diff options
Diffstat (limited to 'npc/commands/debug.txt')
-rw-r--r-- | npc/commands/debug.txt | 688 |
1 files changed, 688 insertions, 0 deletions
diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt new file mode 100644 index 00000000..f62b4a97 --- /dev/null +++ b/npc/commands/debug.txt @@ -0,0 +1,688 @@ + +function script Debug { + goto L_Begin; + +L_Begin: + mes "What do you want to do?"; + mes "Your range: "+readbattleparam(getcharid(3), UDT_ATKRANGE); + mes "Bow range: "+getiteminfo(Bow, ITEMINFO_RANGE); + menu + "Reset stat points.", L_ResetStatusPoints, + "Change my level.", L_Level, + "Change other stuff.", L_Stats, + "Change my basic skills.", L_BasicSkills, + "Change my focus skills.", L_FocusSkills, + "Change my magic skills.", L_MagicSkills, + "Add everything.", L_AddAll, + "Reset everything.", L_ResetAll, + "Close.", L_close; + +L_Stats: + mesc l("Stats: %s", col(b("@str/@agi/@vit/@int/@dex/@luk/@allstats"),3)); + mesc l("GP: %s", col(b("@zeny"),3)); + mesc l("Items: %s", col(b("/createitems"),3)); + mesc l("Hide from monsters: %s", col(b("@monsterignore or @safe"),3)); + mesc l("Reset Stats: %s", col(b("@streset"),3)); + next; + goto L_Begin; + +L_Level: + mes "What level do you want to be (min: 1 - max: 140)?"; + input @lvl; + if (@lvl < 1) + goto L_LevelTooLow; + if (@lvl > 140) + goto L_LevelTooHigh; + if (BaseLevel == @lvl) + goto L_SameLevel; + BaseLevel = @lvl; + resetstatus; + mes "You are now level " + BaseLevel + "."; + goto L_Begin; + +L_LevelTooLow: + mes "Bad choice. Minimum level is 1."; + next; + goto L_Begin; + +L_LevelTooHigh: + mes "Bad choice. Maximum level is 140."; + next; + goto L_Begin; + +L_SameLevel: + mes "You already are level " + @lvl + "."; + resetstatus; + next; + goto L_Begin; + +L_ResetStatusPoints: + resetstatus; + mes "Stats successfully resetted."; + next; + goto L_Begin; + +L_BasicSkills: + adddefaultskills(); + goto L_Begin; + +L_FocusSkills: + @pool = getskilllv(SKILL_POOL); + @mallard = getskilllv(SKILL_MALLARDS_EYE); + @brawling = getskilllv(SKILL_BRAWLING); + @speed = getskilllv(SKILL_SPEED); + @poison = getskilllv(SKILL_RESIST_POISON); + @astralsoul = getskilllv(SKILL_ASTRAL_SOUL); + @raging = getskilllv(SKILL_RAGING); + + mes "Your focusing skill level is " + @pool + "."; + mes "Your mallard's eye skill level is " + @mallard + "."; + mes "Your brawling skill level is " + @brawling + "."; + mes "Your speed skill level is " + @speed + "."; + mes "Your resist poison skill level is " + @poison + "."; + mes "Your astral soul skill level is " + @astralsoul + "."; + mes "Your raging skill level is " + @raging + "."; + next; + mes ""; + mes l("Focus list:"); + mesc l("%s : %s", l("Mallard's Eye"), + (isfocused(SKILL_MALLARDS_EYE) ? l("Yes") : l("No"))); + mesc l("%s : %s", l("Brawling"), + (isfocused(SKILL_BRAWLING) ? l("Yes") : l("No"))); + mesc l("%s : %s", l("Speed"), + (isfocused(SKILL_SPEED) ? l("Yes") : l("No"))); + mesc l("%s : %s", l("Resist Ailment"), + (isfocused(SKILL_RESIST_POISON) ? l("Yes") : l("No"))); + mesc l("%s : %s", l("Astral Soul"), + (isfocused(SKILL_ASTRAL_SOUL) ? l("Yes") : l("No"))); + mesc l("%s : %s", l("Raging"), + (isfocused(SKILL_RAGING) ? l("Yes") : l("No"))); + .