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-rw-r--r--world/map/npc/006-1/tree.txt162
1 files changed, 0 insertions, 162 deletions
diff --git a/world/map/npc/006-1/tree.txt b/world/map/npc/006-1/tree.txt
deleted file mode 100644
index 57209d24..00000000
--- a/world/map/npc/006-1/tree.txt
+++ /dev/null
@@ -1,162 +0,0 @@
-function|script|QuestTreeTrigger
-{
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status_lower, @Q_status & 3;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status & @flag) goto L_Close; // already did that
-
- if (@flag == 2) goto L_hug;
- goto L_cont;
-
-L_cont:
- set @Q_status, @Q_status | @flag;
- callsub S_update_var;
-
- if (@Q_status != 3) goto L_Close;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_Close;
-
- mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
- mes "[20000 experience points]";
- getexp 20000, 0;
- set @value, 15;
- callfunc "QuestSagathaHappy";
- goto L_Close;
-
-L_hug:
- mes "You hug the tree.";
- next;
- goto L_cont;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- set @Q_status_lower, 0;
- set @Q_wr_status, 0;
- set @value, 0;
- return;
-
-S_update_var:
- set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
- set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT));
- return;
-}
-
-function|script|QuestTreeTouch
-{
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status == 3) goto L_happy;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) goto L_cut;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) goto L_water;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set
- goto L_both;
-
- mes "[Dying Tree]";
- mes "You see a strange tree.";
- goto L_Close;
-
-L_cut:
- mes "[Dying Tree]";
- mes "This must be the tree that the earth spirit was referring to.";
- next;
- menu
- "Cut off a branch", L_do_cut,
- "Leave it alone", L_Close;
-
-L_water:
- mes "[Dying Tree]";
- mes "This must be the druid tree.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Leave it alone", L_Close;
-
-L_both:
- mes "[Dying Tree]";
- mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Cut off a branch", L_do_cut,
- "Leave it alone", L_Close;
-
-L_givewater:
- if (countitem("BottleOfWater") < 1) goto L_no_water;
- delitem "BottleOfWater", 1;
- getitem "EmptyBottle", 1;
-
- mes "[Dying Tree]";
- mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
- goto L_Close;
-
-L_no_water:
- mes "[Dying Tree]";
- mes "You don't have any water.";
- goto L_Close;
-
-L_kiss:
- mes "[Dying Tree]";
- mes "You pluck out a splinter from your lip.";
- mes "Somehow, you don't think that this helped.";
- goto L_Close;
-
-L_do_cut:
- if (countitem("BoneKnife") < 1) goto L_no_boneknife;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_really_cut;
-
- mes "[Dying Tree]";
- mes "You find a suitable branch and put your bone knife in position.";
- mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you...";
- mes "Do you want to continue cutting?";
- next;
- menu
- "Nah... better not.", L_Close,
- "Yes, let's cut!", L_really_cut;
-
-L_really_cut:
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
- getitem "DruidTreeBranch", 1;
- mes "[Dying Tree]";
- mes "You cut off a branch from the tree.";
- mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
- goto L_Close;
-
-L_no_boneknife:
- mes "[Dying Tree]";
- mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
- goto L_Close;
-
-L_happy:
- mes "[Druid Tree]";
- mes "The tree looks younger and healthier now.";
- goto L_Close;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- return;
-
-}
-
-006-1,82,59,0|script|#DruidTree0#_M|400
-{
- callfunc "QuestTreeTouch";
- close;
-}