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Diffstat (limited to 'npc/functions/confused-tree-dict.txt')
-rw-r--r-- | npc/functions/confused-tree-dict.txt | 515 |
1 files changed, 0 insertions, 515 deletions
diff --git a/npc/functions/confused-tree-dict.txt b/npc/functions/confused-tree-dict.txt deleted file mode 100644 index 138c4704..00000000 --- a/npc/functions/confused-tree-dict.txt +++ /dev/null @@ -1,515 +0,0 @@ -// Evol scripts. -// Author: -// gumi -// rein -// Based on CrazyTree, originally made by: -// gumi -// pclouds -// veryape -// wushin -// Description: -// dictionaries for confused tree - -// Built-in variables: -// ~t lowercase hot word regex -// ~n npc name -// ~p player name or special name -// ~P player name only -// -// Custom variables: -// {{var}} random from array .D_var$ -// {{^var}} same but capitalize -// {{+var}} same but title case -// {{!var}} same but all caps -// You can also specify multiple variables, separated by a comma (,) -// -// Example: -// "*drops a {{! size }} {{ color }} {{^ sizeable object, someone }} on ~p's head*" - -function script TREE_dictionaries { - .npc$ = strnpcinfo(0); - - // special aliases below (regex of lowercase char names) - // the substitutions are an array separated by backticks (`) - // XXX: this could become a hashtable at some point if it gets too big - - setarray(getvariableofnpc(.alias$[0], .npc$), - "^veryape(?:gm)?$", "hairyape", - - "^wu-?shin$", "Dwarven Princess`" - "She-Ra", - - "^reid$", "Borg Queen`" - "Mistress`" - "Milady`" - "R'eid", - - "^(?:slicer|madcamel)$", "Camel Toe", - - "^4144(?:4d494e)?$", "NPC", - - "^omatt$", "@@https://youtu.be/S2qiZoqH9OY|omatt@@`" - "o'matt", - - "^prsm$", "Refractor`" - "Overlord"); - set(getvariableofnpc(.alias, .npc$), getarraysize(getvariableofnpc(.alias$, .npc$))); - - - - // special drops below (regex of lowercase char names) - // the substitutions are an array of standard replies separated by backticks (`) - // and allow {{variables}} - // XXX: this could become a hashtable at some point if it gets too big - - setarray(getvariableofnpc(.sdrops$[0], .npc$), - "^reid$", "*drops an empty jar of Nutella on ~p*", - "^omatt$", "*drops Elisabeth Granneman on ~p*"); - set(getvariableofnpc(.sdrops, .npc$), getarraysize(getvariableofnpc(.sdrops$, .npc$))); - - - // variables below - - setarray(getvariableofnpc(.D_size$[1], .npc$), // {{size}} - "tiny", 1, - "small", 1, - "perfectly sized", 1, - "large", 1, - "huge", 1, - "humongous", 1, - "ginormous", 1); - set(getvariableofnpc(.D_size, .npc$), getarraysize(getvariableofnpc(.D_size$, .npc$))); - - setarray(getvariableofnpc(.D_color$[1], .npc$), // {{color}} - "red", 1, - "orange", 1, - "yellow", 1, - "pink", 1, - "aqua", 1, - "cyan", 1, - "blue", 1, - "indigo", 1, - "violet", 1, - "purple", 1, - "magenta", 1, - "pink", 1, - "black", 1, - "white", 1, - "grey", 1, - "greyscale", 1, - "brown", 1, - "maroon", 1, - "turquoise", 1, - "lime", 1, - "sky blue", 1, - "invisible", 1); - set(getvariableofnpc(.D_color, .npc$), getarraysize(getvariableofnpc(.D_color$, .npc$))); - - setarray(getvariableofnpc(.D_violentadverb$[1], .npc$), // {{violent adverb}} - "violently", 1, - "repeatedly", 1, - "casually", 1, - "forcefully", 1, - "slowly", 1, - "carefully", 1, - "hopefully", 1, - "dangerously", 1, - "shockingly", 1, - "religiously", 1); - set(getvariableofnpc(.D_violentadverb, .npc$), getarraysize(getvariableofnpc(.D_violentadverb$, .npc$))); - - setarray(getvariableofnpc(.D_hello$[1], .npc$), // {{hello}} - "hi", 4, - "hey", 3, - "yo", 2, - "hello", 10, - "howdy", 1, - "bonjour", 