diff options
Diffstat (limited to 'npc/099-7')
-rw-r--r-- | npc/099-7/_import.txt | 4 | ||||
-rw-r--r-- | npc/099-7/boss.txt | 743 | ||||
-rw-r--r-- | npc/099-7/cronos.txt | 156 |
3 files changed, 903 insertions, 0 deletions
diff --git a/npc/099-7/_import.txt b/npc/099-7/_import.txt new file mode 100644 index 00000000..998db4ea --- /dev/null +++ b/npc/099-7/_import.txt @@ -0,0 +1,4 @@ +// Map 099-7: Ruined Swamps +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/099-7/boss.txt", +"npc/099-7/cronos.txt", diff --git a/npc/099-7/boss.txt b/npc/099-7/boss.txt new file mode 100644 index 00000000..6afbf37c --- /dev/null +++ b/npc/099-7/boss.txt @@ -0,0 +1,743 @@ + +027-4,105,61,0 script #KeshlamClue701 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the left handed singer"; + if (#CRYPT_PASSWORD & 1) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + +027-4,91,61,0 script #KeshlamClue702 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the left handed lone warrior"; + if (#CRYPT_PASSWORD & 1) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + +027-4,99,61,0 script #KeshlamClue703 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the left handed sailor"; + if (#CRYPT_PASSWORD & 1) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At south a bright sparks."; + close; +} + +027-4,121,61,0 script #KeshlamClue704 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the left handed gargoyle"; + if (#CRYPT_PASSWORD & 2) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + + + +027-3,105,88,0 script #KeshlamClue705 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 4) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At south a bright sparks."; + close; +} + +027-3,111,88,0 script #KeshlamClue706 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 4) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At southwest a bright sparks."; + close; +} + + + + +027-3,105,83,0 script #KeshlamClue707 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 4) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At north a bright sparks."; + close; + +L_Off: + mes "A reading says: At west a bright sparks."; + close; +} + +027-3,111,83,0 script #KeshlamClue708 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 8) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At east a bright sparks."; + close; + +L_Off: + mes "A reading says: At north a bright sparks."; + close; +} + + + +027-3,105,78,0 script #KeshlamClue709 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 8) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At northwest a bright sparks."; + close; +} + +027-3,111,78,0 script #KeshlamClue710 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 8) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At southwest a bright sparks."; + close; +} + + + +027-3,105,73,0 script #KeshlamClue711 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 8) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At north a bright sparks."; + close; + +L_Off: + mes "A reading says: At west a bright sparks."; + close; +} + +027-3,111,73,0 script #KeshlamClue712 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 16) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At east a bright sparks."; + close; + +L_Off: + mes "A reading says: At north a bright sparks."; + close; +} + + + +027-3,106,59,0 script #KeshlamClue713 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 16) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At northwest a bright sparks."; + close; +} + +027-3,111,59,0 script #KeshlamClue714 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 16) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + + + +027-3,106,54,0 script #KeshlamClue715 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 32) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + +027-3,111,54,0 script #KeshlamClue716 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 32) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + +027-4,111,61,0 script #KeshlamClue750 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the right handed sailor"; + if (#CRYPT_PASSWORD & 64) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + +027-4,108,61,0 script #KeshlamClue751 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the right handed duo"; + if (#CRYPT_PASSWORD & 64) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + +027-4,115,61,0 script #KeshlamClue752 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the right handed Kage"; + if (#CRYPT_PASSWORD & 128) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At south a bright sparks."; + close; +} + +027-4,119,61,0 script #KeshlamClue753 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "In memory of the right handed lone warrior"; + if (#CRYPT_PASSWORD & 128) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + + + +027-3,118,88,0 script #KeshlamClue754 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 256) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At south a bright sparks."; + close; +} + +027-3,124,88,0 script #KeshlamClue755 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 256) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At southwest a bright sparks."; + close; +} + + + +027-3,118,83,0 script #KeshlamClue756 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 256) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At north a bright sparks."; + close; + +L_Off: + mes "A reading says: At west a bright sparks."; + close; +} + +027-3,124,83,0 script #KeshlamClue757 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 256) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At east a bright sparks."; + close; + +L_Off: + mes "A reading says: At north a bright sparks."; + close; +} + + + +027-3,118,78,0 script #KeshlamClue758 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 512) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At north a bright sparks."; + close; + +L_Off: + mes "A reading says: At west a bright sparks."; + close; +} + +027-3,124,78,0 script #KeshlamClue759 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 512) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At east a bright sparks."; + close; + +L_Off: + mes "A reading says: At north a bright sparks."; + close; +} + + + +027-3,118,73,0 script #KeshlamClue760 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 512) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At northeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At southwest a bright sparks."; + close; +} + +027-3,124,73,0 script #KeshlamClue761 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 512) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + + + +027-3,117,59,0 script #KeshlamClue762 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 1024) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + +027-3,122,59,0 script #KeshlamClue763 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 1024) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southeast a bright sparks."; + close; + +L_Off: + mes "A reading says: At northwest a bright sparks."; + close; +} + + + +027-3,117,54,0 script #KeshlamClue764 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 2048) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At south a bright sparks."; + close; + +L_Off: + mes "A reading says: At northeast a bright sparks."; + close; +} + +027-3,122,54,0 script #KeshlamClue765 NPC400,{ + if (!#CRYPT_PASSWORD) end; + if (#CRYPT_PASSWORD & 2048) goto L_On; + goto L_Off; + +L_On: + mes "A reading says: At southwest a bright sparks."; + close; + +L_Off: + mes "A reading says: At southeast a bright sparks."; + close; +} + +027-5,68,94,0 script #KeshlamClue791 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "There's an inscription on the gate."; + next; + mes "\"Krukan reads from bottom up. Four clues.