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-// Evol scripts.
-// Author:
-// gumi
-// rein
-// Based on CrazyTree, originally made by:
-// gumi
-// pclouds
-// veryape
-// wushin
-// Description:
-// dictionaries for confused tree
-
-// Built-in variables:
-// ~t lowercase hot word regex
-// ~n npc name
-// ~p player name or special name
-// ~P player name only
-//
-// Custom variables:
-// {{var}} random from array .D_var$
-// {{^var}} same but capitalize
-// {{+var}} same but title case
-// {{!var}} same but all caps
-// You can also specify multiple variables, separated by a comma (,)
-//
-// Example:
-// "*drops a {{! size }} {{ color }} {{^ sizeable object, someone }} on ~p's head*"
-
-function script TREE_dictionaries {
- .npc$ = strnpcinfo(0);
-
- // special aliases below (regex of lowercase char names)
- // the substitutions are an array separated by backticks (`)
- // XXX: this could become a hashtable at some point if it gets too big
-
- setarray(getvariableofnpc(.alias$[0], .npc$),
- "^veryape(?:gm)?$", "hairyape",
-
- "^wu-?shin$", "Dwarven Princess`"
- "She-Ra",
-
- "^reid$", "Borg Queen`"
- "Mistress`"
- "Milady`"
- "R'eid",
-
- "^(?:slicer|madcamel)$", "Camel Toe",
-
- "^4144(?:4d494e)?$", "NPC",
-
- "^omatt$", "@@https://youtu.be/S2qiZoqH9OY|omatt@@`"
- "o'matt",
-
- "^prsm$", "Refractor`"
- "Overlord");
- set(getvariableofnpc(.alias, .npc$), getarraysize(getvariableofnpc(.alias$, .npc$)));
-
-
-
- // special drops below (regex of lowercase char names)
- // the substitutions are an array of standard replies separated by backticks (`)
- // and allow {{variables}}
- // XXX: this could become a hashtable at some point if it gets too big
-
- setarray(getvariableofnpc(.sdrops$[0], .npc$),
- "^reid$", "*drops an empty jar of Nutella on ~p*",
- "^omatt$", "*drops Elisabeth Granneman on ~p*");
- set(getvariableofnpc(.sdrops, .npc$), getarraysize(getvariableofnpc(.sdrops$, .npc$)));
-
-
- // variables below
-
- setarray(getvariableofnpc(.D_size$[1], .npc$), // {{size}}
- "tiny", 1,
- "small", 1,
- "perfectly sized", 1,
- "large", 1,
- "huge", 1,
- "humongous", 1,
- "ginormous", 1);
- set(getvariableofnpc(.D_size, .npc$), getarraysize(getvariableofnpc(.D_size$, .npc$)));
-
- setarray(getvariableofnpc(.D_color$[1], .npc$), // {{color}}
- "red", 1,
- "orange", 1,
- "yellow", 1,
- "pink", 1,
- "aqua", 1,
- "cyan", 1,
- "blue", 1,
- "indigo", 1,
- "violet", 1,
- "purple", 1,
- "magenta", 1,
- "pink", 1,
- "black", 1,
- "white", 1,
- "grey", 1,
- "greyscale", 1,
- "brown", 1,
- "maroon", 1,
- "turquoise", 1,
- "lime", 1,
- "sky blue", 1,
- "invisible", 1);
- set(getvariableofnpc(.D_color, .npc$), getarraysize(getvariableofnpc(.D_color$, .npc$)));
-
- setarray(getvariableofnpc(.D_violentadverb$[1], .npc$), // {{violent adverb}}
- "violently", 1,
- "repeatedly", 1,
- "casually", 1,
- "forcefully", 1,
- "slowly", 1,
- "carefully", 1,
- "hopefully", 1,
- "dangerously", 1,
- "shockingly", 1,
