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-// # NPC Name: Voltain
-// # LEAD AUTHOR: Pjotr Orial
-// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial
-// # REVIEWERS: Jenalya
-// #
-// # Basic Idea: A Person with lots of dark minds requires different stuff.
-// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all
-// #
-// # The variables are not attached to a player but to an npc variable, so it is more or less random, which
-// # quest comes up, when a player asks him.
-// #
-// # used Variables: global variable $@VOLTAIN_state
-// # 0: bring bottles
-// # 1: bring black scorpion stinger
-// # 2: bring bug legs
-// # 3: bring another black scorpion stinger
-// # 4: bring mauve herbs
-// # 5: bring raw logs
-// # 6: bring red apples
-// # 7: bring cobalt herbs
-// # 8: bring snake tongues
-// # 9: bring alizarin herbs
-// # 10: bring steak
-// # 11: bring arrows
-// # 12: bring gamboge herbs
-// # 13: bring chocolate cake
-
-007-1,37,21,0|script|Voltain|103
-{
- set @BOTTLE_NEEDED, 3;
- set @BOTTLE_REWARD_XP, 100;
- set @BOTTLE_REWARD_GOLD, 450;
-
- set @BLACK_SC_ST_NEEDED, 5;
- set @BLACK_SC_ST_REWARD_XP, 500;
- set @BLACK_SC_ST_REWARD_GOLD, 250;
-
- set @BUGLEG_NEEDED, 10;
- set @BUGLEG_REWARD_XP, 200;
- set @BUGLEG_REWARD_GOLD, 150;
-
- set @HERBS_NEEDED, 7;
- set @HERBS_REWARD_XP, 200;
- set @HERBS_REWARD_GOLD, 250;
-
- set @RAWLOG_NEEDED, 5;
- set @RAWLOG_REWARD_XP, 330;
- set @RAWLOG_REWARD_GOLD, 300;
-
- set @REDAPPLE_NEEDED, 7;
- set @REDAPPLE_REWARD_XP, 330;
- set @REDAPPLE_REWARD_GOLD, 300;
-
- set @STEAK_NEEDED, 2;
- set @STEAK_REWARD_XP, 330;
- set @STEAK_REWARD_GOLD, 280;
-
- set @ARROW_NEEDED, 25;
- set @ARROW_REWARD_XP, 330;
- set @ARROW_REWARD_GOLD, 100;
-
- set @SNAKETONGUE_NEEDED, 3;
- set @SNAKETONGUE_REWARD_XP, 330;
- set @SNAKETONGUE_REWARD_GOLD, 100;
-
- set @CHOCOLATECAKE_NEEDED, 3;
- set @CHOCOLATECAKE_REWARD_XP, 330;
- set @CHOCOLATECAKE_REWARD_GOLD, 180;
-
- if ($@VOLTAIN_state == 1) goto L_state1;
- if ($@VOLTAIN_state == 2) goto L_state2;
- if ($@VOLTAIN_state == 3) goto L_state3;
- if ($@VOLTAIN_state == 4) goto L_state4;
- if ($@VOLTAIN_state == 5) goto L_state5;
- if ($@VOLTAIN_state == 6) goto L_state6;
- if ($@VOLTAIN_state == 7) goto L_state7;
- if ($@VOLTAIN_state == 8) goto L_state8;
- if ($@VOLTAIN_state == 9) goto L_state9;
- if ($@VOLTAIN_state == 10) goto L_state10;
- if ($@VOLTAIN_state == 11) goto L_state11;
- if ($@VOLTAIN_state == 12) goto L_state12;
- if ($@VOLTAIN_state == 13) goto L_state13;
-// default: trap through to L_state0!
