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Diffstat (limited to 'npc/magic/level1-lesser-heal.txt')
-rw-r--r--npc/magic/level1-lesser-heal.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/magic/level1-lesser-heal.txt b/npc/magic/level1-lesser-heal.txt
index 88cef70f..b65f9625 100644
--- a/npc/magic/level1-lesser-heal.txt
+++ b/npc/magic/level1-lesser-heal.txt
@@ -14,9 +14,9 @@ function script SK_Lum {
if (isequipped(MagicGMTopHat))
.@ok=false;
// Ailments cannot be bypassed nor healed until Lv 3 Life Magic
- if (getstatus(SC_BLOODING))
- .@ok=false;
- if (getstatus(SC_CURSE))
+ if (getstatus(SC_BLOODING) ||
+ getstatus(SC_HALT_REGENERATION) ||
+ getstatus(SC_CURSE))
.@ok=false;
if (getstatus(SC_POISON) && !getstatus(SC_SLOWPOISON))
.@ok=false;
@@ -41,7 +41,7 @@ function script SK_Lum {
delitem Lifestone, 1;
// Real healing happens here
- .@PW=90+(10*@skillLv);
+ .@PW=60+(10*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
sc_start(SC_M_LIFEPOTION, 5000, 1+max(0, .@dmg/5), 10000,
SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE, @skillTarget);
@@ -51,7 +51,7 @@ function script SK_Lum {
// Specifics
if (getskilllv(SKILL_MAGIC_DARK) >= 1)
- SC_Bonus(2, SC_BLOODING, 1); // FIXME SC_REBOUND? SC_MAGICMUSHROOM?
+ SC_Bonus(2, SC_HALT_REGENERATION, 1);
// Gives EXP according to how much you healed
if (@skillTarget != getcharid(3))