- "religiously", 1);
- set(getvariableofnpc(.D_violentadverb, .npc$), getarraysize(getvariableofnpc(.D_violentadverb$, .npc$)));
-
- setarray(getvariableofnpc(.D_hello$[1], .npc$), // {{hello}}
- "hi", 4,
- "hey", 3,
- "yo", 2,
- "hello", 10,
- "howdy", 1,
- "bonjour", 1);
- set(getvariableofnpc(.D_hello, .npc$), getarraysize(getvariableofnpc(.D_hello$, .npc$)));
-
- setarray(getvariableofnpc(.D_violentverb$[1], .npc$), // {{violent verb}}
- "slaps", 5,
- "hits", 1,
- "pummels", 1,
- "beats", 1,
- "flattens", 1,
- "taunts", 1,
- "liquidates", 1,
- "spanks", 1,
- "affronts", 1,
- "tranquilizes", 1,
- "atomizes", 1,
- "impales", 1,
- "dismembers", 1);
- set(getvariableofnpc(.D_violentverb, .npc$), getarraysize(getvariableofnpc(.D_violentverb$, .npc$)));
-
- setarray(getvariableofnpc(.D_location$[1], .npc$), // {{location}}
- "Artis", 1,
- "Hurnscald", 1,
- "Tulimshar", 1,
- "Nivalis", 1,
- "Candor", 1,
- "Drasil", 1);
- set(getvariableofnpc(.D_location, .npc$), getarraysize(getvariableofnpc(.D_location$, .npc$)));
-
- setarray(getvariableofnpc(.D_sizeableobject$[1], .npc$), // {{sizeable object}}
- "trout", 1,
- "whale", 1,
- "space whale", 1,
- "penguin", 1,
- "coelacanth", 1,
- "squid", 1,
- "shrimp", 1,
- "crab", 1,
- "tentacle", 1,
- "dictionary", 1,
- "grammar book", 1,
- "textbook", 1,
- "dinosaur", 1,
- "t-rex", 1,
- "star-nosed mole", 1,
- "chimpanzee", 1,
- "mermaid", 1,
- "merman", 1,
- "piano", 1,
- "prince", 1,
- "princess", 1,
- "pinkie", 1,
- "squirrel", 1,
- "mouboo", 1,
- "wet mop", 1,
- "drunken pirate", 1,
- "cake", 1,
- "cookie", 1,
- "chocobo", 1,
- "restraining order", 1,
- "freight train", 1,
- "carnival hammer", 1,
- "crate", 1,
- "bomb", 1,
- "bowl of petinuas", 1,
- "box", 1,
- "platypus", 1,
- "magic eightball", 1,
- "vase", 1);
- set(getvariableofnpc(.D_sizeableobject, .npc$), getarraysize(getvariableofnpc(.D_sizeableobject$, .npc$)));
-
- setarray(getvariableofnpc(.D_nsizeableobject$[1], .npc$), // {{n sizeable object}}
- "octopus", 1,
- "elephant", 1,
- "angry cat", 1,
- "anvil", 1,
- "encyclopedia set", 1);
- set(getvariableofnpc(.D_nsizeableobject, .npc$), getarraysize(getvariableofnpc(.D_nsizeableobject$, .npc$)));
-
- setarray(getvariableofnpc(.D_someone$[1], .npc$), // {{someone}}
- "Voldemort", 1,
- "Cthulhu", 1,
- "Platyna", 1,
- "Hitler", 1,
- "Luvia", 1,
- "General Krukan", 1,
- "Borg Queen", 1,
- "Freeyorp", 1,
- "MadCamel", 1);
- set(getvariableofnpc(.D_someone, .npc$), getarraysize(getvariableofnpc(.D_someone$, .npc$)));
-
- // replies below
-
- setarray(getvariableofnpc(.greetings$[1], .npc$),
- "{{^ hello }} ~p!", 4,
- "{{^ hello }} ~p.", 6,
- "{{^ hello }} ~p, what's up?", 1,
- "{{^ hello }} ~p, anything new?", 1,
- "{{^ hello }} ~p, how are you?", 1,
- "~p!!!!", 1,
- "~p!!!", 1,
- "~p!!", 1,
- "{{^ hello }} ~p! You are looking lovely today!", 1,
- "Welcome back, ~p.", 3,
- "~p is back!!", 1,
- "Hello and welcome to the Aperture Science computer-aided enrichment center.", 1,
