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-rw-r--r--npc/functions/gm_island.txt2
-rw-r--r--npc/functions/headstyles.txt25
2 files changed, 1 insertions, 26 deletions
diff --git a/npc/functions/gm_island.txt b/npc/functions/gm_island.txt
index 82fc0210..1a916cae 100644
--- a/npc/functions/gm_island.txt
+++ b/npc/functions/gm_island.txt
@@ -54,7 +54,7 @@ L_Disguise:
L_ResetClass:
mes "Your appearance has been reset.";
Class = if_then_else(@old_class, @old_class, 1);
- callfunc "fixHeadStyles";
+ //callfunc "fixHeadStyles";
return;
}
001-1,49,68,0 script Gm Event#1 NPC368,0,0,{
diff --git a/npc/functions/headstyles.txt b/npc/functions/headstyles.txt
index c56eb900..c0aeee60 100644
--- a/npc/functions/headstyles.txt
+++ b/npc/functions/headstyles.txt
@@ -1,28 +1,3 @@
-
-function script fixHeadStyles {
- callfunc "getHeadStyles";
- if (!HELLOWORLD)
- goto L_RandomHair;
- set @style, getlook(LOOK_HAIR); // FIXME: this needs to be a param in the future
- set @color, getlook(LOOK_HAIR_COLOR); // FIXME: this needs to be a param in the future
- debugmes "Login OK";
- return;
- if (@color >= 123 && @color <= HC_WHITE) // convert shock white
- @color = (HC_WHITE - Class) + 1;
- if (@color < 105 && ((@color - (15 * (Class - 1))) < 0 || @color > ((15 * (Class - 1)) + (getarraysize(@HairColors$) - 1))))
- set @color, 15 * (Class - 1); // it is possible to style color 0 but not style 0 since style is treated as an item
- setlook LOOK_HAIR_COLOR, @color; // FIXME: this needs to be a param in the future
- return;
-
-L_RandomHair:
- HELLOWORLD=true;
- //resetstatus; // <= important! gives 48 stat points
- debugmes "Set random look....";
- setlook LOOK_HAIR, rand(1, getarraysize(@HairStyles$));
- setlook LOOK_HAIR_COLOR, rand(15);
- return;
-}
-
// Hairstyle config
// set array of style and colors
- script hairstyle_config NPC_HIDDEN,{