1); - set(getvariableofnpc(.D_hello, .npc$), getarraysize(getvariableofnpc(.D_hello$, .npc$))); - - setarray(getvariableofnpc(.D_violentverb$[1], .npc$), // {{violent verb}} - "slaps", 5, - "hits", 1, - "pummels", 1, - "beats", 1, - "flattens", 1, - "taunts", 1, - "liquidates", 1, - "spanks", 1, - "affronts", 1, - "tranquilizes", 1, - "atomizes", 1, - "impales", 1, - "dismembers", 1); - set(getvariableofnpc(.D_violentverb, .npc$), getarraysize(getvariableofnpc(.D_violentverb$, .npc$))); - - setarray(getvariableofnpc(.D_location$[1], .npc$), // {{location}} - "Artis", 1, - "Hurnscald", 1, - "Tulimshar", 1, - "Nivalis", 1, - "Candor", 1, - "Drasil", 1); - set(getvariableofnpc(.D_location, .npc$), getarraysize(getvariableofnpc(.D_location$, .npc$))); - - setarray(getvariableofnpc(.D_sizeableobject$[1], .npc$), // {{sizeable object}} - "trout", 1, - "whale", 1, - "space whale", 1, - "penguin", 1, - "coelacanth", 1, - "squid", 1, - "shrimp", 1, - "crab", 1, - "tentacle", 1, - "dictionary", 1, - "grammar book", 1, - "textbook", 1, - "dinosaur", 1, - "t-rex", 1, - "star-nosed mole", 1, - "chimpanzee", 1, - "mermaid", 1, - "merman", 1, - "piano", 1, - "prince", 1, - "princess", 1, - "pinkie", 1, - "squirrel", 1, - "mouboo", 1, - "wet mop", 1, - "drunken pirate", 1, - "cake", 1, - "cookie", 1, - "chocobo", 1, - "restraining order", 1, - "freight train", 1, - "carnival hammer", 1, - "crate", 1, - "bomb", 1, - "bowl of petinuas", 1, - "box", 1, - "platypus", 1, - "magic eightball", 1, - "vase", 1); - set(getvariableofnpc(.D_sizeableobject, .npc$), getarraysize(getvariableofnpc(.D_sizeableobject$, .npc$))); - - setarray(getvariableofnpc(.D_nsizeableobject$[1], .npc$), // {{n sizeable object}} - "octopus", 1, - "elephant", 1, - "angry cat", 1, - "anvil", 1, - "encyclopedia set", 1); - set(getvariableofnpc(.D_nsizeableobject, .npc$), getarraysize(getvariableofnpc(.D_nsizeableobject$, .npc$))); - - setarray(getvariableofnpc(.D_someone$[1], .npc$), // {{someone}} - "Voldemort", 1, - "Cthulhu", 1, - "Platyna", 1, - "Hitler", 1, - "Luvia", 1, - "General Krukan", 1, - "Borg Queen", 1, - "Freeyorp", 1, - "MadCamel", 1); - set(getvariableofnpc(.D_someone, .npc$), getarraysize(getvariableofnpc(.D_someone$, .npc$))); - - // replies below - - setarray(getvariableofnpc(.greetings$[1], .npc$), - "{{^ hello }} ~p!", 4, - "{{^ hello }} ~p.", 6, - "{{^ hello }} ~p, what's up?", 1, - "{{^ hello }} ~p, anything new?", 1, - "{{^ hello }} ~p, how are you?", 1, - "~p!!!!", 1, - "~p!!!", 1, - "~p!!", 1, - "{{^ hello }} ~p! You are looking lovely today!", 1, - "Welcome back, ~p.", 3, - "~p is back!!", 1, - "Hello and welcome to the Aperture Science computer-aided enrichment center.", 1, - "Greetings ~p.", 1, - "What's up ~p?", 2, - "How are you ~p?", 1); - set(getvariableofnpc(.greetings, .npc$), getarraysize(getvariableofnpc(.greetings$, .npc$))); - - setarray(getvariableofnpc(.jokes$[1], .npc$), - "How did the tree get drunk? On root beer.", 1, - "Do you think I'm lazy?", 1, - "I miss CrazyTree %%S.", 1, - "I miss LazyTree %%S.", 1, - "I'm not telling you!", 1, - "*sighs.