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-rw-r--r--world/map/npc/002-2/bleacher.txt132
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diff --git a/world/map/npc/002-2/bleacher.txt b/world/map/npc/002-2/bleacher.txt
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-// IMPORTANT: add your items to DyeConfig, do not edit Candide
-
-002-2,72,92,0|script|Candide|156
-{
- mes "[Candide]";
- mes "\"Greetings! I am Candide the Bleacher.";
- mes "Tulimshar is my homeland, where I learned the ancient art of bleaching.\"";
- next;
- mes "\"Bleaching was originally done by the sun, but now we use ash combined with special ingredients to remove color from fabric.\"";
- next;
- menu
- "What is needed for the bleaching process?", L_Materials,
- "I'd like to bleach something.", L_bleach_menu,
- "So long.", L_Close;
-
-L_Materials:
- mes "[Candide]";
- mes "\"For each item, I will need 3 piles of ash and 5,000 GP for the special ingredients.\"";
- next;
- menu
- "I'd like to bleach something.", L_bleach_menu,
- "So long.", L_Close;
-
-L_bleach_menu:
- if (countitem("PileOfAsh") < 3) goto L_no_ash;
- if (Zeny < 5000) goto L_no_money;
- cleararray @CANDIDE_items,0,getarraysize(@CANDIDE_items);
- cleararray @CANDIDE_color,0,getarraysize(@CANDIDE_color);
- cleararray @CANDIDE_menu$,"",getarraysize(@CANDIDE_menu$);
- set @w, 0;
- freeloop 1; // do not check for infinity loop
- callsub S_LoopArray;
- freeloop 0; // re-enable infinity loop check
- set @w, 0;
- set @c, 0;
- set @p, 0;
- if(@CANDIDE_menu$[0] == "") goto L_Nothing;
- mes "[Candide]";
- mes "\"Yes?\"";
- next;
- menu
- "Nevermind.", L_Close,
- @CANDIDE_menu$[0], L_MenuItems, // base array was too big for a dynamic menu so we can't use it
- @CANDIDE_menu$[1], L_MenuItems,
- @CANDIDE_menu$[2], L_MenuItems,
- @CANDIDE_menu$[3], L_MenuItems,
- @CANDIDE_menu$[4], L_MenuItems,
- @CANDIDE_menu$[5], L_MenuItems,
- @CANDIDE_menu$[6], L_MenuItems,
- @CANDIDE_menu$[7], L_MenuItems,
- @CANDIDE_menu$[8], L_MenuItems,
- @CANDIDE_menu$[9], L_MenuItems,
- @CANDIDE_menu$[10], L_MenuItems,
- @CANDIDE_menu$[11], L_MenuItems,
- @CANDIDE_menu$[12], L_MenuItems,
- @CANDIDE_menu$[13], L_MenuItems,
- @CANDIDE_menu$[14], L_MenuItems,
- @CANDIDE_menu$[15], L_MenuItems,
- @CANDIDE_menu$[16], L_MenuItems,
- @CANDIDE_menu$[17], L_MenuItems;
-
-S_LoopArray:
- set @c, 0;
- callsub S_LoopColor;
- set @w, @w + 1;
- if(@w < getarraysize($@DYE_items$)) goto S_LoopArray;
- return;
-
-S_LoopColor:
- if(countitem($@DYE_colors$[@c] + $@DYE_items$[@w]) > 0)
- goto L_AddToMenu;
- goto L_LoopColor2;
-
-L_AddToMenu:
- set @CANDIDE_items[@p], @w;
- set @CANDIDE_color[@p], @c;
- set @CANDIDE_menu$[@p], $@DYE_color_names$[@c]+" "+$@DYE_item_names$[@w];
- set @p, @p + 1;
- goto L_LoopColor2;
-
-L_LoopColor2:
- set @c, @c + 1;
- if(@c < getarraysize($@DYE_colors$)) goto S_LoopColor;
- return;
-
-L_Nothing:
- mes "[Candide]";
- mes "\"Sorry, you have nothing to bleach.\"";
- next;
- goto L_Close;
-
-L_MenuItems:
- if (countitem("PileOfAsh") < 3) goto L_no_ash;
- if (Zeny < 5000) goto L_no_money;
- set @m, @menu - 2;
- set @it$, $@DYE_colors$[@CANDIDE_color[@m]] + $@DYE_items$[@CANDIDE_items[@m]];
- if(getitemlink(@it$) == "Unknown Item") mapexit;
- delitem @it$, 1;
- delitem "PileOfAsh", 3;
- set Zeny, Zeny - 5000;
- getitem $@DYE_items$[@CANDIDE_items[@m]], 1;
- goto L_again;
-
-L_again:
- mes "[Candide]";
- mes "\"Would you like to bleach something else?\"";
- next;
- menu
- "Yes.", L_bleach_menu,
- "No.", L_Close;
-
-L_no_ash:
- mes "[Candide]";
- mes "\"You don't have enough ash for me to bleach anything.";
- mes "I need three piles.\"";
- next;
- goto L_Close;
-
-L_no_money:
- mes "[Candide]";
- mes "\"You don't have enough gold for me to bleach anything.";
- mes "I need 5,000 GP for supplies.\"";
- next;
- goto L_Close;
-
-L_Close:
- mes "[Candide]";
- mes "\"Come again.\"";
- close2;
- emotion EMOTE_GRIN, strcharinfo(0);
- end;
-}