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+// TMW-2 Script.
+// Author:
+// Jesusalva
+// Description:
+// Applies effects for INC_* (STR doesn't exist)
+// Valid values: INCAGI INCVIT INCINT INCDEX INCLUK INCHIT INCFLEE SC_FURY
+// Doesn't works: SC_STRUP
+// Works if .@min == .@max: INCMHP INCMHPRATE INCMSP INCMSPRATE
+/// Untested Values: WALKSPEED (reverse logic) INVINCIBLE (broken)
+// PS. SC_FURY causes crit rate to increase
+//
+// Variables:
+// .@delay Second of buffing
+// .@type SC_*
+// .@min Min amount of type
+// .@max Max amount of type (optional)
+
+// SC_Bonus(delay, SC, min{, max})
+function script SC_Bonus {
+ .@delay=getarg(0);
+ .@type=getarg(1);
+ .@min=getarg(2);
+ .@max=getarg(3, .@min);
+ if (.@delay <= 0)
+ return false;
+
+ // Get the bonus value
+ if (.@min != .@max)
+ .@bonus=rand2(.@min, .@max);
+ else
+ .@bonus=.@min;
+
+ // Remaining time and effect conversion
+ .@v=getstatus(.@type, 1);
+ .@t=getstatus(.@type, 5);
+
+ // Convert remaining time to seconds, rounded down
+ if (.@t > 1000)
+ .@t=.@t/1000;
+ else
+ .@t=0;
+
+ // If there was effect previously, get ponderate average
+ if (.@v > 0)
+ .@v=ponderate_avg(.@bonus, .@delay, .@v, .@t);
+ else
+ .@v=.@bonus;
+
+ // Update time value to ms and to stack
+ .@t+=.@delay;
+ .@t*=1000;
+
+ // Debug print if needed
+ if (debug || $@GM_OVERRIDE)
+ debugmes "Effect %d (+%d percent) for %d ms", .@type, .@bonus, .@t;
+
+ // Restart the bonus
+ sc_end .@type;
+ sc_start .@type,.@t,.@v;
+ return true;
+}
+
+// SC_Bonus2(delay, SC1, val1, val2)
+function script SC_Bonus2 {
+ .@delay=getarg(0);
+ .@type=getarg(1);
+ .@val1=getarg(2);
+ .@val2=getarg(3);
+ if (.@delay <= 0)
+ return false;
+
+ // Remaining time and effect conversion
+ .@v1=getstatus(.@type, 1);
+ .@v2=getstatus(.@type, 2);
+ .@ts=getstatus(.@type, 5);
+
+ // Convert remaining time to seconds, rounded down
+ .@ts=.@ts/1000;
+
+ // If there was effect previously, get ponderate average (val1)
+ if (.@v1 > 0)
+ .@v1=ponderate_avg(.@val1, .@delay, .@v1, .@ts);
+ else
+ .@v1=.@val1;
+
+ // If there was effect previously, get ponderate average (val2)
+ if (.@v2 > 0)
+ .@v2=ponderate_avg(.@val2, .@delay, .@v2, .@ts);
+ else
+ .@v2=.@val2;
+
+ // Update time value to ms and to stack
+ .@t+=.@delay;
+ .@t*=1000;
+
+ // Debug print if needed
+ if (debug || $@GM_OVERRIDE)
+ debugmes "Effect %d (%d/%d bonus) for %d ms", .@type, .@v1, .@v2, .@ts;
+
+ // Restart the bonus
+ sc_end .@type;
+ sc_start2 .@type, .@ts, .@v1, .@v2;
+ return true;
+}
+