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-// eAthena Battle Configuration File
-
-// When calculating critical, should we take in to account the enimies luck? (Note 1)
-enemy_critical: yes
-
-// Enemy's Critical Rate (Note 2)
-enemy_critical_rate: 100
-
-// Are enemy attacks effected by their strength? (Note 1)
-enemy_str: yes
-
-// Can enemies have perfect flee? (Note 1)
-enemy_perfect_flee: no
-
-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
-casting_rate: 100
-
-// Delay time after casting (Note 2)
-delay_rate: 100
-
-// Is the delay time is dependent on the caster's DEX? (Note 1)
-delay_dependon_dex: yes
-
-// At what dex does the cast time become zero (instacast)
-castrate_dex_scale: 150
-
-// Is 'Skills add a delay before you can attack' enabled? (Note 1)
-skill_delay_attack_enable: no
-
-// Increase Monsters attack range
-monster_skill_add_range: 0
-
-// If a player is attacked, will they have a delay in being able to move? (Note 1)
-// (Setting to no will be like always endure)
-player_damage_delay: no
-
-// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
-atcommand_spawn_quantity_limit: 100
-
-// If an item is droped, does it go stright into the users inventory? (Note 1)
-item_auto_get: no
-
-// How far away does drop protection apply?
-drop_pickup_safety_zone: 20
-
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
-flooritem_lifetime: 120000
-
-// How long before the first person who did the most damage to a monster can get the item? (in milliseconds)
-item_first_get_time: 15000
-
-// How long before the second person who did the second most damage to a monster can get the item? (in milliseconds)
-// (It Adds Time From The First Persons Time)
-// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
-item_second_get_time: 10000
-
-// How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds)
-// (It Adds Time From The First Persons Time And Second Persons Time)
-// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
-item_third_get_time: 5000
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 100
-
-// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 100
-
-// When a player dies, how should we penalize them?
-// 0 = No penalty.
-// 1 = Lose % of current level when killed.
-// 2 = Lose % of total experience when killed.
-death_penalty_type: 0
-
-// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
-
-// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
-
-// The amount of HP a player will respawn with, 0 is default.
-// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
-
-// The amount of SP a player will respawn with, 0 is default.
-// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
-
-// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
-monster_hp_rate: 100
-
-// The maximum attack speed of a monster
-monster_max_aspd: 199
-
-// (@) GM Commands available only to GM's? (Note 1)
-// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
-// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
-atcommand_gm_only: no
-
-// gm log delay (milliseconds) (default: 60 minutes)
-// delays writing to the gm log for X milliseconds after using a command
-gm_log_delay: 3600000
-
-// [GM] Can equip anything? (0 to disable, or minimum GM level, can cause client errors.)
-gm_all_equipment: 0
-
-// Should GMs be given a hashed IP instead of the real one?
-mask_ip_gms: 1
-
-// Allow monsters to be aggresive and attack first? (Note 1)
-monster_active_enable: yes
-
-// Enable monster skills? (Note 1)
-mob_skill_use: yes
-
-// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
-mob_count_rate: 100
-
-// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: no
-
-// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
-// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// If you attack a monster, it will attack you back regardless of this setting. (I think)
-player_invincible_time: 5000
-
-// PvP delay for spammers
-player_pvp_time: 5000
-
-// Will there be a minimum skill dmg even if there is a miss?
-skill_min_damage: no
-
-// The time interval for HP to restore naturally. (in milliseconds)
-natural_healhp_interval: 6000
-
-// The time interval for SP to restore naturally. (in milliseconds)
-natural_healsp_interval: 8000
-
-// The maximum weight for a character to carry when the character stops healing naturally. (in %)
-natural_heal_weight_rate: 50
-
-// Multiplier for healing from items.
-itemheal_regeneration_factor: 1
-
-// Are arrows are consumed when used on a bow? (Note 1)
-arrow_decrement: yes
-
-// Maximum atk speed. (Default is 190)
-max_aspd: 190
-
-// Maximum HP. (Default is 32500)
-max_hp: 32500
-
-// Maximum SP. (Default is 32500)
-max_sp: 32500
-
-// Maximum user LV to send to client
-// (Default is 99.. Never go above 127)
-//
-// this is only useful if you have adjusted your client
-// to expect levels higher then 99
-max_lv: 99
-
-// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
-
-// Save Clothes color. (This will degrade performance [in txt?]) (Note 1)
-save_clothcolor: yes
-
-// Undead type differeniate.
