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+
+function script LockPicking {
+ @lock_picking_success = 0;
+ setarray @pins, rand(1,3), rand(1,3), rand(1,3);
+ goto L_StartLockPicking;
+
+L_NeedLockPickSet:
+ menu
+ "Unfortunately, I don't have these tools... Let's look around.", L_Return;
+
+L_StartLockPicking:
+ mes "You inspect the lock and notice it isn't sophisticated.";
+ mes "With regular stuff, you should be able to lock pick it.";
+ next;
+ if (countitem ("LockPicks") < 1)
+ goto L_NeedLockPickSet;
+ menu
+ "I can try with these lock picks I just found.", L_Next,
+ "Maybe later.", L_Return;
+
+L_Next:
+ delitem "LockPicks", 1;
+ mes "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only 3 pins to set.";
+ next;
+ mes "You will need to set the 3 pins to align them and turn the lock's cylinder.";
+ mes "A wrong move will make you start over. Remember how you had set the pins!";
+ next;
+ @pin = 0;
+ goto L_HandlePin;
+
+L_NextPinOrEnd:
+ if (@pin >= 2)
+ goto L_OpenDoor;
+ @pin = @pin + 1;
+ mes "Click! This pin is set!";
+ next;
+ goto L_HandlePin;
+
+L_HandlePin:
+ if (@pin == 0)
+ mes "What to do with the first pin?";
+ if (@pin == 1)
+ mes "What to do with the second pin?";
+ if (@pin == 2)
+ mes "What to do with the last pin?";
+ menu
+ "Apply a soft pressure.", L_PinSoft,
+ "Apply a normal pressure.", L_PinNormal,
+ "Apply a strong pressure.", L_PinHard,
+ "Give up. I'm in a rush!", L_GiveUp;
+
+L_GiveUp:
+ @lock_picking_success = 0;
+ @pin = 0;
+ cleararray @pins, 0, 3;
+ @pin_pressure = 0;
+ return;
+
+L_PinSoft:
+ @pin_pressure = 1;
+ goto L_TestPin;
+
+L_PinNormal:
+ @pin_pressure = 2;
+ goto L_TestPin;
+
+L_PinHard:
+ @pin_pressure = 3;
+ goto L_TestPin;
+
+L_TestPin:
+ if (@pin_pressure == @pins[@pin])
+ goto L_NextPinOrEnd;
+ mes "Nope, that did not work. And the pins are unset now...";
+ next;
+ @pin = 0;
+ goto L_HandlePin;
+
+L_Return:
+ return;
+
+L_OpenDoor:
+ @lock_picking_success = 1;
+ mes "The two sets of pins separate. You can now turn the cylinder to open the door!";
+ return;
+
+}