@t=getactivatedpoolskilllist(); + menuint + l("Back"), -3, + l("Focus Skill +"), -2, + rif(getskilllv(SKILL_POOL), l("Focus Skill -")), -1, + l("Add all focus skills"), 0, + l("Remove all focus skills"), -4, + ("Toggle Focus - Mallards Eye"), SKILL_MALLARDS_EYE, + ("Toggle Focus - Brawling"), SKILL_BRAWLING, + ("Toggle Focus - Speed"), SKILL_SPEED, + ("Toggle Focus - Resist Ailment"), SKILL_RESIST_POISON, + ("Toggle Focus - Astral Soul"), SKILL_ASTRAL_SOUL, + ("Toggle Focus - Raging"), SKILL_RAGING; + mes ""; + switch (@menuret) { + case -3: goto L_Begin; + case -2: + skill SKILL_POOL, @pool+1, 0; break; + case -1: + skill SKILL_POOL, max(0, @pool-1), 0; break; + case 0: + updateskill SKILL_MALLARDS_EYE, 9; + updateskill SKILL_BRAWLING, 9; + updateskill SKILL_SPEED, 9; + updateskill SKILL_RESIST_POISON, 9; + updateskill SKILL_ASTRAL_SOUL, 9; + updateskill SKILL_RAGING, 9; + break; + case -4: + skill SKILL_POOL, 0, 0; break; + updateskill SKILL_MALLARDS_EYE, 0; + updateskill SKILL_BRAWLING, 0; + updateskill SKILL_SPEED, 0; + updateskill SKILL_RESIST_POISON, 0; + updateskill SKILL_ASTRAL_SOUL, 0; + updateskill SKILL_RAGING, 0; + break; + default: + if (FOCUSING & getpoolskillFID(@menuret)) { + unpoolskill(@menuret); + mesc "Focus removed", 1; + } else { + .@s = poolskill(@menuret); + if (.@s) + mesc "Focus added", 2; + else + mesc sprintf("Impossible to focus. You can only focus %d skills at a time.", .@t), 1; + } + } + goto L_FocusSkills; + +L_MagicSkills: + @general = getskilllv(SKILL_MAGIC); + @life = getskilllv(SKILL_MAGIC_LIFE); + @war = getskilllv(SKILL_MAGIC_WAR); + @trans = getskilllv(SKILL_MAGIC_TRANSMUTE); + @nature = getskilllv(SKILL_MAGIC_NATURE); + @astral = getskilllv(SKILL_MAGIC_ASTRAL); + @dark = getskilllv(SKILL_MAGIC_DARK); + menu + "Overview of my magical skills.", L_MagicSkillsOverview, + "Get magic skills.", L_ChangeMagicSkills, + "Get magic experience.", L_MagicExperience, + "All magic skills to their maximum level and maximum magic experience.", L_GetAllMagic, + "Reset magic skills and experience.", L_ResetMagicSkills, + "Back to the main menu.", L_Begin, + "Close.", L_close; + +L_MagicSkillsOverview: + mes "Your current magic exp is "+MAGIC_EXP; + mes "Your level in the general magic skill is " + @general + "."; + mes "Your level in the life magic skill is " + @life + "."; + mes "Your level in the war magic skill is " + @war + "."; + mes "Your level in the transmutation magic skill is " + @trans + "."; + mes "Your level in the nature magic skill is " + @nature + "."; + mes "Your level in the astral magic skill is " + @astral + "."; + mes "Your level in the dark magic skill is " + @dark + "."; + next; + goto L_MagicSkills; + +L_MagicExperience: + mes "Your current magic experience is " + MAGIC_EXP + "."; + if (@general == 0 + && @life == 0 + && @war == 0 + && @trans == 0 + && @nature == 0 + && @astral == 0 + && @dark == 0) + goto L_NoMagicSkills; + + goto L_ChangeMagicExperience; + +L_NoMagicSkills: + mes "You can't have magic experience, since you have no magic skills yet."; + goto L_MagicSkills; + +L_ChangeMagicExperience: + mes "Set the desired magic experience (min: 0 - max: 65535)."; + input @value; + if (@value < 0 || @value > 65535) + goto L_WrongMagicExperience; + MAGIC_EXP = @value; + mes "You now have " + MAGIC_EXP + " magic experience points."; + goto L_MagicSkills; + +L_WrongMagicExperience: + mes "Wrong value informed. Aborting."; + goto L_MagicSkills; + +L_ChangeMagicSkills: + menu + "General Magic.", L_ChangeGeneralMagicSkill, + "Life Magic.", L_ChangeLifeMagicSkill, + "War Magic.", L_ChangeWarMagicSkill, + "Transmutation Magic.", L_ChangeTransmutationMagicSkill, + "Nature Magic.", L_ChangeNatureMagicSkill, + "Astral Magic.", L_ChangeAstralMagicSkill, + "Dark Magic.", L_ChangeDarkMagicSkill, + "Back to the magic skills menu.", L_MagicSkills, + "Close.", L_close; + +L_ChangeGeneralMagicSkill: + mes "Your level in the general magic skill is " + @general + ". What do you want to do?"; + menu + "Get level 0.", L_Next4, + "Get level 1.", L_ChangeGeneralMagicSkill1, + "Get level 2.", L_ChangeGeneralMagicSkill2; + +L_Next4: + if (@menu == 1) + updateskill SKILL_MAGIC, 0; + mes "General Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeGeneralMagicSkill1: + updateskill SKILL_MAGIC, 1; + mes "General Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeGeneralMagicSkill2: + updateskill SKILL_MAGIC, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "General Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeLifeMagicSkill: + mes "Your level in the life magic skill is " + @life + ". What do you want to do?"; + menu + "Get level 0.", L_Next5, + "Get level 1.", L_ChangeLifeMagicSkill1, + "Get level 2.", L_ChangeLifeMagicSkill2; + +L_Next5: + if (@menu == 1) + updateskill SKILL_MAGIC_LIFE, 0; + mes "Life Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeLifeMagicSkill1: + updateskill SKILL_MAGIC_LIFE, 1; + mes "Life Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeLifeMagicSkill2: + updateskill SKILL_MAGIC_LIFE, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "Life Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeWarMagicSkill: + mes "Your level in the war magic skill is " + @war + ". What do you want to do?"; + menu + "Get level 0.", L_Next6, + "Get level 1.", L_ChangeWarMagicSkill1, + "Get level 2.", L_ChangeWarMagicSkill2; + +L_Next6: + if (@menu == 1) + updateskill SKILL_MAGIC_WAR, 0; + mes "War Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeWarMagicSkill1: + updateskill SKILL_MAGIC_WAR, 1; + mes "War Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeWarMagicSkill2: + updateskill SKILL_MAGIC_WAR, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "War Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeTransmutationMagicSkill: + mes "Your level in the transmutation magic skill is " + @trans + ". What do you want to do?"; + menu + "Get level 0.", L_Next7, + "Get level 1.", L_ChangeTransmutationMagicSkill1, + "Get level 2.", L_ChangeTransmutationMagicSkill2; + +L_Next7: + if (@menu == 1) + updateskill SKILL_MAGIC_TRANSMUTE, 0; + mes "Transmutation Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeTransmutationMagicSkill1: + updateskill SKILL_MAGIC_TRANSMUTE, 