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+- script spell-transmute-wood NPC32767,{
+ if(call("magic_checks")) end;
+ if (Sp < 5) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 4000, "Magic Timer::OnClear"; // set the new debuff
+ callfunc "adjust_spellpower";
+ Sp = Sp - 5;
+ misceffect FX_MAGIC_RED, strcharinfo(0);
+ if (@args$ == "boo") goto L_Mouboo;
+ elif (@args$ == "lurk") goto L_Skytlurk;
+ else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
+ end;
+
+L_Mouboo:
+ setarray @create_params[0], 1, 40;
+ setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
+ callfunc "magic_create_item";
+ callfunc "magic_exp";
+ end;
+
+L_Skytlurk:
+ if (rand(2) == 1) getitem "Iten", 1;
+ else getitem "WarpedLog", 1;
+ message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
+ end;
+
+OnInit:
+ .school = SKILL_MAGIC_TRANSMUTE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
+ void call("magic_register");
+ .level = 1;
+ .exp_gain = 1;
+ end;
+}