- goto L_state0;
-
-L_state0:
- mes "[Voltain]";
- mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
- next;
- menu
- "Sure I do!", L_Next,
- "No, you creep me out.", L_NOHELP;
-
-L_Next:
- mes "[Voltain]";
- mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
- next;
- menu
- "I've got the bottles.", L_Next1,
- "I don't feel like helping you get garbage...", L_Close;
-
-L_Next1:
- if (countitem("EmptyBottle") < @BOTTLE_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "EmptyBottle", @BOTTLE_NEEDED;
- set Zeny, Zeny + @BOTTLE_REWARD_GOLD;
- getexp @BOTTLE_REWARD_XP, 0;
- set $@VOLTAIN_state, 1;
- mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
- goto L_Close;
-
-L_state1:
- mes "[Voltain]";
- mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\"";
- next;
-
- menu
- "I've got the stingers!", L_Next2,
- "I'll go search for them.", L_Close;
-
-L_Next2:
- mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
- set Zeny, Zeny + @BLACK_SC_ST_REWARD_GOLD;
- getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $@VOLTAIN_state, 2;
- mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
- goto L_Close;
-
-L_state2:
- mes "[Voltain]";
- mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
- next;
- menu
- "I've got the bug legs.", L_Next3,
- "I'd rather not carry around dead bugs for you.", L_NOHELP ;
-
-L_Next3:
- mes "[Voltain]";
- if (countitem("BugLeg") < @BUGLEG_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "BugLeg", @BUGLEG_NEEDED;
- set Zeny, Zeny + @BUGLEG_REWARD_GOLD;
- getexp @BUGLEG_REWARD_XP, 0;
- set $@VOLTAIN_state, 3;
- mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
- goto L_Close;
-
-L_state3:
- mes "[Voltain]";
- mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
- next;
- menu
- "Here's the stinger.", L_Next4,
- "I DID HEAR THAT! I will not help you KILL mouboo!", L_Close;
-
-L_Next4:
- mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < 1)
- goto L_NOT_ENOUGH;
- delitem "BlackScorpionStinger", 1;
- getexp @BLACK_SC_ST_REWARD_XP, 0;
- set $@VOLTAIN_state, 4;
- mes "\"Great! Now I can really kill that monster!\"";
- goto L_Close;
-
-L_state4:
- mes "[Voltain]";
- mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
- next;
- menu
- "Here are the herbs.", L_Next5,
- "So you want to do a venom? I will not help you!", L_Close;
-
-L_Next5:
- mes "[Voltain]";
- if (countitem("MauveHerb") < @HERBS_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "MauveHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $@VOLTAIN_state, 5;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- goto L_Close;
-
-L_state5:
- mes "[Voltain]";
- mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
- next;
- menu
- "Here are the raw logs.", L_Next6,
- "So you want build traps for mouboos? NO WAY!", L_Close;
-
-L_Next6:
- mes "[Voltain]";
- if (countitem("RawLog") < @RAWLOG_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "RawLog", @RAWLOG_NEEDED;
- getexp @RAWLOG_REWARD_XP, 0;
- set Zeny, Zeny + @RAWLOG_REWARD_GOLD;
- set $@VOLTAIN_state, 6;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- goto L_Close;
-
-L_state6:
- mes "[Voltain]";
- mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
- next;
- menu
- "Here are the red apples.", L_Next7,
- "I am not sure...", L_Close;
-
-L_Next7:
- mes "[Voltain]";
- if (countitem("RedApple") < @REDAPPLE_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "RedApple", @REDAPPLE_NEEDED;
- getexp @REDAPPLE_REWARD_XP, 0;
- set Zeny, Zeny + @REDAPPLE_REWARD_GOLD;
- set $@VOLTAIN_state,7;
- mes "\"Very well, this will be useful.\"";
- goto L_Close;
-
-L_state7:
- mes "[Voltain]";
- mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
- next;
- menu
- "Here are the herbs.", L_Next8,
- "So you want to do a venom? I will not help you!", L_Close;
-
-L_Next8:
- mes "[Voltain]";
- if (countitem("CobaltHerb") < @HERBS_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "CobaltHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $@VOLTAIN_state, 8;
- mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, I mean.\"";
- goto L_Close;
-
-L_state8:
- mes "[Voltain]";
- mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
- next;
- menu
- "Sure, here you go!", L_Next9,