*", 1, - "If I do it for you, then I have to do it for everybody.", 1, - "What did the beaver say to the tree? It's been nice gnawing you.", 1, - "What did the little tree say to the big tree? Leaf me alone.", 1, - "What did the tree wear to the pool party? Swimming trunks.", 1, - "What do trees give to their dogs? Treets.", 1, - "What do you call a tree that only eats meat? Carniforous.", 1, - "What do you call a tree who's always envious? Evergreen.", 1, - "What is the tree's least favourite month? Sep-timber!", 1, - "What kind of tree can fit into your hand? A palm-tree.", 1, - "What was the tree's favorite subject in school? Chemistree.", 1, - "Why did the leaf go to the doctor? It was feeling green.", 1, - "Why doesn't the tree need sudo? Because it has root.", 1, - "Why was the cat afraid of the tree? Because of its bark.", 1, - "Why was the tree executed? For treeson.", 1, - "How do trees get on the internet? They log in.", 1, - "Why did the pine tree get into trouble? Because it was being knotty.", 1, - "Did you hear the one about the oak tree? It's a corn-y one!", 1, - "What do you call a blonde in a tree with a briefcase? Branch Manager.", 1, - "How is an apple like a lawyer? They both look good hanging from a tree.", 1, - "Why did the sheriff arrest the tree? Because its leaves rustled.", 1, - "I'm too tired, ask someone else.", 1, - "If you are trying to get me to tell jokes you are barking up the wrong tree!", 1, - "You wooden think they were funny anyhow. Leaf me alone!", 1, - "What is brown and sticky? A stick.", 1, - "What's the best way to carve wood? Whittle by whittle.", 1, - "What did the tree do when the bank closed? It started its own branch.", 1, - "Do you want a brief explanation of an acorn? In a nutshell, it’s an oak tree.", 1, - "A snare drum and a crash cymbal fell out of a tree. *BA-DUM TSSSHH*", 1, - "How do you properly identify a dogwood tree? By the bark!", 1, - "Where do saplings go to learn? Elementree school.", 1, - "Why do trees make great thieves? Sticky fingers.", 1, - "What is green, has leaves, and a trunk? A houseplant going on vacation.", 1, - "Where can Adansonia trees go for a quick trim? To the baobarber.", 1, - "What looks like half a spruce tree? The other half.", 1, - "What do you give to a sick citrus tree? Lemon aid.", 1, - "What did the tree say to the drill? You bore me.", 1, - "What happened to the wooden car with wooden wheels and a wooden engine? It wooden go.", 1, - "How do trees keep you in suspense? I'll tell you tomorrow.", 1, - "Where do birch trees keep their valuables? In a river bank.", 1, - "What kind of stories do giant sequoia trees tell? Tall tales.", 1, - "What is the most frustrating thing about being a tree? Having so many limbs and not being able to walk.", 1, - "What's black, highly dangerous, and lives in a tree? A crow with a machine gun.", 1, - "What kind of wood doesn't float? Natalie Wood.", 1, - "Two men passed a sign while looking for work. It was for tree fellers. They said: “what a shame, there are only two of us”.", 1); - set(getvariableofnpc(.jokes, .npc$), getarraysize(getvariableofnpc(.jokes$, .npc$))); - - setarray(getvariableofnpc(.healing$[1], .npc$), - "Eat an apple, they're good for you.", 1, - "If I do it for you, then I have to do it for everybody.", 1, - "Oh, go drink a potion or something.", 1, - "Whoops! I lost my spellbook.", 1, - "No mana.", 1); - set(getvariableofnpc(.healing, .npc$), getarraysize(getvariableofnpc(.healing$, .npc$))); - - setarray(getvariableofnpc(.whoami$[1], .npc$), - "An undercover GM.", 1, - "An exiled GM.", 1, - "I'm not telling you!", 1, - "I'm a bot! I'll be level 99 one day! Mwahahahaaha!!!111!", 1, - "Somebody said I'm a Chinese copy of CrazyTree.", 1, - "I am your evil twin.", 1, - "I don't remember anything after I woke up! What happened to me?", 1, - "I don't know. Why am I here??", 1, - "Who are you?", 1, - "On the 8th day, God was bored and said 'There will be bots'. So here I am.", 1, - "♪ I'm your hell, I'm your dream, I'm nothing in between ♪♪", 1, - "♪♪ Aperture Science. We do what we must, because... we can ♪", 1, - "I'm just a reincarnation of a copy.", 1); - set(getvariableofnpc(.whoami, .npc$), getarraysize(getvariableofnpc(.whoami$, .npc$))); - - setarray(getvariableofnpc(.drops$[1], .npc$), - "*drops a {{ sizeable object }} on ~p's head.