diff options
Diffstat (limited to 'world/map/conf/battle_athena.conf')
-rw-r--r-- | world/map/conf/battle_athena.conf | 318 |
1 files changed, 0 insertions, 318 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf deleted file mode 100644 index 5c2f0f4d..00000000 --- a/world/map/conf/battle_athena.conf +++ /dev/null @@ -1,318 +0,0 @@ -// eAthena Battle Configuration File - -// When calculating critical, should we take in to account the enimies luck? (Note 1) -enemy_critical: yes - -// Enemy's Critical Rate (Note 2) -enemy_critical_rate: 100 - -// Are enemy attacks effected by their strength? (Note 1) -enemy_str: yes - -// Can enemies have perfect flee? (Note 1) -enemy_perfect_flee: no - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Is the delay time is dependent on the caster's DEX? (Note 1) -delay_dependon_dex: yes - -// At what dex does the cast time become zero (instacast) -castrate_dex_scale: 150 - -// Is 'Skills add a delay before you can attack' enabled? (Note 1) -skill_delay_attack_enable: no - -// Increase Monsters attack range -monster_skill_add_range: 0 - -// If a player is attacked, will they have a delay in being able to move? (Note 1) -// (Setting to no will be like always endure) -player_damage_delay: no - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// If an item is droped, does it go stright into the users inventory? (Note 1) -item_auto_get: no - -// How far away does drop protection apply? -drop_pickup_safety_zone: 20 - -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 120000 - -// How long before the first person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 15000 - -// How long before the second person who did the second most damage to a monster can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time) -// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -item_second_get_time: 10000 - -// How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time And Second Persons Time) -// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -item_third_get_time: 5000 - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 0 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// (@) GM Commands available only to GM's? (Note 1) -// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. -// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. -atcommand_gm_only: no - -// gm log delay (milliseconds) (default: 60 minutes) -// delays writing to the gm log for X milliseconds after using a command -gm_log_delay: 3600000 - -// [GM] Can equip anything? (0 to disable, or minimum GM level, can cause client errors.) -gm_all_equipment: 0 - -// Should GMs be given a hashed IP instead of the real one? -mask_ip_gms: 1 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// Enable monster skills? (Note 1) -mob_skill_use: yes - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: no - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// If you attack a monster, it will attack you back regardless of this setting. (I think) -player_invincible_time: 5000 - -// PvP delay for spammers -player_pvp_time: 5000 - -// Will there be a minimum skill dmg even if there is a miss? -skill_min_damage: no - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Multiplier for healing from items. -itemheal_regeneration_factor: 1 - -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes - -// Maximum atk speed. (Default is 190) -max_aspd: 190 - -// Maximum HP. (Default is 32500) -max_hp: 32500 - -// Maximum SP. (Default is 32500) -max_sp: 32500 - -// Maximum user LV to send to client -// (Default is 99.. Never go above 127) -// -// this is only useful if you have adjusted your client -// to expect levels higher then 99 -max_lv: 99 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Save Clothes color. (This will degrade performance [in txt?]) (Note 1) -save_clothcolor: yes - -// Undead type differeniate. -// 0 = element undead -// 1 = race undead -// 2 = both -undead_detect_type: 2 - -// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penaly_num is reduced from FLEE as a % -// 2 = agi_penaly_num is reduced from FLEE as an exact amount -agi_penaly_type: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penaly_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penaly_count -agi_penaly_num: 10 - -// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penaly_num is reduced from FLEE as a % -// 2 = vit_penaly_num is reduced from FLEE as an exact amount -vit_penaly_type: 1 - -// Amount of enemies required to be targetting player before VIT defense begins to be penalized -vit_penaly_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count -vit_penaly_num: 5 - -// When a defensive skill is used, is the mob's target temporarily -// set to the attacking player first, and restored afterwards? -mob_changetarget_byskill: no - -// Player's Direction Changed When Attacking? (Note 1) -player_attack_direction_change: yes - -// Monsters's Direction Changed When Attacking? (Note 1) -monster_attack_direction_change: yes - -// Stop logout for 10 seconds after a hit? (Note 1) -prevent_logout: yes - -// If skill fails by delay, should it display or not. (Note 1) -display_delay_skill_fail: yes - -// How to count the number of the enemies who do an agi penalty... -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// 4 or more: Except all. -agi_penaly_count_lv: 2 - -// How to count the number of the enemies who do a vit penalty -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// Four or more: Except all. -vit_penaly_count_lv: 3 - -// Is the character of a GM account set as the object of a display by @ command etc. or not? -hide_GM_session: no - -// Are other requests accepted during [various things[party,guild]] a request or not? -// It does not accept by no accepted by yes. -invite_request_check: yes - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1) -alchemist_summon_reward: no - -// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go -// any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels. -// @lvup command will not go higher than this value, and therefor will not loop back around 0. -maximum_level: 255 - -// Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates, based on a percentage. -// Example 1: Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. -// Example 2 : Setting 100 with 99 luk would add 99 to the drop rate. -drops_by_luk: 0 - -// Do all monsters ignore GMs unless attacked? (Note 1) -monsters_ignore_gm: no - -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -pk_mode: no - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: yes - -// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. -// Values are from 0 to 100. -// 100: disable information -// 0: send to any people, including normal players -// default: 60, according to GM definition in atcommand_athena.conf -hack_info_GM_level: 60 - -// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. -// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. -// default: 20 (first level after normal player or super'normal' player) -any_warp_GM_min_level: 20 - -// valid range of dye's and styles on the client -// Note: this is also hard-coded in the char-server -min_hair_style: 0 -max_hair_style: 20 -min_hair_color: 0 -max_hair_color: 255 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// chat system: -// More than flood lines in threshold seconds gets a ban -// More than warn lines in threshold seconds gets a warning -chat_spam_flood: 10 -chat_spam_warn: 8 -chat_spam_threshold: 10 - -// How much to increment the line count if the content is lame. -// Lameness is defined as mostly caps, punctuation, or a repeat of the last line. -// Set to 1 or 2 depending on how much you hate hearing "ITEN PLZ!" 3 times in a row.. -chat_lame_penalty: 2 - -// how many hours to auto ban spammer, 0 to disable [0-32767]. Default 6. -chat_spam_ban: 1 - -// Maximum line lengt, if a message is above chat_maxline, its dropped [1-512]. Default 255. -chat_maxline: 512 - -// Packet flood protection -// If more than packet_spam_flood over-limits packets are recieved in -// packet_spam_threshold seconds, we will kick the user if packet_spam_kick -// is not set to 0. Limits on individual packets are defined in src/map/clif.c -packet_spam_flood: 30 -packet_spam_threshold: 2 -packet_spam_kick: 1 - -// -1: classic -// 0: all PCs on same tile -// 1 or more: all PCs within radius, if also within range -mob_splash_radius: -1 - -// local settings for this server in this file -import: conf/battle_local.conf |