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-002-1,95,67,0|script|Anwar|156
-{
- set @cloth_amount, 3;
- set @silk_amount, 30;
-
- set @firstTry_exp, 400;
- set @secondTry_exp, 700;
- set @material_exp, 1000;
- set @final_exp, 2000;
-
- if (QL_ANWAR >= 15) goto L_Done;
- if (QL_ANWAR >= 13) goto L_GiveEomie;
- if (QL_ANWAR >= 11) goto L_GiveTinris;
- if (QL_ANWAR == 10) goto L_GiftMaterial;
- if (QL_ANWAR >= 5) goto L_SecondTry;
- if (QL_ANWAR >= 1) goto L_FirstTry;
-
- mes "[Anwar]";
- mes "\"Hello. You look like one of those young people who come here to go on an adventure.";
- mes "Would you be interested in doing some small errand for me?\"";
- menu
- "Sure!",L_Sure,
- "I'm busy, sorry.",L_Close;
-
-L_Sure:
- mes "[Anwar]";
- mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are researching ways to enhance the growth of plants with magic.\"";
- next;
- mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\"";
- next;
- mes "\"To find the school just follow the street north back into town. The school is the castle at the north end of town.\"";
- set QL_ANWAR, 1;
- goto L_Close;
-
-L_FirstTry: // QL_ANWAR >= 1 but below 5
- mes "[Anwar]";
- mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\"";
- if (QL_ANWAR != 4)
- goto L_Close;
- menu
- "Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next;
-
-L_Next:
- mes "[Anwar]";
- mes "\"Really? Well, let's try it out!\"";
- mes "He takes the fertilizer and starts to bespatter the field.";
- next;
- mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown.";
- mes "[Anwar]";
- mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\"";
- getexp @firstTry_exp, 0;
- set QL_ANWAR, 5;
- goto L_Close;
-
-L_SecondTry: // QL_ANWAR >= 5 but below 10
- mes "[Anwar]";
- mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\"";
- if (QL_ANWAR != 9)
- goto L_Close;
- menu
- "Here is another one. Eomie cast a spell on it.",L_Continue;
-
-L_Continue:
- mes "[Anwar]";
- mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\"";
- mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result.";
- next;
- mes "The plants recover a bit and become green again.";
- mes "[Anwar]";
- mes "\"Ah, this one is better. I'll put it on the entire field.\"";
- getexp @secondTry_exp, 0;
- set QL_ANWAR, 10;
- next;
- goto L_GiftMaterial;
-
-L_GiftMaterial: // QL_ANWAR == 10
- mes "[Anwar]";
- mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\"";
- menu
- "I have it.",L_GiveGiftStuff,
- "Where can I get that?",L_Hint,
- "I'll see what I can do.",L_Close;
-
-L_GiveGiftStuff:
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount))
- goto L_NoItem;
- delitem "CottonCloth", @cloth_amount;
- delitem "SilkCocoon", @silk_amount;
- getexp @material_exp, 0;
-
- getitem "GreenVNeckSweater", 1;
- set QL_ANWAR, 11;
- mes "[Anwar]";
- mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\"";
- mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green.";
- next;
- mes "[Anwar]";
- mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\"";
- goto L_Close;
-
-L_Hint:
- mes "[Anwar]";
- mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan in Candor.\"";
- next;
- mes "\"Otherwise Cotton Cloth can be sheared from Mouboo and silk cocoons come from Silkworms.";
- mes "They live in the woodland area around Hurnscald. You can get there by taking the ferry.\"";
- goto L_Close;
-
-L_GiveTinris: // QL_ANWAR >= 11 but below 13
- mes "[Anwar]";
- mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\"";
- if (QL_ANWAR != 12)
- menu
- "Not yet.",L_Close;
- menu
- "Yes, he was very happy.",L_Happy;
-
-L_Happy:
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- mes "[Anwar]";
- mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\"";
- getitem "SilkHeadband", 1;
- set QL_ANWAR, 13;
- goto L_Close;
-
-L_GiveEomie: // QL_ANWAR >= 13 but below 15
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_Full_Inv;
- mes "[Anwar]";
- mes "\"Did you give the Silk Headband to Eomie?\"";
- if (QL_ANWAR != 14)
- menu
- "Not yet.",L_Close;
- menu
- "Yes. She asked me to thank you.",L_ThankYou;
-
-L_ThankYou:
- mes "Anwar smiles.";
- mes "[Anwar]";
- mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\"";
- getexp @final_exp, 0;
- getitem "DarkGreenCottonTrousers", 1;
- set QL_ANWAR, 15;
- goto L_Close;
-
-L_Done: // QL_ANWAR == 15
- mes "[Anwar]";
- mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more.";
- mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\"";
- goto L_Close;
-
-L_NoItem:
- mes "[Anwar]";
- mes "\"You don't have it!\"";
- goto L_Close;
-
-L_Full_Inv:
- mes "[Anwar]";
- mes "\"You carry a lot of stuff. Come back when you have more room.\"";
- goto L_Close;
-
-L_Close:
- set @cloth_amount, 0;
- set @silk_amount, 0;
- set @inventorylist_count, 0;
- close;
-}