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-rw-r--r--world/map/npc/001-2/fieri.txt118
1 files changed, 0 insertions, 118 deletions
diff --git a/world/map/npc/001-2/fieri.txt b/world/map/npc/001-2/fieri.txt
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--- a/world/map/npc/001-2/fieri.txt
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@@ -1,118 +0,0 @@
-001-2,114,89,0|script|Fieri|117
-{
- if (QL_FIERI >= 4) goto L_Done2;
- if (QL_FIERI == 3) goto L_Progress2;
- if (QL_FIERI == 2) goto L_Done1;
- if (QL_FIERI == 1) goto L_Progress;
-
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Opening1;
- goto L_Opening0;
-
-L_Opening0:
- mes "[Fieri]";
- mes "\"The Wizards are always hungry. All the magic all the time, sapping their energy.";
- mes "Could I ask a favor of you?\"";
- next;
- goto L_Ask;
-
-L_Opening1:
- mes "[Fieri]";
- mes "\"These Wizards eat like a store house full of maggots.";
- mes "At this rate I'll have nothing left to cook. Can you help me with a task?\"";
- next;
- goto L_Ask;
-
-L_Ask:
- menu
- "Yes.", L_Yes,
- "No.", L_Close;
-
-L_Yes:
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Req1;
- goto L_Req0;
-
-L_Req0:
- mes "[Fieri]";
- mes "\"Great! I need a Beer for my Tonori Delight.\"";
- next;
- goto L_Set;
-
-L_Req1:
- mes "[Fieri]";
- mes "\"Bring me a Beer. I'll give you something if you do.\"";
- next;
- goto L_Set;
-
-L_Set:
- set QL_FIERI, 1;
- mes "[Fieri]";
- mes "\"Please bring it to me!\"";
- goto L_Close;
-
-L_Progress:
- if (countitem("Beer") < 1) goto L_NotEnough;
- mes "[Fieri]";
- mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my Beer! Here, have some cake for your troubles.\"";
- getinventorylist;
- if (@inventorylist_count - (countitem("Beer") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
- delitem "Beer", 1;
- getexp 100, 0;
- getitem "CherryCake", 5;
- set QL_FIERI, 2;
- next;
- mes "\"Now let's see...\"";
- goto L_Close;
-
-L_Progress2:
- if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
- mes "[Fieri]";
- mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 Maggot Slimes! Here, have some Tonori Delight as reward.\"";
- getinventorylist;
- if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("TonoriDelight") == 0) )) goto L_TooMany;
- delitem "MaggotSlime", 3;
- getexp 100, 0;
- getitem "TonoriDelight", 3;
- set QL_FIERI, 4;
- goto L_Close;
-
-L_NotEnough:
- mes "[Fieri]";
- mes "\"Oh, please hurry and bring me a Beer. The Wizards need their Tonori Delight!\"";
- goto L_Close;
-
-L_NotEnough1:
- mes "[Fieri]";
- mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish the Tonori Delight!\"";
- goto L_Close;
-
-L_Done1:
- mes "[Fieri]";
- mes "\"Thank you so much!\"";
- mes "\"But... I need some more ingredients.\"";
- next;
- mes "\"I need 3 Maggot Slimes for that.\"";
- mes "\"Bring them to me, and I'll give you something nice.\"";
- set QL_FIERI, 3;
- goto L_Close;
-
-L_Done2:
- mes "[Fieri]";
- mes "\"I hope you like Tonori Delight as much as I do, because, you see...\"";
- next;
- mes "\"Tonori Delight is life!\"";
- goto L_Close;
-
-L_Close:
- set @TEMP, 0;
- close;
-
-L_TooMany:
- next;
- mes "[Fieri]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- goto L_Close;
-}