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diff --git a/world/map/npc/002-2/imec.txt b/world/map/npc/002-2/imec.txt
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-002-2,36,75,0|script|Imec|162
-{
- set @EXP, 90;
- set @money, 500;
- set @lvl, 10;
-
- if (QL_IMEC >= 3) goto L_Stingers;
- if (QL_IMEC == 2) goto L_Return;
- if (QL_IMEC == 1) goto L_Bring;
-
- mes "[Imec]";
- mes "%%9";
- mes "\"The Wizard's Council shut down my shop!";
- mes "Why'd they have to make such a fuss over a little poison?\"";
- next;
- mes "\"Someday, I'm going to get my permit back from those self-righteous snobs!\"";
- next;
- mes "He looks at you.";
- next;
- mes "[Imec]";
- mes "%%D";
- mes "\"Hey... I've got an idea!";
- next;
- mes "I just finished writing an appeal to the Council. If you bring it to the government building near the docks, they might be less... closed-minded.\"";
- goto L_Offer;
-
-L_Offer:
- menu
- "Just tell me how to get there.",L_Explain,
- "I'll do it.",L_Next,
- "No way!",L_Close;
-
-L_Next:
- mes "";
- mes "[Imec]";
- mes "\"Great! Here's the appeal.\"";
- mes "Imec gives you a sealed letter, which you store in a safe pocket outside of your inventory.";
- set QL_IMEC, 1;
- goto L_Close;
-
-L_Explain:
- mes "";
- mes "[Imec]";
- mes "\"Head north until you get to the docks – it's just west of the ferry.\"";
- next;
- mes "\"There are a couple of other offices inside. You can form a party if you want, but don't take too long.\"";
- if (BaseLevel < WEDDING_MIN_LEVEL) mes "\"Once you're older, you can even get married there.\"";
- next;
- mes "\"So... will you submit my appeal for me?\"";
- if (QL_IMEC == 0)
- goto L_Offer;
- goto L_Close;
-
-L_Bring:
- mes "[Imec]";
- mes "\"What are you waiting for? I'm not paying you till after the job is done!\"";
- menu
- "Where is it again?",L_Explain,
- "I'm on my way.",L_Close;
-
-L_Return:
- mes "[Imec]";
- mes "\"Ah! You're back! How'd it go?\"";
- mes "You hand the letter of acknowledgment over to Imec.";
- next;
- mes "[Imec]";
- mes "\"Great! I'm sure I'll be able to open my shop again soon.\"";
- next;
- mes "It seems as though Imec has lost interest in you already.";
- menu
- "You mentioned a reward...",L_Next1;
-
-L_Next1:
- mes "";
- mes "[Imec]";
- mes "\"What? Oh, right. Here, have this.\"";
- getexp @EXP, 0;
- set Zeny, Zeny + @money;
- set QL_IMEC, 3;
- next;
- if (BaseLevel >= @lvl)
- goto L_Transition_Stingers;
- if (BaseLevel < @lvl)
- mes "\"Come back to see me once you grow stronger; I might have a job for you later on.\"";
- goto L_Close;
-
-L_Transition_Stingers:
- mes "\"Actually, you could be of further use to me.\"";
- next;
- goto L_Stingers;
-
-L_Stingers:
- mes "[Imec]";
- set @dq_level, @lvl;
- set @dq_cost, 3;
- set @dq_count, 3;
- set @dq_name$, "ScorpionStinger";
- set @dq_friendly_name$, "Scorpion Stingers";
- set @dq_money, 200;
- set @dq_exp, 40;
-
- callfunc "DailyQuest";
- goto L_Close;
-
-L_Close:
- set @money, 0;
- set @dq_level, 0;
- set @dq_cost, 0;
- set @dq_count, 0;
- set @dq_name$, "";
- set @dq_friendly_name$, "";
- set @dq_money, 0;
- set @dq_exp, 0;
- set @dq_return, 0;
- close;
-}