1; + mes "Transmutation Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeTransmutationMagicSkill2: + updateskill SKILL_MAGIC_TRANSMUTE, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "Transmutation Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeNatureMagicSkill: + mes "Your level in the nature magic skill is " + @nature + ". What do you want to do?"; + menu + "Get level 0.", L_Next8, + "Get level 1.", L_ChangeNatureMagicSkill1, + "Get level 2.", L_ChangeNatureMagicSkill2; + +L_Next8: + if (@menu == 1) + updateskill SKILL_MAGIC_NATURE, 0; + mes "Nature Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeNatureMagicSkill1: + updateskill SKILL_MAGIC_NATURE, 1; + mes "Nature Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeNatureMagicSkill2: + updateskill SKILL_MAGIC_NATURE, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "Nature Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeAstralMagicSkill: + mes "Your level in the astral magic skill is " + @astral + ". What do you want to do?"; + menu + "Get level 0.", L_Next9, + "Get level 1.", L_ChangeAstralMagicSkill1, + "Get level 2.", L_ChangeAstralMagicSkill2; + +L_Next9: + if (@menu == 1) + updateskill SKILL_MAGIC_ASTAL, 0; + mes "Astral Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeAstralMagicSkill1: + updateskill SKILL_MAGIC_ASTRAL, 1; + mes "Astral Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeAstralMagicSkill2: + updateskill SKILL_MAGIC_ASTRAL, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "Astral Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_ChangeDarkMagicSkill: + mes "Your level in the dark magic skill is " + @dark + ". What do you want to do?"; + menu + "Get level 0.", L_Next10, + "Get level 1.", L_ChangeDarkMagicSkill1, + "Get level 2.", L_ChangeDarkMagicSkill2; + +L_Next10: + if (@menu == 1) + updateskill SKILL_MAGIC_DARK, 0; + mes "Dark Magic skill changed to level 0."; + next; + goto L_MagicSkills; + +L_ChangeDarkMagicSkill1: + updateskill SKILL_MAGIC_DARK, 1; + mes "Dark Magic skill changed to level 1."; + next; + goto L_MagicSkills; + +L_ChangeDarkMagicSkill2: + updateskill SKILL_MAGIC_DARK, 2; + if (MAGIC_EXP < 100) + MAGIC_EXP = 100; + mes "Dark Magic skill changed to level 2."; + next; + goto L_MagicSkills; + +L_GetAllMagic: + updateskill SKILL_MAGIC, 5; + updateskill SKILL_MAGIC_LIFE, 5; + updateskill SKILL_MAGIC_WAR, 5; + updateskill SKILL_MAGIC_TRANSMUTE, 5; + updateskill SKILL_MAGIC_NATURE, 5; + updateskill SKILL_MAGIC_ASTRAL, 5; + updateskill SKILL_MAGIC_DARK, 5; + mes "Magic skills added."; + next; + goto L_MagicSkills; + +L_ResetMagicSkills: + updateskill SKILL_MAGIC, 0; + updateskill SKILL_MAGIC_LIFE, 0; + updateskill SKILL_MAGIC_WAR, 0; + updateskill SKILL_MAGIC_TRANSMUTE, 0; + updateskill SKILL_MAGIC_NATURE, 0; + updateskill SKILL_MAGIC_ASTRAL, 0; + updateskill SKILL_MAGIC_DARK, 0; + mes "Magic skills removed."; + next; + goto L_MagicSkills; + +L_AddAll: + adddefaultskills(); + updateskill SKILL_POOL, 1; + updateskill SKILL_MALLARDS_EYE, 9; + updateskill SKILL_BRAWLING, 9; + updateskill SKILL_SPEED, 9; + updateskill SKILL_RESIST_POISON, 9; + updateskill