*", 8, - "*drops an {{ n sizeable object }} on ~p's head.*", 2, - "*drops {{ someone }} on ~p's head.*", 1, - "*drops a coin on ~p's head.*", 1, - "*drops a fruit on ~p's head.*", 1, - "*drops an apple on ~p's head.*", 1, - "*drops an iten on ~p's head.*", 1, - "*drops a GM on ~p.*", 1, - "*drops a piece of moon rock on ~p's head.*", 1, - "*drops a pin on ~p's head.*", 1, - "*drops a rock on ~p's head.*", 1, - "*drops a tub of paint on ~p's head.*", 1, - "*drops a sandworm on ~p.*", 1, - "*drops an idea in ~p's head.*", 1, - "*drops The Hitchhiker's Guide to the Galaxy on ~p's head.*", 1, - "Ouch.", 1, - "Ouchy.", 1, - "*drops dead.*", 1, - "*sighs.*", 1, - "Leaf me alone.", 1, - "Stop it! I don't drop branches, try the Druid tree for once!", 1); - set(getvariableofnpc(.drops, .npc$), getarraysize(getvariableofnpc(.drops$, .npc$))); - - setarray(getvariableofnpc(.die$[1], .npc$), - "*drops an iten on ~p's head.*", 1, - "*drops a piece of moon rock on ~p's head.*", 1, - "*drops {{ someone }} on ~p's head.*", 1, - "*drops a {{ sizeable object }} on ~p's head.*", 3, - "*drops an {{ n sizeable object }} on ~p's head.*", 1, - "*drops a {{ size }} {{ sizeable object, n sizeable object }} on ~p's head.*", 1, - "*drops a {{ size }} {{ color }} {{ sizeable object, n sizeable object }} on ~p's head.*", 1, - "*{{ violent adverb }} {{ violent verb }} ~p.*", 1, - "*drops dead.*", 1, - "*sighs.*", 1, - "Avada Kedavra!", 1, - "Make me!", 1, - "Never!!", 1, - "You die, ~p!", 4, - "No!", 1, - "In a minute.", 1, - "Suuure... I'll get right on it...", 1); - set(getvariableofnpc(.die, .npc$), getarraysize(getvariableofnpc(.die$, .npc$))); - - setarray(getvariableofnpc(.poke$[1], .npc$), - "*tickles.*", 1); - set(getvariableofnpc(.poke, .npc$), getarraysize(getvariableofnpc(.poke$, .npc$))); - - setarray(getvariableofnpc(.disgusting$[1], .npc$), - "Ewwwww %%^.", 1); - set(getvariableofnpc(.disgusting, .npc$), getarraysize(getvariableofnpc(.disgusting$, .npc$))); - - setarray(getvariableofnpc(.answer$[1], .npc$), - "42.", 1, - "Kittens.", 1); - set(getvariableofnpc(.answer, .npc$), getarraysize(getvariableofnpc(.answer$, .npc$))); - - setarray(getvariableofnpc(.burning$[1], .npc$), - "*curses ~p and dies %%c.*", 1, - "Help! I'm on fire!", 1, - "Oh hot.. hot hot!", 1, - "*is glowing.*", 1, - "*is flaming.*", 1, - "Ehemm. Where are firefighters? I need them now!", 1, - "*is so hot!.*", 1, - "*slowly catches fire.*", 1, - "*trembles with trepidation.*", 1, - "*is immune to fire.*", 1); - set(getvariableofnpc(.burning, .npc$), getarraysize(getvariableofnpc(.burning$, .npc$))); - - setarray(getvariableofnpc(.kill$[1], .npc$), - "*curses ~p and dies %%c.*", 1); - set(getvariableofnpc(.kill, .npc$), getarraysize(getvariableofnpc(.kill$, .npc$))); - - setarray(getvariableofnpc(.silly$[1], .npc$), - "Hahaha, good one!", 1); - set(getvariableofnpc(.silly, .npc$), getarraysize(getvariableofnpc(.silly$, .npc$))); - - setarray(getvariableofnpc(.love$[1], .npc$), - "♪♪ and IIII.. will alwayyyys loooovvve youuuuu. ♪♪ %%]", 1, - "♪♪ nothing's gonna change my love for you, you oughta know by now how much I love you.. ♪ %%]", 1, - "♪ ..and then I go and spoil it all, by saying something stupid like: “I love you.” ♪", 1, - "♪ ..won't you find a place for me? somewhere in your heart... ♪♪", 1, - "Thank you.", 1, - "♪♪ ..I can't love another when my heart is somewhere far away.. ♪", 1, - "%%]", 1); - set(getvariableofnpc(.love, .npc$), getarraysize(getvariableofnpc(.love$, .npc$))); - - setarray(getvariableofnpc(.dance$[1], .npc$), - "I would but I am rooted to the ground.", 1, - "Have you ever seen a tree dance before?", 1, - "Hahaha, good one!", 1); - set(getvariableofnpc(.dance, .npc$), getarraysize(getvariableofnpc(.dance$, .npc$))); - - setarray(getvariableofnpc(.hate$[1], .npc$), - "Right back at you!", 1, - "Ok...", 1, - "*pats ~p, let it go...