diff options
Diffstat (limited to 'npc/magic/level2-barrier.txt')
-rwxr-xr-x | npc/magic/level2-barrier.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/npc/magic/level2-barrier.txt b/npc/magic/level2-barrier.txt new file mode 100755 index 00000000..aa92344a --- /dev/null +++ b/npc/magic/level2-barrier.txt @@ -0,0 +1,47 @@ +- script magic barrier NPC32767,{ + if(call("magic_checks")) end; + if (Sp < 15) end; + .@level = getskilllv(.school); + if (.@level < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1; + elif (.@level <= 3) end; + @target_id = getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) + set @target_id, BL_ID; // fallback to self + + if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; + + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 1000, "Magic Timer::OnClear"; // set the new debuff + callfunc "adjust_spellpower"; + Sp = Sp - 15; + misceffect FX_MAGIC_BLUE, strcharinfo(0); + callfunc "magic_exp"; + + if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; + if (BL_ID == @target_id) set @args$, strcharinfo(0); + if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$; + .@time = (@spellpower*200)+2000; + @asorm_time = .@time, @target_id; + sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id; + message @args$, "Barrier : You are surrounded by a magical barrier."; + @asorm_future = gettimetick(0) + @asorm_time - 100, @target_id; + addtimer @asorm_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; + end; + +OnEnd: + if (gettimetick(0) - @asorm_future < 0) end; + if (sc_check(SC_MBARRIER) != 1) end; + message strcharinfo(0), "Barrier : Your magical barrier dissipates."; + misceffect FX_MAGIC_DEFAULT, strcharinfo(0); + end; + +OnInit: + .school = SKILL_MAGIC_ASTRAL; + set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell + void call("magic_register"); + .level = 2; + .exp_gain = 3; + end; +} |