\""; + close; +} + +027-5,68,87,0 script #KeshlamClue792 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "There's an inscription on the gate."; + next; + mes "\"The candle shall lit you, but if you mess up, a different light will show."; + mes "Alas did you knew, that Razha came before Krukan?\""; + close; +} + +027-5,68,73,0 script #KeshlamClue793 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "There's an inscription on the gate."; + next; + mes "\"Razha likes to read from left to right. Two clues, Two clues.\""; + close; +} + +027-5,68,59,0 script #KeshlamClue794 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "There's an inscription on the gate."; + next; + mes "\"The master's candlesticks are like the fingers of his hand."; + mes "And if it is not to kill, they will never move.\""; + close; +} + +027-5,68,46,0 script #KeshlamClue795 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "There's a bloody inscription on the gate."; + next; + mes "\"##B"+"reapercry"+"##b\""; + learnskill SKILL_REAPERCRY, 1; + next; + mes "##9You hear the sounds of battle. Candle lights shines in distance."; + next; + mes "##9However, when you turn towards the source - both the light as the sound have already stopped."; + next; + mes "##9Is this a clue of some sort?"; + close; +} + +099-7,75,49,0 script Engraving#Keshlam NPC400,{ + mes "There's an engraving on this tree."; + next; + if (countitem("FlawedLens") < 1) goto L_Tools; + mes "Thanks to the lens on your inventory, you can read this:"; + mes ""; + mes "\"Nu'rem perished here, after the fight with Jande, Tal and Di'Tal."; + mes "For this very reason, this land is plagued forever. We shall give Nu'Rem a proper burrial.\""; + next; + mes "-- The Sparron"; + close; + +L_Tools: + mes "It is too faint to read without some good lens, but you can make the following words out of the engraving:"; + next; + mes "\"Nu'rem .... here .... fight .... Jande ...."; + mes ".... land .... plagued forever. .... Nu'Rem .... proper burrial.\""; + next; + mes "-- The ...."; + close; +} + + +- script Keshlam NPC32767,{ + close; + +OnInit: + areamonster "099-7", 20, 20, 120, 120, "", 1148, 10, "Keshlam::OnDeath8"; + areamonster "099-7", 20, 20, 120, 120, "", 1149, 10, "Keshlam::OnDeath9"; + monster "099-7", 20, 105, "Grim Reaper", 1068, 1, "Keshlam::OnBoss"; + end; + +OnDeath8: +OnDeath9: +OnDeath: + // TODO: Only fire this if timer not running. Set timer to 5min + initnpctimer; + end; + +OnBoss: + initnpctimer; + if (playerattached()) { + // If a player is attached, give them 20 Treasure Keys + getitem TreasureKey, 20; + BOSS_POINTS+=10; + if (getq(Quest_Reapercry) < 3) { + dispbottom l("Somehow, it does not feel *right* - Maybe you need to perform some sort of ritual before defeating the Grim Reaper?"); + } else if (getq(Quest_Reapercry) == 3) { + getitembound UnderworldKey, 1, 4; + setq Quest_Reapercry, 4; + dispbottom l("The Reaper drops a key - It might be valuable, so you keep it."); + } else { + dispbottom l("Somehow, it does not feel *right* - We already defeated the Grim Reaper before anyway, didn't we?"); + } + } + end; + +OnTimer150000: + // 1148 + .@KeshlamMc = mobcount("099-7", "Keshlam::OnDeath8"); + if (.@KeshlamMc < 10) + areamonster "099-7", 20, 20, 120, 120, "", 1148, 10-.@KeshlamMc, "Keshlam::OnDeath8"; + + // 1149 + .@KeshlamMc = mobcount("099-7", "Keshlam::OnDeath9"); + if (.@KeshlamMc < 10) + areamonster "099-7", 20, 20, 120, 120, "", 1149, 10-.@KeshlamMc, "Keshlam::OnDeath9"; + + // Boss (TODO maybe give boss their own timer with 5 minutes) + .@KeshlamMc = mobcount("099-7", "Keshlam::OnBoss"); + if (.