*", 1, - "Hu hu hu, ~p hates me.", 1); - set(getvariableofnpc(.hate, .npc$), getarraysize(getvariableofnpc(.hate$, .npc$))); - - setarray(getvariableofnpc(.bye$[1], .npc$), - "*waves goodbye to ~p in tears, come back soon!*", 1); - set(getvariableofnpc(.bye, .npc$), getarraysize(getvariableofnpc(.bye$, .npc$))); - - setarray(getvariableofnpc(.pain$[1], .npc$), - "Ouch.", 1, - "Ouchy.", 1, - "Argh.", 1, - "Eek.", 1, - "*howls.*", 1, - "*screams.*", 1, - "*groans.*", 1, - "*cries.*", 1, - "*faints.*", 1, - "*shrieks.*", 1, - "*hides behind itself.*", 1, - "%%k", 1, - "Why, what did I do to you? %%i", 1); - set(getvariableofnpc(.pain, .npc$), getarraysize(getvariableofnpc(.pain$, .npc$))); - - setarray(getvariableofnpc(.eightball$[1], .npc$), - "It is possible.", 1, - "Yes!", 1, - "Of course.", 1, - "Naturally.", 1, - "Obviously.", 1, - "It shall be.", 1, - "The outlook is good.", 1, - "It is so.", 1, - "One would be wise to think so.", 1, - "The answer is certainly yes.", 1, - "In your dreams.", 1, - "I doubt it very much.", 1, - "No chance.", 1, - "The outlook is very poor.", 1, - "Unlikely.", 1, - "About as likely as pigs flying.", 1, - "You're kidding, right?", 1, - "NO!", 1, - "NO.", 1, - "No.", 1, - "Maybe...", 1, - "No clue.", 1, - "I don't know.", 1, - "The outlook is hazy, please ask again later.", 1, - "What are you asking me for?", 1, - "Come again?", 1, - "You know the answer better than I.", 1, - "The answer is def-- oooh! shiny thing!", 1, - "No idea.", 1, - "Perhaps.", 1, - "I think it is better not to tell you.", 1, - "Error 417: Expectation failed.", 1); - set(getvariableofnpc(.eightball, .npc$), getarraysize(getvariableofnpc(.eightball$, .npc$))); - - setarray(getvariableofnpc(.bad$[1], .npc$), - "I'm not bad! You are bad!", 1, - "OK, I'm bad.", 1, - "I'm just a littttle bad.", 1, - "Not as bad as the people that made me.", 1); - set(getvariableofnpc(.bad, .npc$), getarraysize(getvariableofnpc(.bad$, .npc$))); - - setarray(getvariableofnpc(.no_idea$[1], .npc$), - "What?", 2, - "What??", 1, - "Whatever.", 1, - "Hmm...", 2, - "Huh?", 1, - "*yawns.*", 1, - "Wait a minute...", 1, - "What are you talking about?", 1, - "Who are you?", 1, - "What about me?", 1, - "I don't know what you are talking about", 1, - "Excuse me?", 1, - "Very interesting.", 1, - "Really?", 1, - "Go on...", 1, - "*scratches its leafy head.*", 1, - "*feels a disturbance in the force.*", 1, - "%%j", 1, - "*senses a disturbance in the force.*", 1, - "I'm bored...", 1, - "%%U", 1, - "%%[", 1); - set(getvariableofnpc(.no_idea, .npc$), getarraysize(getvariableofnpc(.no_idea$, .npc$))); - - setarray(getvariableofnpc(.shut_up$[1], .npc$), - "*goes hide in a corner %%S.*", 1); - set(getvariableofnpc(.shut_up, .npc$), getarraysize(getvariableofnpc(.shut_up$, .npc$))); - - setarray(getvariableofnpc(.climb$[1], .npc$), - "*sways violently.*", 1, - "*bends all the way to the ground.*", 1, - "*creaks and bends.*", 1, - "*welcomes those who come to play %%I.*", 1, - "*beams with pride.*", 1); - set(getvariableofnpc(.climb, .npc$), getarraysize(getvariableofnpc(.climb$, .npc$))); - - return; -} |