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-rw-r--r--npc/new_31-1-southwest-woodland/alice.txt92
-rw-r--r--npc/new_31-1-southwest-woodland/monsters.txt92
2 files changed, 92 insertions, 92 deletions
diff --git a/npc/new_31-1-southwest-woodland/alice.txt b/npc/new_31-1-southwest-woodland/alice.txt
index b17e7c9c..e35f4802 100644
--- a/npc/new_31-1-southwest-woodland/alice.txt
+++ b/npc/new_31-1-southwest-woodland/alice.txt
@@ -1,46 +1,46 @@
-//#################################################################################
-//# #
-//# A herb collector giving the players some hints about finding and brewing #
-//# herbs #
-//# #
-//#################################################################################
-
-
-new_31-1.gat,52,53,0 script Alice 106, {
- mes "[Alice]";
- mes "\"Greeting, fellow wanderer.";
- mes "Are you collecting herbs, too?\"";
- next;
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", close;
-
-L_findmany:
- mes "[Alice]";
- mes "\"And? Did you already find a lot?\"";
- next;
- menu
- "Yes, I already got plenty of them.", L_plenty,
- "No, I am out of luck.", -;
- mes "[Alice]";
- mes "\"Oooh, how sad. Let me give you a little tip:";
- mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
- close;
-
-L_plenty:
- mes "[Alice]";
- mes "\"That's great.";
- mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
- mes "Good brewers get much better healing potions from them.";
- mes "The most important characteristic of a good brewer is intelligence.\"";
- close;
-
-
-L_herbs:
- mes "[Alice]";
- mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
- mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
- mes "Now everyone is running around in the woods to harvest the herbs.\"";
- close;
-}
+//#################################################################################
+//# #
+//# A herb collector giving the players some hints about finding and brewing #
+//# herbs #
+//# #
+//#################################################################################
+
+
+new_31-1.gat,52,53,0 script Alice 106, {
+ mes "[Alice]";
+ mes "\"Greeting, fellow wanderer.";
+ mes "Are you collecting herbs, too?\"";
+ next;
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", close;
+
+L_findmany:
+ mes "[Alice]";
+ mes "\"And? Did you already find a lot?\"";
+ next;
+ menu
+ "Yes, I already got plenty of them.", L_plenty,
+ "No, I am out of luck.", -;
+ mes "[Alice]";
+ mes "\"Oooh, how sad. Let me give you a little tip:";
+ mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
+ close;
+
+L_plenty:
+ mes "[Alice]";
+ mes "\"That's great.";
+ mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
+ mes "Good brewers get much better healing potions from them.";
+ mes "The most important characteristic of a good brewer is intelligence.\"";
+ close;
+
+
+L_herbs:
+ mes "[Alice]";
+ mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
+ mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
+ mes "Now everyone is running around in the woods to harvest the herbs.\"";
+ close;
+}
diff --git a/npc/new_31-1-southwest-woodland/monsters.txt b/npc/new_31-1-southwest-woodland/monsters.txt
index ba9d7c2e..0ce818c1 100644
--- a/npc/new_31-1-southwest-woodland/monsters.txt
+++ b/npc/new_31-1-southwest-woodland/monsters.txt
@@ -1,46 +1,46 @@
-// Map: new_31-1
-// This is South-West Woodland.
-//
-
-new_31-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead
-new_31-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom
-new_31-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob31::OnFlower
-
-new_31-1.gat,0,0,0,0 monster Gamboge 1031,3,0,0,Mob31::OnGamboge
-new_31-1.gat,0,0,0,0 monster Alizarin 1032,3,0,0,Mob31::OnAlizarin
-
-new_31-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm
-
-new_31-1.gat,0,0,0 script Mob31 -1,{
-OnLogHead:
- set @mobID, 1025;
- callfunc "MobPoints";
- break;
-
-OnSpikyMushroom:
- set @mobID, 1019;
- callfunc "MobPoints";
- break;
-
-OnFlower:
- set @mobID, 1014;
- callfunc "MobPoints";
- break;
-
-OnGamboge:
- set @mobID, 1031;
- callfunc "MobPoints";
- break;
-
-OnAlizarin:
- set @mobID, 1032;
- callfunc "MobPoints";
- break;
-
-OnSilkWorm:
- set @mobID, 1035;
- callfunc "MobPoints";
- break;
-
- end;
-}
+// Map: new_31-1
+// This is South-West Woodland.
+//
+
+new_31-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead
+new_31-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom
+new_31-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob31::OnFlower
+
+new_31-1.gat,0,0,0,0 monster Gamboge 1031,3,0,0,Mob31::OnGamboge
+new_31-1.gat,0,0,0,0 monster Alizarin 1032,3,0,0,Mob31::OnAlizarin
+
+new_31-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm
+
+new_31-1.gat,0,0,0 script Mob31 -1,{
+OnLogHead:
+ set @mobID, 1025;
+ callfunc "MobPoints";
+ break;
+
+OnSpikyMushroom:
+ set @mobID, 1019;
+ callfunc "MobPoints";
+ break;
+
+OnFlower:
+ set @mobID, 1014;
+ callfunc "MobPoints";
+ break;
+
+OnGamboge:
+ set @mobID, 1031;
+ callfunc "MobPoints";
+ break;
+
+OnAlizarin:
+ set @mobID, 1032;
+ callfunc "MobPoints";
+ break;
+
+OnSilkWorm:
+ set @mobID, 1035;
+ callfunc "MobPoints";
+ break;
+
+ end;
+}