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diff --git a/npc/magic/level1-aggravate.txt b/npc/magic/level1-aggravate.txt
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+- script spell-aggravate NPC32767,{
+ if(call("magic_checks")) end;
+ if (Sp < 3) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
+ set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target
+ @distance = (2 + (@spellpower / 50));
+ Sp = Sp - 3;
+ misceffect FX_MAGIC_GREEN, strcharinfo(0);
+ callfunc "magic_exp";
+ foreach 2, getmapname(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob";
+ end;
+
+OnMob:
+ if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight
+ aggravate @target_id;
+ misceffect SFX_DEFAULT, @target_id;
+ end;
+
+OnInit:
+ .school = SKILL_MAGIC_NATURE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell
+ void call("magic_register");
+ .level = 1;
+ .exp_gain = 0;
+ end;
+}