@KeshlamMc < 1) + monster "099-7", 20, 105, "Grim Reaper", 1068, 1, "Keshlam::OnBoss"; + + // Done + .@KeshlamMc = 0; + stopnpctimer; + end; +} + +099-7,18,110,0 script Chest#keshlam NPC111,{ + if (FLAGS & FLAG_KESHLAM_RAREDROP) goto L_Finished; + mes "[Chest]"; + mes "Would you try to open it?"; + mes "##1Cost: 1000 Treasure Keys##0"; + next; + menu + "Yes.", L_Yes, + "No.", L_close; + +L_Yes: + if (ispcdead()) + goto L_Not_Enough; + if(countitem(TreasureKey) < 1000) + goto L_Not_Enough; + getinventorylist; + if (@inventorylist_count == 100 + && countitem(TreasureKey) > 1000) + goto L_TooMany; + delitem TreasureKey, 1000; + if (FLAGS & FLAG_KESHLAM_FLAWEDLENS) goto L_Rare; + goto L_FlawedLens; + +L_FlawedLens: + getitem FlawedLens, 1; + getexp 20000000, 0; + FLAGS = FLAGS | FLAG_KESHLAM_FLAWEDLENS; + mes "[Chest]"; + mes "You opened it and found...! Some flawed lens?! Meh."; + next; + mes "[Chest]"; + mes "You notice this chest has a hidden section with another lock."; + mes "You might want try that again later."; + close; + +L_Rare: + getexp 10000000, 0; + FLAGS = FLAGS | FLAG_KESHLAM_RAREDROP; + if (rand2(4) == 1) goto L_Amulet; // 25% chance + goto L_Ring; // 75% chance + +L_Amulet: + getitem EnchantersAmulet, 1; + mes "[Chest]"; + mes "You opened it and found...! An Enchanter's Amulet! Lucky!"; + close; + +L_Ring: + getitem MageRing, 1; + mes "[Chest]"; + mes "You opened it and found...! A Mage Ring! Lucky!"; + close; + +L_Not_Enough: + mes "It seems that this is not the right key..."; + close; + +L_Finished: + mes "[Chest]"; + mes "You already opened this chest."; + close; + +L_TooMany: + mes "[Chest]"; + mes "You don't have room for what ever is inside. Maybe you should try again later."; + close; + +L_close: + close; +} + +099-7,95,117,0 script Knowledgeable Tree NPC400,{ + mes "If you kill every monster, this tree can warp you back."; + mes "You will receive experience points for cleaning the map."; + mes ""; + mes "But be warned, monsters respawn on their own every five minutes."; + mes "The boss must also be defeated."; + next; + @KeshlamMc = mobcount("099-7", "Keshlam::OnDeath8"); + @KeshlamMc = @KeshlamMc+mobcount("099-7", "Keshlam::OnDeath9"); + @KeshlamMc = @KeshlamMc+mobcount("099-7", "Keshlam::OnBoss"); + if (@KeshlamMc <= 0) goto L_Done; + mes "There is ##B"+@KeshlamMc+" monsters##b alive."; + close; + +L_Done: + mes l("Go back?"); + if (askyesno() == ASK_NO) + close; + mes ""; + getexp 1000000, 0; + warp "027-2", 50, 29; + close; +} + +027-4,107,61,0 script #NoobJesusalva01 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "(The memorial is at right, behind the column.)"; + close; +} +027-4,109,61,0 script #NoobJesusalva02 NPC400,{ + if (!#CRYPT_PASSWORD) end; + mes "(The memorial is at left, behind the column.)"; + close; +} +099-7,73,20,0 script #NoobKytty01 NPC400,0,0,{ + warp "099-7", 72, 17; + end; +} +099-7,73,17,0 script #NoobKytty02 NPC400,0,0,{ + warp "099-7", 72, 20; + end; +} + +099-7,95,33,0 script An Evil Obelisk NPC185,{ + mes l("An evil obelisk. Totally not suspcious. At all."); + // 1 = Assigned; 2 = Warped; 3 = Obelisk + if (getq(Quest_Reapercry) == 2) { + next; + // FIXME: Infuse a Soul in the Broken Doll obtained from Fey Sprite + // Then sacrifice it, opening the portal. [HOCUSIDEA] + mesc l("(You touch the mysterious obelisk. Somehow you feels peace and pain at the same time.)"); + mesc l("(Suddenly a strange sensation flows through you. It feels like your body leaves your soul and becomes one with the stone.)"); + mesc l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the obelisk feels like just an ordinary evil stone.)"); + setq Quest_Reapercry, 3; + } + close; + +OnInit: + .distance=3; + end; +} + diff --git a/npc/099-7/cronos.txt b/npc/099-7/cronos.txt new file mode 100644 index 00000000..f259efe5 --- /dev/null +++ b/npc/099-7/cronos.txt @@ -0,0 +1,156 @@ +// Cronos, the lord of time and apparently a shopkeeper +// There's also Father Time in the GM stuff + +099-7,99,30,0 script Chronos NPC313,{ + mesn; + mesq l("I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that."); + if (BOSS_POINTS < .price) + close; + // Boss Points validation + .