diff options
Diffstat (limited to 'npc/magic/level2-lay-on-hands.txt')
-rwxr-xr-x | npc/magic/level2-lay-on-hands.txt | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/npc/magic/level2-lay-on-hands.txt b/npc/magic/level2-lay-on-hands.txt new file mode 100755 index 00000000..529f9356 --- /dev/null +++ b/npc/magic/level2-lay-on-hands.txt @@ -0,0 +1,58 @@ +- script lay-on-hands NPC32767,{ + if(call("magic_checks")) end; + if (Sp < 10) end; + if (getskilllv(.school) < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo; + @target_id = getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) || BL_ID == @target_id) end; + if (Hp <= get(MaxHp, @target_id) / 20) end; // hp needs to be > 1/20 * target hp + callfunc "adjust_spellpower"; + if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end; + if (sc_check(SC_HALT_REGENERATE,@target_id)) end; + if (getequipid(equip_head, @args$) == 888) end; // magic gm top hat + @needed = get(MaxHp, @target_id) - get(Hp, @target_id); + goto L_Pay; + +L_Pay: + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 500, "Magic Timer::OnClear"; // XXX should this be 0 ? + Sp = Sp - 10; + misceffect FX_MAGIC_WHITE, strcharinfo(0); // on caster + misceffect FX_MAGIC_WHITE, @args$; // on target + + set .@fraction, max(80, 200 - (Vit + (@spellpower/10))); // pay at least 40% + .@payment = (@needed * .@fraction) / 200; + .@available = Hp - (MaxHp / 20); + set @heal_value, if_then_else(.@payment < .@available, @needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? + if (.@payment > .@available) set .@payment, .@available; + + + @mexp = min(.exp_gain, .@payment/100); + void call("gain_heal_xp", @heal_value, 1, 1, 3); + callfunc "magic_exp"; + + set .@dark, getskilllv(SKILL_MAGIC_DARK) >= 2; // true if dark magic user + .@bad = (MaxHp/20)*(0-1); + if (.@dark) heal .@bad, 0; + sc_start SC_HALT_REGENERATE, if_then_else(.@dark, 5000, 10000), 0; + + .@thp = get(Hp, @target_id); + if (.@thp < 1) end; + Hp = .@thp + @heal_value, @target_id; + end; + +L_Mouboo: + @spell = 1; + callfunc "QuestMoubooHeal"; + @needed = 1000; + goto L_Pay; + +OnInit: + .school = SKILL_MAGIC_LIFE; + set .invocation$, chr(MAGIC_SYMBOL) + "inma"; // used in npcs that refer to this spell + void call("magic_register"); + .level = 2; + set .exp_gain, 1; // this is MAX possible exp + end; +} |