SKILL_ASTRAL_SOUL, 9; + updateskill SKILL_RAGING, 9; + updateskill SKILL_MAGIC, 5; + updateskill SKILL_MAGIC_LIFE, 5; + updateskill SKILL_MAGIC_WAR, 5; + updateskill SKILL_MAGIC_TRANSMUTE, 5; + updateskill SKILL_MAGIC_NATURE, 5; + updateskill SKILL_MAGIC_ASTRAL, 5; + updateskill SKILL_MAGIC_DARK, 5; + + // Real skills + learnskill SKILL_CONFRINGO, 1; + learnskill SKILL_ABIZIT, 1; + learnskill SKILL_MONSTERINFO, 1; + learnskill EVOL_AREA_PROVOKE, 1; + learnskill SKILL_FLAR, 1; + learnskill SKILL_CHIZA, 1; + learnskill SKILL_MODRIPHOO, 1; + learnskill SKILL_MODRISUMP, 1; + learnskill SKILL_MODRIYIKAM, 1; + learnskill SKILL_MODRILAX, 1; + learnskill SKILL_LUM, 1; + learnskill SKILL_PARUM, 1; + learnskill SKILL_GOLE, 1; + learnskill SKILL_KALAKARENK, 1; + learnskill SKILL_KALBOO, 1; + learnskill SKILL_KALGINA, 1; + learnskill SKILL_KALRENK, 1; + learnskill SKILL_HALHISS, 1; + learnskill SKILL_HELORP, 1; + learnskill SKILL_KAFLOSH, 1; + learnskill SKILL_BETSANC, 1; + learnskill SKILL_ASORM, 1; + learnskill SKILL_INGRAV, 1; + learnskill SKILL_UPMARMU, 1; + learnskill SKILL_PHLEX, 1; + learnskill SKILL_KULARZUFRILL, 1; + learnskill SKILL_ZUKMINBIRF, 1; + learnskill SKILL_PATMUPLOO, 1; + learnskill SKILL_PATVILOREE, 1; + learnskill SKILL_PATLOREE, 1; + learnskill SKILL_MANPAHIL, 1; + resetstatus; + BaseLevel = 99; + mes "All skills added to their maximum level."; + mes "Maximum number of Legacy Magic Experience points."; + mes "You are now level " + BaseLevel + "."; + next; + goto L_Begin; + +L_ResetAll: + //adddefaultskills(); + updateskill SKILL_POOL, 0; + updateskill SKILL_MALLARDS_EYE, 0; + updateskill SKILL_BRAWLING, 0; + updateskill SKILL_SPEED, 0; + updateskill SKILL_RESIST_POISON, 0; + updateskill SKILL_ASTRAL_SOUL, 0; + updateskill SKILL_RAGING, 0; + updateskill SKILL_MAGIC, 0; + updateskill SKILL_MAGIC_LIFE, 0; + updateskill SKILL_MAGIC_WAR, 0; + updateskill SKILL_MAGIC_TRANSMUTE, 0; + updateskill SKILL_MAGIC_NATURE, 0; + updateskill SKILL_MAGIC_ASTRAL, 0; + updateskill SKILL_MAGIC_DARK, 0; + + // Real skills + updateskill SKILL_CONFRINGO, 0; + updateskill SKILL_ABIZIT, 0; + updateskill SKILL_MONSTERINFO, 0; + updateskill EVOL_AREA_PROVOKE, 0; + updateskill SKILL_FLAR, 0; + updateskill SKILL_CHIZA, 0; + updateskill SKILL_MODRIPHOO, 0; + updateskill SKILL_MODRISUMP, 0; + updateskill SKILL_MODRIYIKAM, 0; + updateskill SKILL_MODRILAX, 0; + updateskill SKILL_LUM, 0; + updateskill SKILL_PARUM, 0; + updateskill SKILL_GOLE, 0; + updateskill SKILL_KALAKARENK, 0; + updateskill SKILL_KALBOO, 0; + updateskill SKILL_KALGINA, 0; + updateskill SKILL_KALRENK, 0; + updateskill SKILL_HALHISS, 0; + updateskill SKILL_HELORP, 0; + updateskill SKILL_KAFLOSH, 0; + updateskill SKILL_BETSANC, 0; + updateskill SKILL_ASORM, 0; + updateskill SKILL_INGRAV, 0; + updateskill SKILL_UPMARMU, 0; + updateskill SKILL_PHLEX, 0; + updateskill SKILL_KULARZUFRILL, 0; + updateskill SKILL_ZUKMINBIRF, 0; + updateskill SKILL_PATMUPLOO, 0; + updateskill SKILL_PATVILOREE, 0; + updateskill SKILL_PATLOREE, 0; + updateskill SKILL_MANPAHIL, 0; + MAGIC_EXP = 0; + resetstatus; + BaseLevel = 1; + mes "All skills removed."; + mes "Magic experience reset."; + mes "You are now level " + BaseLevel + "."; + next; + goto L_Begin; + +L_close: + closeclientdialog; + return; +} + +- script Debug Spell NPC32767,{ + end; + +OnDebug: + if (!debug && getgmlevel() < CMD_DEBUG) end; + callfunc "Debug"; + end; + +OnSetVar: + if (getarraysize(.