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-rw-r--r--npc/marine/_import.txt4
-rw-r--r--npc/marine/_mobs.txt3
-rw-r--r--npc/marine/saluc.txt137
3 files changed, 0 insertions, 144 deletions
diff --git a/npc/marine/_import.txt b/npc/marine/_import.txt
deleted file mode 100644
index 6ab1ff31..00000000
--- a/npc/marine/_import.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// Map marine: La Marine
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/marine/_mobs.txt",
-"npc/marine/saluc.txt",
diff --git a/npc/marine/_mobs.txt b/npc/marine/_mobs.txt
deleted file mode 100644
index 57623607..00000000
--- a/npc/marine/_mobs.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map marine: La Marine mobs
-marine,31,26,9,4 monster Piou 1002,2,30000,20000
diff --git a/npc/marine/saluc.txt b/npc/marine/saluc.txt
deleted file mode 100644
index dc3b9897..00000000
--- a/npc/marine/saluc.txt
+++ /dev/null
@@ -1,137 +0,0 @@
-// The Mana World scripts.
-// Author:
-// Jesusalva
-// Description:
-// Saluc Golden Beard, one of the greediest ship captains in Argaes.
-// THIS IS A PLACEHOLDER!
-
-// If you logout on instance, ensure TravelFix() can fix your position
-marine mapflag nosave marine-2,40,32
-
-// Ship captain
-marine,25,24,0 script Saluc Golden Beard NPC_HAL,{
- function confirmTravel;
- function artisTravel;
- if (.artis)
- artisTravel();
- mesn;
- mesq l("Hello, adventurer! I am Saluc the Golden Beard!");
- next;
- mesn;
- mesq l("No, I'm not a scammer! You'll get a ship travel with me, I just... charge a bit more for profit.");
- next;
- mesn;
- mesq l("So, to where you want to go?");
- mesc l("You are currently at %s.", LOCATION$);
- menuint
- rif(LOCATION$ != "Tulim", l("To Tulimshar")), TP_TULIM,
- rif(LOCATION$ != "Hurns", l("To Hurnscald")), TP_HURNS,
- rif(LOCATION$ != "Candor", l("To Candor")), TP_CANDOR,
- l("No, I'll save my money."), TP_NONE;
- mes "";
- if (@menuret == TP_NONE)
- close;
- mesn;
- mesq l("Excellent! Hehehe... That'll be %d E!", .price);
- if (.artis)
- mesc l("This travel option is NOT advised for new players."), 1;
- if (Zeny < .price)
- close;
- next;
- mesc l("Travel?");
- if (askyesno() == ASK_NO || Zeny < .price)
- close;
-
- mesn;
- mesq l("Hehehe... All aboard!");
- next;
- confirmTravel(.price);
- close;
-
-/* Special Artis dialog */
-function artisTravel {
- mesn;
- mesq l("Hello, adventurer! I am William D. and I am the captain of this frigate!");
- next;
- mesn;
- mesq l("Gema IV is a good trading ship, but the Legion has requisitioned it...");
- next;
- .@price=.price;
- // NOT a typo; You can self-smuggle yourself w/o the commendation leter.
- // ...For now.
- if (getq(Artis_Legion_Progress) >= 6) {
- mesn;
- mesq l("Did Q'Anon sent you? Are you enrolled in the Argaes expedition? We're leaving soon so hurry up!");
- .@price=0;
- } else {
- mesn;
- mesq l("I'm providing transport to the Argaes expedition.");
- mesc l("William looks around to make sure no one else is listening and continues.");
- next;
- mesn;
- mesq l("Heh, are you curious with the new world? I can make room for an extra \"Crew\" member, if ya catch my drift...");
- mesc l("NEW PLAYERS: This route is for veterans only."), 1;
- }
- next;
- mesn;
- mesq l("So, will you board?");
- next;
- menuint
- l("To Argaes!"), TP_ARGAES,
- l("No, I'll save my money."), TP_NONE;
- mes "";
- if (@menuret == TP_NONE)
- close;
- if (Zeny < .@price)
- close;
- next;
- mesc l("Travel?");
- if (.@price)
- mesc l("This option is not advised."), 1;
- if (askyesno() == ASK_NO || Zeny < .@price)
- close;
-
- mesn;
- mesq l("Hehehe... All aboard!");
- next;
- confirmTravel(.@price);
- close;
- return;
-}
-
-/* Warp players to their travel */
-function confirmTravel {
- closeclientdialog;
-
- Zeny-=getarg(0);
- .@i=array_find($@LOCMASTER_TP, @menuret);
- PC_DEST$=$@LOCMASTER_LOC$[.@i];
- @timer_navio_running = 1;
- addtimer (.artis ? 140000 : 50000), "#MarineShip::OnEvent"; // One minute
- warp "marine-2", 40, 32;
- return;
-}
-
-OnInit:
- .distance = 4;
- .price = 100; // Current a constant, but maybe... In future...
- .artis = false;
- end;
-
-OnInstanceInit:
- // Smart Replacement for Artis' version
- if (instance_mapname("marine") == "marine@Arti") {
- setnpcdisplay(instance_npcname(.name$), "William D.");
- .price = 10000;
- .artis = true;
- }
- end;
-}
-
-// Exit door
-marine,42,25,0 script Exit#Marine NPC_HIDDEN,0,0,{
-OnTouch:
- ReturnLastTown();
- end;
-}
-