- "Maybe you will find someone else, I got stuff to do on my own!", L_Close;
-
-L_Next9:
- mes "[Voltain]";
- if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
- getexp @SNAKETONGUE_REWARD_XP, 0;
- set Zeny, Zeny + @SNAKETONGUE_REWARD_GOLD;
- set $@VOLTAIN_state, 9;
- mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
- goto L_Close;
-
-L_state9:
- mes "[Voltain]";
- mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
- next;
- menu
- "Here are the herbs.", L_Next10,
- "So you want to do a venom? I will not help you!", L_Close;
-
-L_Next10:
- mes "[Voltain]";
- if (countitem("AlizarinHerb") < @HERBS_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "AlizarinHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $@VOLTAIN_state, 10;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- goto L_Close;
-
-L_state10:
- mes "[Voltain]";
- mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
- next;
- mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\"";
- next;
- menu
- "Here you go.", L_Next11,
- "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close;
-
-L_Next11:
- mes "[Voltain]";
- if (countitem("Steak") < @STEAK_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "Steak", @STEAK_NEEDED;
- getexp @STEAK_REWARD_XP, 0;
- set Zeny, Zeny + @STEAK_REWARD_GOLD;
- set $@VOLTAIN_state, 11;
- mes "\"Thanks a lot. I will really enjoy my meal.\"";
- goto L_Close;
-
-L_state11:
- mes "[Voltain]";
- mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
- next;
- mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
- menu
- "Here you go.", L_Next12,
- "Sorry I don't have arrows here!", L_Close;
-
-L_Next12:
- mes "[Voltain]";
- if (countitem("Arrow") < @ARROW_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "Arrow", @ARROW_NEEDED;
- getexp @ARROW_REWARD_XP, 0;
- set Zeny, Zeny + @ARROW_REWARD_GOLD;
- set $@VOLTAIN_state, 12;
- mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
- goto L_Close;
-
-L_state12:
- mes "[Voltain]";
- mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
- next;
- menu
- "Here are the herbs.", L_Next13,
- "So you want to do a venom? I will not help you!", L_Close;
-
-L_Next13:
- mes "[Voltain]";
- if (countitem("GambogeHerb") < @HERBS_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "GambogeHerb", @HERBS_NEEDED;
- getexp @HERBS_REWARD_XP, 0;
- set Zeny, Zeny + @HERBS_REWARD_GOLD;
- set $@VOLTAIN_state, 13;
- mes "\"Great! Now I can thicken the potion! I will try directly.\"";
- goto L_Close;
-
-L_state13:
- mes "[Voltain]";
- mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \"";
- next;
- menu
- "Here it is.", L_Next14,
- "I don't feel in the mood to bring you a cake.", L_Close;
-
-L_Next14:
- mes "[Voltain]";
- if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED)
- goto L_NOT_ENOUGH;
- delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
- getexp @CHOCOLATECAKE_REWARD_XP, 0;
- set Zeny, Zeny + @CHOCOLATECAKE_REWARD_GOLD;
- set $@VOLTAIN_state, 0;
- mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
- emotion EMOTE_EVIL, strcharinfo(0);
- goto L_Close;
-
-L_NOHELP:
- mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
- mes "Voltain then mumbles something under his breath that you cannot quite make out";
- mes "\"... These damn kids. \"";
- goto L_Close;
-
-L_Close:
- set @BOTTLE_NEEDED, 0;
- set @BOTTLE_REWARD_XP, 0;
- set @BOTTLE_REWARD_GOLD, 0;
- set @BLACK_SC_ST_NEEDED, 0;
- set @BLACK_SC_ST_REWARD_XP, 0;
- set @BLACK_SC_ST_REWARD_GOLD, 0;
- set @BUGLEG_NEEDED, 0;
- set @BUGLEG_REWARD_XP, 0;
- set @BUGLEG_REWARD_GOLD, 0;
- set @HERBS_NEEDED, 0;
- set @HERBS_REWARD_XP, 0;
- set @HERBS_REWARD_GOLD, 0;
- set @RAWLOG_NEEDED, 0;
- set @RAWLOG_REWARD_XP, 0;
- set @RAWLOG_REWARD_GOLD, 0;
- set @REDAPPLE_NEEDED, 0;
- set @REDAPPLE_REWARD_XP, 0;
- set @REDAPPLE_REWARD_GOLD, 0;
- set @STEAK_NEEDED, 0;
- set @STEAK_REWARD_XP, 0;
- set @STEAK_REWARD_GOLD, 0;
- set @ARROW_NEEDED, 0;
- set @ARROW_REWARD_XP, 0;
- set @ARROW_REWARD_GOLD, 0;
- set @SNAKETONGUE_NEEDED, 0;
- set @SNAKETONGUE_REWARD_XP, 0;
- set @SNAKETONGUE_REWARD_GOLD, 0;
- set @CHOCOLATECAKE_NEEDED, 0;
- set @CHOCOLATECAKE_REWARD_XP, 0;
- set @CHOCOLATECAKE_REWARD_GOLD, 0;
- close;
-
-L_NOT_ENOUGH:
- mes "\"Can't you count!? I need more. \"";
- goto L_Close;
-}