- "Greetings ~p.", 1,
- "What's up ~p?", 2,
- "How are you ~p?", 1);
- set(getvariableofnpc(.greetings, .npc$), getarraysize(getvariableofnpc(.greetings$, .npc$)));
-
- setarray(getvariableofnpc(.jokes$[1], .npc$),
- "How did the tree get drunk? On root beer.", 1,
- "Do you think I'm lazy?", 1,
- "I miss CrazyTree %%S.", 1,
- "I miss LazyTree %%S.", 1,
- "I'm not telling you!", 1,
- "*sighs.*", 1,
- "If I do it for you, then I have to do it for everybody.", 1,
- "What did the beaver say to the tree? It's been nice gnawing you.", 1,
- "What did the little tree say to the big tree? Leaf me alone.", 1,
- "What did the tree wear to the pool party? Swimming trunks.", 1,
- "What do trees give to their dogs? Treets.", 1,
- "What do you call a tree that only eats meat? Carniforous.", 1,
- "What do you call a tree who's always envious? Evergreen.", 1,
- "What is the tree's least favourite month? Sep-timber!", 1,
- "What kind of tree can fit into your hand? A palm-tree.", 1,
- "What was the tree's favorite subject in school? Chemistree.", 1,
- "Why did the leaf go to the doctor? It was feeling green.", 1,
- "Why doesn't the tree need sudo? Because it has root.", 1,
- "Why was the cat afraid of the tree? Because of its bark.", 1,
- "Why was the tree executed? For treeson.", 1,
- "How do trees get on the internet? They log in.", 1,
- "Why did the pine tree get into trouble? Because it was being knotty.", 1,
- "Did you hear the one about the oak tree? It's a corn-y one!", 1,
- "What do you call a blonde in a tree with a briefcase? Branch Manager.", 1,
- "How is an apple like a lawyer? They both look good hanging from a tree.", 1,
- "Why did the sheriff arrest the tree? Because its leaves rustled.", 1,
- "I'm too tired, ask someone else.", 1,
- "If you are trying to get me to tell jokes you are barking up the wrong tree!", 1,
- "You wooden think they were funny anyhow. Leaf me alone!", 1,
- "What is brown and sticky? A stick.", 1,
- "What's the best way to carve wood? Whittle by whittle.", 1,
- "What did the tree do when the bank closed? It started its own branch.", 1,
- "Do you want a brief explanation of an acorn? In a nutshell, it’s an oak tree.", 1,
- "A snare drum and a crash cymbal fell out of a tree. *BA-DUM TSSSHH*", 1,
- "How do you properly identify a dogwood tree? By the bark!", 1,
- "Where do saplings go to learn? Elementree school.", 1,
- "Why do trees make great thieves? Sticky fingers.", 1,
- "What is green, has leaves, and a trunk? A houseplant going on vacation.", 1,
- "Where can Adansonia trees go for a quick trim? To the baobarber.", 1,
- "What looks like half a spruce tree? The other half.", 1,
- "What do you give to a sick citrus tree? Lemon aid.", 1,
- "What did the tree say to the drill? You bore me.", 1,
- "What happened to the wooden car with wooden wheels and a wooden engine? It wooden go.", 1,
- "How do trees keep you in suspense? I'll tell you tomorrow.", 1,
