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-rw-r--r--npc/functions/resetstatus.txt117
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-// Moubootaur Legends Script.
-// Authors:
-// Vasily_Makarov (original from Evol)
-// Jesusalva
-// Description:
-// Status Reset NPC utils
-
-// Reset status and return permanent bonuses
-// StatusResetReinvest( {script=True} )
-function script StatusResetReinvest {
- /* XXX: Uncommment this for ML Permanent Boost Status Fruit System :XXX
- // Compulsory check
- if (getarg(0, true)) {
- inventoryplace NPCEyes, 6;
- } else if (!checkweight(NPCEyes, 6)) {
- getitembound StatusResetPotion, 1, 4;
- dispbottom l("You cannot carry the fruits.");
- end; // Die
- }
-
- // Permanent boosts were now lost, return the fruits
- if (STATUSUP_STR) {
- getitembound StrengthFruit, STATUSUP_STR, 4;
- STATUSUP_STR=0;
- }
- if (STATUSUP_AGI) {
- getitembound AgilityFruit, STATUSUP_AGI, 4;
- STATUSUP_AGI=0;
- }
- if (STATUSUP_VIT) {
- getitembound VitalityFruit, STATUSUP_VIT, 4;
- STATUSUP_VIT=0;
- }
- if (STATUSUP_INT) {
- getitembound IntelligenceFruit, STATUSUP_INT, 4;
- STATUSUP_INT=0;
- }
- if (STATUSUP_DEX) {
- getitembound DexterityFruit, STATUSUP_DEX, 4;
- STATUSUP_DEX=0;
- }
- if (STATUSUP_LUK) {
- getitembound LuckFruit, STATUSUP_LUK, 4;
- STATUSUP_LUK=0;
- }
- */
- resetstatus();
- return true;
-}
-
-// Return wasSP on success, 0 on failure
-// ConfirmReset( {price} )
-function script ConfirmStatusReset {
- if (BaseLevel >= 15)
- .@raw_price=(1000-BaseLevel*10+(BaseLevel*18));
- else if (BaseLevel >= 10)
- .@raw_price=(BaseLevel*210-(10*210))/(BaseLevel/10);
- else
- .@raw_price=1;
-
- if (getarg(0,-1) >= 0)
- .@raw_price=getarg(0,-1);
-
- //mesc l("WARNING: Permanent boosts will return to their fruit form."), 1;
- mesc l("WARNING: Status resets cannot be reverted!"), 1;
-
- switch (select(l("Yes, I am sure. Please reset my status!"),
- l("I need to think about it..."),
- l("I won't need it, thank you.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need %d GP to reset your stats.", .@raw_price);
-
- select
- rif(Zeny >= .@raw_price, l("Here, take as much as you need, I have plenty!")),
- rif(Zeny > 0 && Zeny < .@raw_price, l("I don't have enough money...")),
- rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1) {
- return 0;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- // Reset status have an inventorycheck, so we charge later.
- .@wasSP = StatusPoint;
- StatusResetReinvest();
-
- // Nothing to do: Do not charge (eg. you just got the fruits back)
- if (StatusPoint == .@wasSP) {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("Come back when you will really need me.");
- } else {
- Zeny-=.@raw_price;
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again! I need the money.");
- }
- return .@wasSP;
-
- case 2:
- return 0;
- case 3:
- return 0;
- }
- //Exception("Unknown Error: ConfirmStatusReset() failed");
- consolemes(CONSOLEMES_ERROR, "Unknown Error: ConfirmStatusReset() failed");
- return 0;
-
-}
-