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+// The Mana World script
+// Author: Jesusalva <jesusalva@themanaworld.org>
+//
+// Magic Script: SKILL_LUM (Level 1)
+// School: Life 1
+
+function script SK_Lum {
+ // In some cases it is... aborted
+ if (getunittype(@skillTarget) == UNITTYPE_PC) {
+ .@me=getcharid(3);
+ .@ok=true;
+ attachrid(@skillTarget);
+ // Kill the GM Event
+ if (isequipped(MagicGMTopHat))
+ .@ok=false;
+ // Ailments cannot be bypassed nor healed until Lv 3 Life Magic
+ if (getstatus(SC_BLOODING) ||
+ getstatus(SC_HALT_REGENERATION) ||
+ getstatus(SC_CURSE))
+ .@ok=false;
+ if (getstatus(SC_POISON) && !getstatus(SC_SLOWPOISON))
+ .@ok=false;
+ if (getstatus(SC_DPOISON) && !getstatus(SC_SLOWPOISON))
+ .@ok=false;
+ // Already dead
+ if (Hp < 1)
+ .@ok=false;
+ // Finished
+ .@limit=MaxHp-Hp;
+ detachrid();
+ attachrid(.@me);
+ if (!.@ok) return;
+ } else {
+ if (getunitdata(@skillTarget, UDT_HP) < 1) return;
+ .@limit=getunitdata(@skillTarget, UDT_MAXHP)-
+ getunitdata(@skillTarget, UDT_HP);
+ }
+
+ // No need for healing? Otherwise, take reagent
+ if (.@limit <= 0) return;
+ delitem Lifestone, 1;
+
+ // Real healing happens here
+ .@PW=60+(10*@skillLv);
+ .@dmg=AdjustSpellpower(.@PW);
+ sc_start(SC_M_LIFEPOTION, 5000, 1+max(0, .@dmg/5), 10000,
+ SCFLAG_NOAVOID|SCFLAG_FIXEDTICK|SCFLAG_FIXEDRATE, @skillTarget);
+ specialeffect(FX_MAGIC_WHITE, AREA, @skillTarget);
+ if (@skillTarget != getcharid(3))
+ specialeffect(FX_MAGIC_WHITE, AREA, getcharid(3));
+
+ // Specifics
+ if (getskilllv(SKILL_MAGIC_DARK) >= 1)
+ SC_Bonus(2, SC_HALT_REGENERATION, 1);
+
+ // Gives EXP according to how much you healed
+ if (@skillTarget != getcharid(3))
+ setq2(MagicQuest_Healing, getq2(MagicQuest_Healing)+1);
+ getexp min(.@dmg, .@limit)*getskilllv(SKILL_MAGIC_LIFE), .@PW/10;
+ GetManaExp(@skillId, 1);
+ return;
+}
+