- "Where do birch trees keep their valuables? In a river bank.", 1,
- "What kind of stories do giant sequoia trees tell? Tall tales.", 1,
- "What is the most frustrating thing about being a tree? Having so many limbs and not being able to walk.", 1,
- "What's black, highly dangerous, and lives in a tree? A crow with a machine gun.", 1,
- "What kind of wood doesn't float? Natalie Wood.", 1,
- "Two men passed a sign while looking for work. It was for tree fellers. They said: “what a shame, there are only two of us”.", 1);
- set(getvariableofnpc(.jokes, .npc$), getarraysize(getvariableofnpc(.jokes$, .npc$)));
-
- setarray(getvariableofnpc(.healing$[1], .npc$),
- "Eat an apple, they're good for you.", 1,
- "If I do it for you, then I have to do it for everybody.", 1,
- "Oh, go drink a potion or something.", 1,
- "Whoops! I lost my spellbook.", 1,
- "No mana.", 1);
- set(getvariableofnpc(.healing, .npc$), getarraysize(getvariableofnpc(.healing$, .npc$)));
-
- setarray(getvariableofnpc(.whoami$[1], .npc$),
- "An undercover GM.", 1,
- "An exiled GM.", 1,
- "I'm not telling you!", 1,
- "I'm a bot! I'll be level 99 one day! Mwahahahaaha!!!111!", 1,
- "Somebody said I'm a Chinese copy of CrazyTree.", 1,
- "I am your evil twin.", 1,
- "I don't remember anything after I woke up! What happened to me?", 1,
- "I don't know. Why am I here??", 1,
- "Who are you?", 1,
- "On the 8th day, God was bored and said 'There will be bots'. So here I am.", 1,
- "♪ I'm your hell, I'm your dream, I'm nothing in between ♪♪", 1,
- "♪♪ Aperture Science. We do what we must, because... we can ♪", 1,
- "I'm just a reincarnation of a copy.", 1);
- set(getvariableofnpc(.whoami, .npc$), getarraysize(getvariableofnpc(.whoami$, .npc$)));
-
- setarray(getvariableofnpc(.drops$[1], .npc$),
- "*drops a {{ sizeable object }} on ~p's head.*", 8,
- "*drops an {{ n sizeable object }} on ~p's head.*", 2,
- "*drops {{ someone }} on ~p's head.*", 1,
- "*drops a coin on ~p's head.*", 1,
- "*drops a fruit on ~p's head.*", 1,
- "*drops an apple on ~p's head.*", 1,
- "*drops an iten on ~p's head.*", 1,
- "*drops a GM on ~p.*", 1,
- "*drops a piece of moon rock on ~p's head.*", 1,
- "*drops a pin on ~p's head.*", 1,
- "*drops a rock on ~p's head.*", 1,
- "*drops a tub of paint on ~p's head.*", 1,
- "*drops a sandworm on ~p.*", 1,
- "*drops an idea in ~p's head.*", 1,
- "*drops The Hitchhiker's Guide to the Galaxy on ~p's head.*", 1,
- "Ouch.", 1,
- "Ouchy.", 1,
- "*drops dead.*", 1,
- "*sighs.*", 1,
- "Leaf me alone.", 1,
- "Stop it! I don't drop branches, try the Druid tree for once!", 1);
- set(getvariableofnpc(.drops, .npc$), getarraysize(getvariableofnpc(.drops$, .npc$)));
-
- setarray(getvariableofnpc(.die$[1], .npc$),
- "*drops an iten on ~p's head.*", 1,
- "*drops a piece of moon rock on ~p's head.*", 1,
- "*drops {{ someone }} on ~p's head.*", 1,
- "*drops a {{ sizeable object }} on ~p's head.*", 3,
