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-// The Mana World: rEvolt functions.
-// Authors:
-// Jesusalva
-// Description:
-// Faction utils
-// Factions:
-// THIEF / MAGE / LEGION / BROTHERHOOD
-// Variables:
-// FACTION_REP
-// Your reputation with the faction (ally, friendly, cordial, enemy, ...)
-// FACTION_EXP
-// Your personal experience (=skill with the faction dealings)
-// FACTION_RANK
-// Your "level" in the faction, a mix of both above.
-
-
-// Returns, based on a 1-5 range, the title for ranking systems (system guilds)
-// legionrank() / brotherrank() / thiefrank() / magerank()
-function script legionrank {
- switch (LEGION_RANK) {
- case 5: return l("Admiral");
- case 4: return l("Constable");
- case 3: return l("Lieutenant");
- case 2: return l("Sergeant");
- case 1: return l("Private");
- case 0: return l("Citizen");
- default: return l("Error");
- }
-}
-function script brotherrank {
- switch (BROTHERHOOD_RANK) {
- case 5: return l("Administrator");
- case 4: return l("Senior Developer");
- case 3: return l("Game Master");
- case 2: return l("Developer");
- case 1: return l("Contributor");
- case 0: return l("Citizen");
- default: return l("Error");
- }
-}
-function script thiefrank {
- switch (THIEF_RANK) {
- case 5: return l("Bandit Lord");
- case 4: return l("Assassin");
- case 3: return l("Rogue");
- case 2: return l("Bandit");
- case 1: return l("Thief");
- case 0: return l("Citizen");
- default: return l("Error");
- }
-}
-function script magerank {
- switch (MAGE_RANK) {
- case 5: return l("Elder Mage");
- case 4: return l("Great Mage");
- case 3: return l("Arch Mage");
- case 2: return l("Mage");
- case 1: return l("Initiate");
- case 0: return l("Citizen");
- default: return l("Error");
- }
-}
-
-// faction_addrep( faction, amount )
-// Returns a dialog which can be used with mesc() or dispbottom()
-function script faction_addrep {
- .@fac$=strtoupper(getarg(0));
- .@old=getd(.@fac$+"_REP");
- setd(.@fac$+"_REP", .@old+getarg(1));
- if (getarg(1) > 0)
- return l("Reputation with %s Faction UP (+%d)!", getarg(0), getarg(1));
- else
- return l("Reputation with %s Faction DOWN (%d)!", getarg(0), getarg(1));
-
- return;
-}
-
-// Returns standing with faction (THIEF/MAGE/LEGION/BROTHERHOOD)
-// An integer from 3 (ally) to -3 (enemy). Standings based on Hands of War;
-// faction_standing( faction{, integer=True} )
-function script faction_standing {
- .@fac$=strtoupper(getarg(0));
- .@ret=getarg(1, true);
- .@rep=getd(.@fac$+"_REP");
- if (.@rep > 1000) {
- return (.@ret ? 3 : "Ally"); // 1001 ~ inf.
- } else if (.@rep > 500) {
- return (.@ret ? 2 : "Friendly"); // 501 ~ 1000
- } else if (.@rep > 100) {
- return (.@ret ? 1 : "Cordial"); // 101 ~ 500
- } else if (.@rep >= -100) {
- return (.@ret ? 0 : "Neutral"); // -100 ~ +100
- } else if (.@rep > -500) {
- return (.@ret ? -1 : "Unfriendly"); // -101 ~ -500
- } else if (.@rep > -1000) {
- return (.@ret ? -2 : "Enemy"); // -501 ~ -1000
- } else {
- return (.@ret ? -3 : "Nemesis"); // -1001 ~ inf
- }
-
-}
-// TODO: faction_checklvup()
-
-