diff options
Diffstat (limited to 'npc/functions/main.txt')
-rw-r--r-- | npc/functions/main.txt | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/npc/functions/main.txt b/npc/functions/main.txt index 6a19e3a7..763a1c40 100644 --- a/npc/functions/main.txt +++ b/npc/functions/main.txt @@ -808,13 +808,16 @@ function script DelItemFromEveryPlayer { debugmes "Deleting item %d", getarg(0); // Del items which SQL can't reach - .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); + // @4200 NOT IMPLEMENTED (Moubootaur Legends customization) + /* + .@c = getunits(BL_PC, .@players, 300); for (.@i = 0; .@i < .@c; .@i++) { .@am=countitem(getarg(0), .@players[.@i]); if (.@am) debugmes "DELETE %d items from ACC %d", .@am, .@players[.@i]; if (.@am) delitem(getarg(0), .@am, .@players[.@i]); } + */ return; } @@ -832,7 +835,7 @@ function script DelAccRegFromEveryPlayer { detachrid(); // Del variables which SQL can't reach - .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); + .@c = getunits(BL_PC, .@players, 300); for (.@i = 0; .@i < .@c; .@i++) { attachrid(.@players[.@i]); if (compare(getarg(0), "$")) @@ -855,7 +858,7 @@ function script DelChrRegFromEveryPlayer { query_sql("DELETE FROM `char_reg_str_db` WHERE `key`='"+getarg(0)+"'"); // Del variables which SQL can't reach - .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); + .@c = getunits(BL_PC, .@players, 300); for (.@i = 0; .@i < .@c; .@i++) { if (compare(getarg(0), "$")) setd(getarg(0), ""); @@ -877,7 +880,7 @@ function script DelQuestFromEveryPlayer { // Del quests which SQL can't reach .@a=playerattached(); if (.@a) detachrid(); - .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); + .@c = getunits(BL_PC, .@players, 300); for (.@i = 0; .@i < .@c; .@i++) { attachrid(.@players[.@i]); setq(getarg(0), 0, 0, 0, 0); @@ -890,7 +893,7 @@ function script DelQuestFromEveryPlayer { // Transforms an item in something else. // ReplaceItemFromEveryPlayer( OldID, NewID ) function script ReplaceItemFromEveryPlayer { - if (getarg(0, -1) < 0) + if (getarg(1, -1) < 0) return; debugmes("* Server update: %d item was replaced by %d", getarg(0), getarg(1)); query_sql("UPDATE `inventory` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0)); @@ -905,7 +908,7 @@ function script ReplaceItemFromEveryPlayer { // Replaces a skill with another ID. // ReplaceSkillFromEveryPlayer( OldID, NewID ) function script ReplaceSkillFromEveryPlayer { - if (getarg(0, -1) < 0) + if (getarg(1, -1) < 0) return; debugmes("* Server update: skill %d was replaced by %d", getarg(0), getarg(1)); // If new ID already exists, it will skip |