- "*drops an {{ n sizeable object }} on ~p's head.*", 1,
- "*drops a {{ size }} {{ sizeable object, n sizeable object }} on ~p's head.*", 1,
- "*drops a {{ size }} {{ color }} {{ sizeable object, n sizeable object }} on ~p's head.*", 1,
- "*{{ violent adverb }} {{ violent verb }} ~p.*", 1,
- "*drops dead.*", 1,
- "*sighs.*", 1,
- "Avada Kedavra!", 1,
- "Make me!", 1,
- "Never!!", 1,
- "You die, ~p!", 4,
- "No!", 1,
- "In a minute.", 1,
- "Suuure... I'll get right on it...", 1);
- set(getvariableofnpc(.die, .npc$), getarraysize(getvariableofnpc(.die$, .npc$)));
-
- setarray(getvariableofnpc(.poke$[1], .npc$),
- "*tickles.*", 1);
- set(getvariableofnpc(.poke, .npc$), getarraysize(getvariableofnpc(.poke$, .npc$)));
-
- setarray(getvariableofnpc(.disgusting$[1], .npc$),
- "Ewwwww %%^.", 1);
- set(getvariableofnpc(.disgusting, .npc$), getarraysize(getvariableofnpc(.disgusting$, .npc$)));
-
- setarray(getvariableofnpc(.answer$[1], .npc$),
- "42.", 1,
- "Kittens.", 1);
- set(getvariableofnpc(.answer, .npc$), getarraysize(getvariableofnpc(.answer$, .npc$)));
-
- setarray(getvariableofnpc(.burning$[1], .npc$),
- "*curses ~p and dies %%c.*", 1,
- "Help! I'm on fire!", 1,
- "Oh hot.. hot hot!", 1,
- "*is glowing.*", 1,
- "*is flaming.*", 1,
- "Ehemm. Where are firefighters? I need them now!", 1,
- "*is so hot!.*", 1,
- "*slowly catches fire.*", 1,
- "*trembles with trepidation.*", 1,
- "*is immune to fire.*", 1);
- set(getvariableofnpc(.burning, .npc$), getarraysize(getvariableofnpc(.burning$, .npc$)));
-
- setarray(getvariableofnpc(.kill$[1], .npc$),
- "*curses ~p and dies %%c.*", 1);
- set(getvariableofnpc(.kill, .npc$), getarraysize(getvariableofnpc(.kill$, .npc$)));
-
- setarray(getvariableofnpc(.silly$[1], .npc$),
- "Hahaha, good one!", 1);
- set(getvariableofnpc(.silly, .npc$), getarraysize(getvariableofnpc(.silly$, .npc$)));
-
- setarray(getvariableofnpc(.love$[1], .npc$),
- "♪♪ and IIII.. will alwayyyys loooovvve youuuuu. ♪♪ %%]", 1,
- "♪♪ nothing's gonna change my love for you, you oughta know by now how much I love you.. ♪ %%]", 1,
- "♪ ..and then I go and spoil it all, by saying something stupid like: “I love you.” ♪", 1,
- "♪ ..won't you find a place for me? somewhere in your heart... ♪♪", 1,
- "Thank you.", 1,
- "♪♪ ..I can't love another when my heart is somewhere far away.. ♪", 1,
- "%%]", 1);
- set(getvariableofnpc(.love, .npc$), getarraysize(getvariableofnpc(.love$, .npc$)));
-
- setarray(getvariableofnpc(.dance$[1], .npc$),
- "I would but I am rooted to the ground.", 1,
- "Have you ever seen a tree dance before?", 1,
- "Hahaha, good one!", 1);
- set(getvariableofnpc(.dance, .npc$), getarraysize(getvariableofnpc(.dance$, .npc$)));
-
- setarray(getvariableofnpc(.hate$[1], .npc$),
- "Right back at you!", 1,
- "Ok...", 1,
- "*pats ~p, let it go...*", 1,
- "Hu hu hu, ~p hates me.", 1);
- set(getvariableofnpc(.hate, .npc$), getarraysize(getvariableofnpc(.hate$, .npc$)));
-
- setarray(getvariableofnpc(.bye$[1], .npc$),
