diff options
Diffstat (limited to 'npc/marine')
-rw-r--r-- | npc/marine/_import.txt | 4 | ||||
-rw-r--r-- | npc/marine/_mobs.txt | 3 | ||||
-rw-r--r-- | npc/marine/saluc.txt | 137 |
3 files changed, 0 insertions, 144 deletions
diff --git a/npc/marine/_import.txt b/npc/marine/_import.txt deleted file mode 100644 index 6ab1ff31..00000000 --- a/npc/marine/_import.txt +++ /dev/null @@ -1,4 +0,0 @@ -// Map marine: La Marine -// This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/marine/_mobs.txt", -"npc/marine/saluc.txt", diff --git a/npc/marine/_mobs.txt b/npc/marine/_mobs.txt deleted file mode 100644 index 57623607..00000000 --- a/npc/marine/_mobs.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map marine: La Marine mobs -marine,31,26,9,4 monster Piou 1002,2,30000,20000 diff --git a/npc/marine/saluc.txt b/npc/marine/saluc.txt deleted file mode 100644 index dc3b9897..00000000 --- a/npc/marine/saluc.txt +++ /dev/null @@ -1,137 +0,0 @@ -// The Mana World scripts. -// Author: -// Jesusalva -// Description: -// Saluc Golden Beard, one of the greediest ship captains in Argaes. -// THIS IS A PLACEHOLDER! - -// If you logout on instance, ensure TravelFix() can fix your position -marine mapflag nosave marine-2,40,32 - -// Ship captain -marine,25,24,0 script Saluc Golden Beard NPC_HAL,{ - function confirmTravel; - function artisTravel; - if (.artis) - artisTravel(); - mesn; - mesq l("Hello, adventurer! I am Saluc the Golden Beard!"); - next; - mesn; - mesq l("No, I'm not a scammer! You'll get a ship travel with me, I just... charge a bit more for profit."); - next; - mesn; - mesq l("So, to where you want to go?"); - mesc l("You are currently at %s.", LOCATION$); - menuint - rif(LOCATION$ != "Tulim", l("To Tulimshar")), TP_TULIM, - rif(LOCATION$ != "Hurns", l("To Hurnscald")), TP_HURNS, - rif(LOCATION$ != "Candor", l("To Candor")), TP_CANDOR, - l("No, I'll save my money."), TP_NONE; - mes ""; - if (@menuret == TP_NONE) - close; - mesn; - mesq l("Excellent! Hehehe... That'll be %d E!", .price); - if (.artis) - mesc l("This travel option is NOT advised for new players."), 1; - if (Zeny < .price) - close; - next; - mesc l("Travel?"); - if (askyesno() == ASK_NO || Zeny < .price) - close; - - mesn; - mesq l("Hehehe... All aboard!"); - next; - confirmTravel(.price); - close; - -/* Special Artis dialog */ -function artisTravel { - mesn; - mesq l("Hello, adventurer! I am William D. and I am the captain of this frigate!"); - next; - mesn; - mesq l("Gema IV is a good trading ship, but the Legion has requisitioned it..."); - next; - .@price=.price; - // NOT a typo; You can self-smuggle yourself w/o the commendation leter. - // ...For now. - if (getq(Artis_Legion_Progress) >= 6) { - mesn; - mesq l("Did Q'Anon sent you? Are you enrolled in the Argaes expedition? We're leaving soon so hurry up!"); - .@price=0; - } else { - mesn; - mesq l("I'm providing transport to the Argaes expedition."); - mesc l("William looks around to make sure no one else is listening and continues."); - next; - mesn; - mesq l("Heh, are you curious with the new world? I can make room for an extra \"Crew\" member, if ya catch my drift..."); - mesc l("NEW PLAYERS: This route is for veterans only."), 1; - } - next; - mesn; - mesq l("So, will you board?"); - next; - menuint - l("To Argaes!"), TP_ARGAES, - l("No, I'll save my money."), TP_NONE; - mes ""; - if (@menuret == TP_NONE) - close; - if (Zeny < .@price) - close; - next; - mesc l("Travel?"); - if (.@price) - mesc l("This option is not advised."), 1; - if (askyesno() == ASK_NO || Zeny < .@price) - close; - - mesn; - mesq l("Hehehe... All aboard!"); - next; - confirmTravel(.@price); - close; - return; -} - -/* Warp players to their travel */ -function confirmTravel { - closeclientdialog; - - Zeny-=getarg(0); - .@i=array_find($@LOCMASTER_TP, @menuret); - PC_DEST$=$@LOCMASTER_LOC$[.@i]; - @timer_navio_running = 1; - addtimer (.artis ? 140000 : 50000), "#MarineShip::OnEvent"; // One minute - warp "marine-2", 40, 32; - return; -} - -OnInit: - .distance = 4; - .price = 100; // Current a constant, but maybe... In future... - .artis = false; - end; - -OnInstanceInit: - // Smart Replacement for Artis' version - if (instance_mapname("marine") == "marine@Arti") { - setnpcdisplay(instance_npcname(.name$), "William D."); - .price = 10000; - .artis = true; - } - end; -} - -// Exit door -marine,42,25,0 script Exit#Marine NPC_HIDDEN,0,0,{ -OnTouch: - ReturnLastTown(); - end; -} - |