@cur=(BOSS_POINTS / .price); + .@dif=.@cur - BOSS_MEDALS; + if (.@dif) { + next; + getitembound BossMedal, .@dif, IBT_ACCOUNT; + BOSS_MEDALS+=.@dif; + mesn; + mesq l("For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort.", .@dif, getitemlink(BossMedal)); + mesc l("Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players.", fnum(.price)); + next; + } + + // Shopkeeping + mesc l("All things shall pass, but with the limited time you have, please enjoy shopkeeping."); + if (countitem(UnderworldKey)) { + select + l("Thanks."), + l("Do you know what the Underworld Key is for?"); + mes ""; + if (@menu == 2) { + mesn; + mesq l("Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know."); // lazy titans = The developers and shout out to Kronus from mythology + close; + } + } else { + next; + } + openshop; + closeclientdialog; + close; + +OnInit: + tradertype(NST_CUSTOM); + .distance=4; + .price=10000; + + sellitem Goggles, 1; + sellitem LeatherGoggles, 1; + sellitem Eyepatch, 1; + sellitem TopHat, 1; + sellitem FunkyHat, 1; + sellitem MushHat, 1; + sellitem ShroomHat, 1; + sellitem ChristmasElfHat, 1; + sellitem FaceMask, 1; + sellitem Crown, 1; + sellitem Cap, 1; + + sellitem DesertHelmet, 1; + sellitem CaptainsHat, 1; + sellitem GuyFawkesMask, 1; + sellitem WitchDoctorsMask, 1; + sellitem Earmuffs, 1; + sellitem ElfNightcap, 1; + sellitem Sunglasses, 1; + sellitem TamOShanter, 1; + sellitem ChristmasTreeHat, 1; + sellitem SantaBeardHat, 1; + sellitem BunnyEars, 1; + sellitem MoubooHead, 1; + sellitem PaperBag, 1; + sellitem BunchOfParsley, 1; + sellitem SkullMask, 1; + + sellitem SnowGoggles, 1; + sellitem HeartGlasses, 1; + sellitem ReadingGlasses, 1; + sellitem OperaMask, 1; + sellitem JesterMask, 1; + sellitem WitchHat, 1; + sellitem GoblinMask, 1; + + sellitem BlinkingEvil, 1; + sellitem BlinkingEvilRed, 1; + sellitem BlinkingEvilBlue, 1; + sellitem BlinkingEvilPink, 1; + sellitem BlinkingEvilYellow, 1; + sellitem BlinkingHocus, 1; + + sellitem PanHat, 1; + sellitem ChefHat, 1; + sellitem PilotHat, 1; + sellitem MoonshroomHat, 1; + sellitem CarbonGasMask, 1; + sellitem EskimoHat, 1; + sellitem GroovyHat, 1; + sellitem JazzyHat, 1; + sellitem ChicSantaHat, 1; + sellitem AnniversaryHat, 1; + sellitem AFKCap, 1; + sellitem SmileyCap, 1; + + sellitem RedShades, 1; + sellitem GreenShades, 1; + sellitem DarkBlueShades, 1; + sellitem YellowShades, 1; + sellitem LightBlueShades, 1; + sellitem PinkShades, 1; + sellitem BlackShades, 1; + sellitem OrangeShades, 1; + sellitem PurpleShades, 1; + sellitem DarkGreenShades, 1; + + sellitem MovieCap, 1; + sellitem BlueWolfHelmet, 1; + sellitem CloverHat, 1; + sellitem RabbitEars, 1; + sellitem EggshellHat, 1; + sellitem Pipe, 1; + + sellitem WhiteEvokersRobeBlue, 1; + sellitem BlackEvokersRobeBlue, 1; + sellitem ApprenticeRobe, 1; + sellitem GoldenWarlordPlate, 1; + sellitem GoldenPlatemail, 1; + + sellitem ScarabArmlet, 1; + sellitem SnowLauncher, 1; + + sellitem OverlordsHelmet, 2; + sellitem DarkTalisman, 2; + sellitem Aureole, 2; + sellitem MageRing, 2; + sellitem PaladinsHelmet, 2; + sellitem EnchantersAmulet, 2; + sellitem HeartOfIsis, 2; + sellitem BansheeBow, 2; + sellitem BullHelmet, 2; + sellitem AssassinShirt, 2; + sellitem LazuriteRobe, 2; + sellitem DarkHelm, 2; + sellitem UnderworldMask, 2; + sellitem Phylactery, 2; + end; + +OnCountFunds: + setcurrency(countitem(BossMedal)); + end; + +OnPayFunds: + if( countitem(BossMedal) < @price ) + end; + delitem BossMedal, @price; + purchaseok(); + end; +} + |