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-rw-r--r--npc/functions/timer.txt63
1 files changed, 63 insertions, 0 deletions
diff --git a/npc/functions/timer.txt b/npc/functions/timer.txt
new file mode 100644
index 00000000..fbfec3fd
--- /dev/null
+++ b/npc/functions/timer.txt
@@ -0,0 +1,63 @@
+// addtimer2(<tick>, "<npc>::<event>")
+function script addtimer2 {
+ deltimer(getarg(1));
+ addtimer(getarg(0), getarg(1));
+ return;
+}
+
+// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+function script areatimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ addtimer(getarg(5), getarg(6), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<npc>::<event>")
+function script areadeltimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(5), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+function script areatimer2 {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(6), .@players[.@i]);
+ addtimer(getarg(5), getarg(6), .@players[.@i]);
+ }
+ return .@i;
+}
+
+
+// maptimer("<map>", <tick>, "<npc>::<event>")
+function script maptimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ addtimer(getarg(1), getarg(2), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// maptimer2("<map>", <tick>, "<npc>::<event>")
+function script maptimer2 {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(2), .@players[.@i]);
+ addtimer(getarg(1), getarg(2), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// mapdeltimer("<map>", "<npc>::<event>")
+function script mapdeltimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(1), .@players[.@i]);
+ }
+ return .@i;
+}