@atcmd_parameters$) != 3) + Exception("Usage: @set-var VARIABLE INDEX VALUE", RB_DISPBOTTOM|RB_ISFATAL); + + .@cmd$=array_shift(.@atcmd_parameters$); + .@idx=atoi(array_shift(.@atcmd_parameters$)); + if (charat(.@atcmd_parameters$[0], + getstrlen(.@atcmd_parameters$[0])-1) == "$") + .@str=true; + + if (.@str) + .@val$=array_shift(.@atcmd_parameters$); + else + .@val=array_shift(.@atcmd_parameters$); + + if (.@str) + setd(sprintf("%s[%d]", .@cmd$, .@idx), .@val$); + else + setd(sprintf("%s[%d]", .@cmd$, .@idx), .@val); + + .@msg$=sprintf("%s[%d] is now: %s", .@cmd$, .@idx, + getd(sprintf("%s[%d]", .@cmd$, .@idx))); + + if (!is_trusted()) + charcommand("@request System Information: "+.@msg$); + else + dispbottom(.@msg$); + end; + +// If the char is not a staff member, it'll be sent to GM Log instead +OnGetVar: + if (getarraysize(.@atcmd_parameters$) != 2) + Exception("Usage: @get-var VARIABLE INDEX", RB_DISPBOTTOM|RB_ISFATAL); + + .@cmd$=array_shift(.@atcmd_parameters$); + .@idx=atoi(array_shift(.@atcmd_parameters$)); + + .@mg$=sprintf("%s[%d] == %s", .@cmd$, .@idx, + getd(sprintf("%s[%d]", .@cmd$, .@idx))); + + if (!is_trusted()) + charcommand("@request System Information: "+.@mg$); + else + dispbottom(.@mg$); + end; + +OnSClear: + sc_end SC_ALL; + sc_end SC_DAILYSENDMAILCNT; + dispbottom l("Status Condition Cleared"); + end; + +OnAllPerms: + if (@allperms) end; + charcommand("@addperm all_skill"); + charcommand("@addperm all_equipment"); + charcommand("@addperm skill_unconditional"); + charcommand("@addperm join_chat"); + charcommand("@addperm hide_session"); + charcommand("@addperm any_warp"); + charcommand("@addperm view_hpmeter"); + charcommand("@addperm view_equipment"); + charcommand("@addperm receive_requests"); + charcommand("@addperm can_trade_bound"); + charcommand("@addperm bypass_nostorage"); + @allperms=true; + end; + +OnInit: + registercmd "@debug", "Debug Spell::OnDebug"; + bindatcmd "getvar", "Debug Spell::OnGetVar", 99, 99, 1; + bindatcmd "get-var", "Debug Spell::OnGetVar", 99, 99, 1; + bindatcmd "setvar", "Debug Spell::OnSetVar", 99, 99, 1; + bindatcmd "set-var", "Debug Spell::OnSetVar", 99, 99, 1; + bindatcmd "sclear", "Debug Spell::OnSClear", 99, 99, 1; + bindatcmd "allperms", "Debug Spell::OnAllPerms", 99, 100, 1; + end; +} + +029-2,30,26,0 script Debug#0 NPC154,{ + @debug_npc = 1; + callfunc "Debug"; + end; +OnInit: + if (!debug) + disablenpc "Debug#0"; + end; +} + +001-1,53,47,0 script Debug#1 NPC154,{ + @debug_npc = 1; + callfunc "Debug"; + end; +OnInit: + if (!debug) + disablenpc "Debug#1"; + end; +} + +009-1,45,33,0 script Debug#2 NPC154,{ + @debug_npc = 1; + callfunc "Debug"; + end; +OnInit: + if (!debug) + disablenpc "Debug#2"; + end; +} + +020-1,75,85,0 script Debug#3 NPC154,{ + @debug_npc = 1; + callfunc "Debug"; + end; +OnInit: + if (!debug) + disablenpc "Debug#3"; + end; +} + |