- "*waves goodbye to ~p in tears, come back soon!*", 1);
- set(getvariableofnpc(.bye, .npc$), getarraysize(getvariableofnpc(.bye$, .npc$)));
-
- setarray(getvariableofnpc(.pain$[1], .npc$),
- "Ouch.", 1,
- "Ouchy.", 1,
- "Argh.", 1,
- "Eek.", 1,
- "*howls.*", 1,
- "*screams.*", 1,
- "*groans.*", 1,
- "*cries.*", 1,
- "*faints.*", 1,
- "*shrieks.*", 1,
- "*hides behind itself.*", 1,
- "%%k", 1,
- "Why, what did I do to you? %%i", 1);
- set(getvariableofnpc(.pain, .npc$), getarraysize(getvariableofnpc(.pain$, .npc$)));
-
- setarray(getvariableofnpc(.eightball$[1], .npc$),
- "It is possible.", 1,
- "Yes!", 1,
- "Of course.", 1,
- "Naturally.", 1,
- "Obviously.", 1,
- "It shall be.", 1,
- "The outlook is good.", 1,
- "It is so.", 1,
- "One would be wise to think so.", 1,
- "The answer is certainly yes.", 1,
- "In your dreams.", 1,
- "I doubt it very much.", 1,
- "No chance.", 1,
- "The outlook is very poor.", 1,
- "Unlikely.", 1,
- "About as likely as pigs flying.", 1,
- "You're kidding, right?", 1,
- "NO!", 1,
- "NO.", 1,
- "No.", 1,
- "Maybe...", 1,
- "No clue.", 1,
- "I don't know.", 1,
- "The outlook is hazy, please ask again later.", 1,
- "What are you asking me for?", 1,
- "Come again?", 1,
- "You know the answer better than I.", 1,
- "The answer is def-- oooh! shiny thing!", 1,
- "No idea.", 1,
- "Perhaps.", 1,
- "I think it is better not to tell you.", 1,
- "Error 417: Expectation failed.", 1);
- set(getvariableofnpc(.eightball, .npc$), getarraysize(getvariableofnpc(.eightball$, .npc$)));
-
- setarray(getvariableofnpc(.bad$[1], .npc$),
- "I'm not bad! You are bad!", 1,
- "OK, I'm bad.", 1,
- "I'm just a littttle bad.", 1,
- "Not as bad as the people that made me.", 1);
- set(getvariableofnpc(.bad, .npc$), getarraysize(getvariableofnpc(.bad$, .npc$)));
-
- setarray(getvariableofnpc(.no_idea$[1], .npc$),
- "What?", 2,
- "What??", 1,
- "Whatever.", 1,
- "Hmm...", 2,
- "Huh?", 1,
- "*yawns.*", 1,
- "Wait a minute...", 1,
- "What are you talking about?", 1,
- "Who are you?", 1,
- "What about me?", 1,
- "I don't know what you are talking about", 1,
- "Excuse me?", 1,
- "Very interesting.", 1,
- "Really?", 1,
- "Go on...", 1,
- "*scratches its leafy head.*", 1,
- "*feels a disturbance in the force.*", 1,
- "%%j", 1,
- "*senses a disturbance in the force.*", 1,
- "I'm bored...", 1,
- "%%U", 1,
- "%%[", 1);
- set(getvariableofnpc(.no_idea, .npc$), getarraysize(getvariableofnpc(.no_idea$, .npc$)));
-
- setarray(getvariableofnpc(.shut_up$[1], .npc$),
- "*goes hide in a corner %%S.*", 1);
- set(getvariableofnpc(.shut_up, .npc$), getarraysize(getvariableofnpc(.shut_up$, .npc$)));
-
- setarray(getvariableofnpc(.climb$[1], .npc$),
- "*sways violently.*", 1,
- "*bends all the way to the ground.*", 1,
- "*creaks and bends.*", 1,
- "*welcomes those who come to play %%I.*", 1,
- "*beams with pride.*", 1);
- set(getvariableofnpc(.climb, .npc$), getarraysize(getvariableofnpc(.climb$, .npc$)));
-
- return;
-}