-// 0 = element undead
-// 1 = race undead
-// 2 = both
-undead_detect_type: 2
-
-// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = agi_penaly_num is reduced from FLEE as a %
-// 2 = agi_penaly_num is reduced from FLEE as an exact amount
-agi_penaly_type: 1
-
-// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penaly_count: 3
-
-// Amount of FLEE penalized per each attacking monster more than agi_penaly_count
-agi_penaly_num: 10
-
-// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = vit_penaly_num is reduced from FLEE as a %
-// 2 = vit_penaly_num is reduced from FLEE as an exact amount
-vit_penaly_type: 1
-
-// Amount of enemies required to be targetting player before VIT defense begins to be penalized
-vit_penaly_count: 3
-
-// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
-vit_penaly_num: 5
-
-// When a defensive skill is used, is the mob's target temporarily
-// set to the attacking player first, and restored afterwards?
-mob_changetarget_byskill: no
-
-// Player's Direction Changed When Attacking? (Note 1)
-player_attack_direction_change: yes
-
-// Monsters's Direction Changed When Attacking? (Note 1)
-monster_attack_direction_change: yes
-
-// Stop logout for 10 seconds after a hit? (Note 1)
-prevent_logout: yes
-
-// If skill fails by delay, should it display or not. (Note 1)
-display_delay_skill_fail: yes
-
-// How to count the number of the enemies who do an agi penalty...
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// 4 or more: Except all.
-agi_penaly_count_lv: 2
-
-// How to count the number of the enemies who do a vit penalty
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// Four or more: Except all.
-vit_penaly_count_lv: 3
-
-// Is the character of a GM account set as the object of a display by @ command etc. or not?
-hide_GM_session: no
-
-// Are other requests accepted during [various things[party,guild]] a request or not?
-// It does not accept by no accepted by yes.
-invite_request_check: yes
-
-// Will display experience gained from killing a monster. (Note 1)
-disp_experience: no
-
-// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1)
-alchemist_summon_reward: no
-
-// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go
-// any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels.
-// @lvup command will not go higher than this value, and therefor will not loop back around 0.
-maximum_level: 255
-
-// Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates, based on a percentage.
-// Example 1: Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7.
-// Example 2 : Setting 100 with 99 luk would add 99 to the drop rate.
-drops_by_luk: 0
-
-// Do all monsters ignore GMs unless attacked? (Note 1)
-monsters_ignore_gm: no
-
-// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-pk_mode: no
-
-// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: yes
-
-// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
-// Values are from 0 to 100.
-// 100: disable information
-// 0: send to any people, including normal players
-// default: 60, according to GM definition in atcommand_athena.conf
-hack_info_GM_level: 60
-
-// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
-// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
-// default: 20 (first level after normal player or super'normal' player)
-any_warp_GM_min_level: 20
-
-// valid range of dye's and styles on the client
-// Note: this is also hard-coded in the char-server
-min_hair_style: 0
-max_hair_style: 20
-min_hair_color: 0
-max_hair_color: 255
-
-// Visible area size (how many squares away from a player can they see)
-area_size: 14
-
-// chat system:
-// More than flood lines in threshold seconds gets a ban
-// More than warn lines in threshold seconds gets a warning
-chat_spam_flood: 10
-chat_spam_warn: 8
-chat_spam_threshold: 10
-
-// How much to increment the line count if the content is lame.
-// Lameness is defined as mostly caps, punctuation, or a repeat of the last line.
-// Set to 1 or 2 depending on how much you hate hearing "ITEN PLZ!" 3 times in a row..
-chat_lame_penalty: 2
-
-// how many hours to auto ban spammer, 0 to disable [0-32767]. Default 6.
-chat_spam_ban: 1
-
-// Maximum line lengt, if a message is above chat_maxline, its dropped [1-512]. Default 255.
-chat_maxline: 512
-
-// Packet flood protection
-// If more than packet_spam_flood over-limits packets are recieved in
-// packet_spam_threshold seconds, we will kick the user if packet_spam_kick
-// is not set to 0. Limits on individual packets are defined in src/map/clif.c
-packet_spam_flood: 30
-packet_spam_threshold: 2
-packet_spam_kick: 1
-
-// -1: classic
-// 0: all PCs on same tile
-// 1 or more: all PCs within radius, if also within range
-mob_splash_radius: -1
-
-// local settings for this server in this file
-import: conf/battle_local.conf