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Diffstat (limited to 'npc/functions/faction.txt')
-rw-r--r-- | npc/functions/faction.txt | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/npc/functions/faction.txt b/npc/functions/faction.txt deleted file mode 100644 index 497c469a..00000000 --- a/npc/functions/faction.txt +++ /dev/null @@ -1,104 +0,0 @@ -// The Mana World: rEvolt functions. -// Authors: -// Jesusalva -// Description: -// Faction utils -// Factions: -// THIEF / MAGE / LEGION / BROTHERHOOD -// Variables: -// FACTION_REP -// Your reputation with the faction (ally, friendly, cordial, enemy, ...) -// FACTION_EXP -// Your personal experience (=skill with the faction dealings) -// FACTION_RANK -// Your "level" in the faction, a mix of both above. - - -// Returns, based on a 1-5 range, the title for ranking systems (system guilds) -// legionrank() / brotherrank() / thiefrank() / magerank() -function script legionrank { - switch (LEGION_RANK) { - case 5: return l("Admiral"); - case 4: return l("Constable"); - case 3: return l("Lieutenant"); - case 2: return l("Sergeant"); - case 1: return l("Private"); - case 0: return l("Citizen"); - default: return l("Error"); - } -} -function script brotherrank { - switch (BROTHERHOOD_RANK) { - case 5: return l("Administrator"); - case 4: return l("Senior Developer"); - case 3: return l("Game Master"); - case 2: return l("Developer"); - case 1: return l("Contributor"); - case 0: return l("Citizen"); - default: return l("Error"); - } -} -function script thiefrank { - switch (THIEF_RANK) { - case 5: return l("Bandit Lord"); - case 4: return l("Assassin"); - case 3: return l("Rogue"); - case 2: return l("Bandit"); - case 1: return l("Thief"); - case 0: return l("Citizen"); - default: return l("Error"); - } -} -function script magerank { - switch (MAGE_RANK) { - case 5: return l("Elder Mage"); - case 4: return l("Great Mage"); - case 3: return l("Arch Mage"); - case 2: return l("Mage"); - case 1: return l("Initiate"); - case 0: return l("Citizen"); - default: return l("Error"); - } -} - -// faction_addrep( faction, amount ) -// Returns a dialog which can be used with mesc() or dispbottom() -function script faction_addrep { - .@fac$=strtoupper(getarg(0)); - .@old=getd(.@fac$+"_REP"); - setd(.@fac$+"_REP", .@old+getarg(1)); - if (getarg(1) > 0) - return l("Reputation with %s Faction UP (+%d)!", getarg(0), getarg(1)); - else - return l("Reputation with %s Faction DOWN (%d)!", getarg(0), getarg(1)); - - return; -} - -// Returns standing with faction (THIEF/MAGE/LEGION/BROTHERHOOD) -// An integer from 3 (ally) to -3 (enemy). Standings based on Hands of War; -// faction_standing( faction{, integer=True} ) -function script faction_standing { - .@fac$=strtoupper(getarg(0)); - .@ret=getarg(1, true); - .@rep=getd(.@fac$+"_REP"); - if (.@rep > 1000) { - return (.@ret ? 3 : "Ally"); // 1001 ~ inf. - } else if (.@rep > 500) { - return (.@ret ? 2 : "Friendly"); // 501 ~ 1000 - } else if (.@rep > 100) { - return (.@ret ? 1 : "Cordial"); // 101 ~ 500 - } else if (.@rep >= -100) { - return (.@ret ? 0 : "Neutral"); // -100 ~ +100 - } else if (.@rep > -500) { - return (.@ret ? -1 : "Unfriendly"); // -101 ~ -500 - } else if (.@rep > -1000) { - return (.@ret ? -2 : "Enemy"); // -501 ~ -1000 - } else { - return (.@ret ? -3 : "Nemesis"); // -1001 ~ inf - } - -} -// TODO: faction_checklvup() - - |