diff options
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/scoreboards.txt | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/npc/functions/scoreboards.txt b/npc/functions/scoreboards.txt new file mode 100644 index 00000000..9a6400e7 --- /dev/null +++ b/npc/functions/scoreboards.txt @@ -0,0 +1,244 @@ +// Moubootaur Legends Script +// Author: +// Jesusalva +// Description: +// Leaderboards + +// Scoreboard functions +function script HallOfGuild { + mes ""; + mes l("##BHall Of Guild Level: TOP5##b"); + mesf("1. %s (%d)", $@hoguild_name$[0], $@hoguild_value[0]); + mesf("2. %s (%d)", $@hoguild_name$[1], $@hoguild_value[1]); + mesf("3. %s (%d)", $@hoguild_name$[2], $@hoguild_value[2]); + mesf("4. %s (%d)", $@hoguild_name$[3], $@hoguild_value[3]); + mesf("5. %s (%d)", $@hoguild_name$[4], $@hoguild_value[4]); + return; +} + +function script HallOfFortune { + mes ""; + mes l("##BHall Of Fortune: TOP15##b"); + mesf("1. %s (%s GP)", $@hofortune_name$[0], fnum($@hofortune_value[0])); + mesf("2. %s (%s GP)", $@hofortune_name$[1], fnum($@hofortune_value[1])); + mesf("3. %s (%s GP)", $@hofortune_name$[2], fnum($@hofortune_value[2])); + mesf("4. %s (%s GP)", $@hofortune_name$[3], fnum($@hofortune_value[3])); + mesf("5. %s (%s GP)", $@hofortune_name$[4], fnum($@hofortune_value[4])); + mesf("6. %s (%s GP)", $@hofortune_name$[5], fnum($@hofortune_value[5])); + mesf("7. %s (%s GP)", $@hofortune_name$[6], fnum($@hofortune_value[6])); + mesf("8. %s (%s GP)", $@hofortune_name$[7], fnum($@hofortune_value[7])); + mesf("9. %s (%s GP)", $@hofortune_name$[8], fnum($@hofortune_value[8])); + mesf("10. %s (%s GP)", $@hofortune_name$[9], fnum($@hofortune_value[9])); + mesf("11. %s (%s GP)", $@hofortune_name$[10], fnum($@hofortune_value[10])); + mesf("12. %s (%s GP)", $@hofortune_name$[11], fnum($@hofortune_value[11])); + mesf("13. %s (%s GP)", $@hofortune_name$[12], fnum($@hofortune_value[12])); + mesf("14. %s (%s GP)", $@hofortune_name$[13], fnum($@hofortune_value[13])); + mesf("15. %s (%s GP)", $@hofortune_name$[14], fnum($@hofortune_value[14])); + return; +} + +function script HallOfLevel { + mes ""; + mes l("##BHall Of Level: TOP15##b"); + mesf("1. %s (%d)", $@hoblvl_name$[0], $@hoblvl_value[0]); + mesf("2. %s (%d)", $@hoblvl_name$[1], $@hoblvl_value[1]); + mesf("3. %s (%d)", $@hoblvl_name$[2], $@hoblvl_value[2]); + mesf("4. %s (%d)", $@hoblvl_name$[3], $@hoblvl_value[3]); + mesf("5. %s (%d)", $@hoblvl_name$[4], $@hoblvl_value[4]); + mesf("6. %s (%d)", $@hoblvl_name$[5], $@hoblvl_value[5]); + mesf("7. %s (%d)", $@hoblvl_name$[6], $@hoblvl_value[6]); + mesf("8. %s (%d)", $@hoblvl_name$[7], $@hoblvl_value[7]); + mesf("9. %s (%d)", $@hoblvl_name$[8], $@hoblvl_value[8]); + mesf("10. %s (%d)", $@hoblvl_name$[9], $@hoblvl_value[9]); + mesf("11. %s (%d)", $@hoblvl_name$[10], $@hoblvl_value[10]); + mesf("12. %s (%d)", $@hoblvl_name$[11], $@hoblvl_value[11]); + mesf("13. %s (%d)", $@hoblvl_name$[12], $@hoblvl_value[12]); + mesf("14. %s (%d)", $@hoblvl_name$[13], $@hoblvl_value[13]); + mesf("15. %s (%d)", $@hoblvl_name$[14], $@hoblvl_value[14]); + return; +} + +function script HallOfJob { + mes ""; + mes l("##BHall Of Job Level: TOP15##b"); + mesf("1. %s (%d)", $@hojlvl_name$[0], $@hojlvl_value[0]); + mesf("2. %s (%d)", $@hojlvl_name$[1], $@hojlvl_value[1]); + mesf("3. %s (%d)", $@hojlvl_name$[2], $@hojlvl_value[2]); + mesf("4. %s (%d)", $@hojlvl_name$[3], $@hojlvl_value[3]); + mesf("5. %s (%d)", $@hojlvl_name$[4], $@hojlvl_value[4]); + mesf("6. %s (%d)", $@hojlvl_name$[5], $@hojlvl_value[5]); + mesf("7. %s (%d)", $@hojlvl_name$[6], $@hojlvl_value[6]); + mesf("8. %s (%d)", $@hojlvl_name$[7], $@hojlvl_value[7]); + mesf("9. %s (%d)", $@hojlvl_name$[8], $@hojlvl_value[8]); + mesf("10. %s (%d)", $@hojlvl_name$[9], $@hojlvl_value[9]); + mesf("11. %s (%d)", $@hojlvl_name$[10], $@hojlvl_value[10]); + mesf("12. %s (%d)", $@hojlvl_name$[11], $@hojlvl_value[11]); + mesf("13. %s (%d)", $@hojlvl_name$[12], $@hojlvl_value[12]); + mesf("14. %s (%d)", $@hojlvl_name$[13], $@hojlvl_value[13]); + mesf("15. %s (%d)", $@hojlvl_name$[14], $@hojlvl_value[14]); + return; +} + +function script HallOfAcorns { + mes ""; + mes l("##BHall Of Acorns: TOP15##b"); + mesc l("Only %s in storage will be counted.", getitemlink(Acorn)); + mesf("1. %s (%d)", $@hoa_name$[0], $@hoa_value[0]); + mesf("2. %s (%d)", $@hoa_name$[1], $@hoa_value[1]); + mesf("3. %s (%d)", $@hoa_name$[2], $@hoa_value[2]); + mesf("4. %s (%d)", $@hoa_name$[3], $@hoa_value[3]); + mesf("5. %s (%d)", $@hoa_name$[4], $@hoa_value[4]); + mesf("6. %s (%d)", $@hoa_name$[5], $@hoa_value[5]); + mesf("7. %s (%d)", $@hoa_name$[6], $@hoa_value[6]); + mesf("8. %s (%d)", $@hoa_name$[7], $@hoa_value[7]); + mesf("9. %s (%d)", $@hoa_name$[8], $@hoa_value[8]); + mesf("10. %s (%d)", $@hoa_name$[9], $@hoa_value[9]); + mesf("11. %s (%d)", $@hoa_name$[10], $@hoa_value[10]); + mesf("12. %s (%d)", $@hoa_name$[11], $@hoa_value[11]); + mesf("13. %s (%d)", $@hoa_name$[12], $@hoa_value[12]); + mesf("14. %s (%d)", $@hoa_name$[13], $@hoa_value[13]); + mesf("15. %s (%d)", $@hoa_name$[14], $@hoa_value[14]); + return; +} + +function script HallOfLethality { + mes ""; + mes l("##BHall Of Lethality: TOP15##b"); + mesc l("Special monsters are not counted."); + mesf("1. %s (%d)", $@hol_name$[0], $@hol_value[0]); + mesf("2. %s (%d)", $@hol_name$[1], $@hol_value[1]); + mesf("3. %s (%d)", $@hol_name$[2], $@hol_value[2]); + mesf("4. %s (%d)", $@hol_name$[3], $@hol_value[3]); + mesf("5. %s (%d)", $@hol_name$[4], $@hol_value[4]); + mesf("6. %s (%d)", $@hol_name$[5], $@hol_value[5]); + mesf("7. %s (%d)", $@hol_name$[6], $@hol_value[6]); + mesf("8. %s (%d)", $@hol_name$[7], $@hol_value[7]); + mesf("9. %s (%d)", $@hol_name$[8], $@hol_value[8]); + mesf("10. %s (%d)", $@hol_name$[9], $@hol_value[9]); + mesf("11. %s (%d)", $@hol_name$[10], $@hol_value[10]); + mesf("12. %s (%d)", $@hol_name$[11], $@hol_value[11]); + mesf("13. %s (%d)", $@hol_name$[12], $@hol_value[12]); + mesf("14. %s (%d)", $@hol_name$[13], $@hol_value[13]); + mesf("15. %s (%d)", $@hol_name$[14], $@hol_value[14]); + return; +} + +// HallOfGame() +function script HallOfGame { + mes l("Players Killed in PvP: %s", format_number($PLAYERS_KILLED)); + mes l("Monsters Killed in PvE: %s", format_number($MONSTERS_KILLED)); + mes ""; + // season ; weather ; game time ; world story ; etc. + mes ""; + mes l("Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support."); + mes ""; + return; +} + + +// Main script handler for scoreboards +- script @scoreboard NPC_HIDDEN,{ + end; +OnHour00: +OnHour01: +OnHour02: +OnHour03: +OnHour04: +OnHour05: +OnHour06: +OnHour07: +OnHour08: +OnHour09: +OnHour10: +OnHour11: +OnHour12: +OnHour13: +OnHour14: +OnHour15: +OnHour16: +OnHour17: +OnHour18: +OnHour19: +OnHour20: +OnHour21: +OnHour22: +OnHour23: +OnInit: + consolemes(CONSOLEMES_DEBUG, "Reloading scoreboards..."); + .@nb = query_sql("select name, zeny from `char` ORDER BY zeny DESC LIMIT 15", $@hofortune_name$, $@hofortune_value); + .@nb = query_sql("select name, base_level from `char` ORDER BY base_level DESC LIMIT 15", $@hoblvl_name$, $@hoblvl_value); + .@nb = query_sql("select name, job_level from `char` ORDER BY job_level DESC LIMIT 15", $@hojlvl_name$, $@hojlvl_value); + .@nb = query_sql("select name, guild_lv from `guild` ORDER BY guild_lv DESC LIMIT 5", $@hoguild_name$, $@hoguild_value); + .@nb = query_sql("SELECT c.name, i.amount FROM `storage` AS i, `char` AS c WHERE i.nameid="+Acorn+" AND i.account_id=c.account_id ORDER BY i.amount DESC LIMIT 15", $@hoa_name$, $@hoa_value); + .@nb = query_sql("SELECT c.name, i.value FROM `char_reg_num_db` AS i, `char` AS c WHERE i.key='MONSTERS_KILLED' AND i.char_id=c.char_id ORDER BY i.value DESC LIMIT 15", $@hol_name$, $@hol_value); + consolemes(CONSOLEMES_DEBUG, "Scoreboards reloaded"); + if (!$@SCOREBOARD_BIND) { + bindatcmd "scoreboard", "@scoreboard::OnCall", 0, 100, 0; + bindatcmd "scoreboards", "@scoreboard::OnCall", 0, 100, 0; + $@SCOREBOARD_BIND=true; + } + end; + +OnCall: + do { + clear; + mes l("The Mana World - Legacy"); + mesc l("All scoreboards are updated hourly."), 1; + mes ""; + select + l("Hall Of Fortune"), + l("Hall Of Base Level"), + l("Hall Of Job Level"), + l("Hall Of Guilds"), + l("Hall Of Lethality"), + l("Hall Of Acorns"), + l("Game Statistics"), + l("Personal Information"), + l("Quit"); + mes ""; + switch (@menu) { + case 1: + HallOfFortune(); + next; + break; + case 2: + HallOfLevel(); + next; + break; + case 3: + HallOfJob(); + next; + break; + case 4: + HallOfGuild(); + next; + break; + case 5: + HallOfLethality(); + next; + break; + case 6: + HallOfAcorns(); + next; + break; + case 7: + HallOfGame(); + next; + break; + case 8: + ShowAbizit(true); + mes ""; + mesc l("Total deaths: %s", fnum(PC_DIE_COUNTER)); + mesc l("Boss points: %s", fnum(BOSS_POINTS)); + mesc l("Mob points: %s", fnum(Mobpt)); + mesc l("Total Gold: %s", fnum((Zeny+BankVault))); + next; + break; + default: + close; + } + } while (true); + end; +} + + |