diff options
Diffstat (limited to 'npc/055-1/pumpkins.txt')
-rwxr-xr-x | npc/055-1/pumpkins.txt | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/npc/055-1/pumpkins.txt b/npc/055-1/pumpkins.txt new file mode 100755 index 00000000..8fc25eb3 --- /dev/null +++ b/npc/055-1/pumpkins.txt @@ -0,0 +1,150 @@ +055-1,0,0,0 script _N-Pumpkin NPC32767,{ + + + set @distance_handler, 1; // silent + set @npc_distance, (1-2); // -1 means attack range + callfunc "PCtoNPCRange"; + if (@npc_check) end; + + if (Quest_Halloween != 1 || !(gettime(6) == 11 && (gettime(5) >= 4 && gettime(5) <= 30))) + goto L_HeavyPoison; + if (@discover_poisonous_pumpkin == 0) + message strcharinfo(0), "Pumpkin : Yuke, this pumpkin released some ugly poison gas!"; + @discover_poisonous_pumpkin = 1; + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + heal -15, 0; + sc_start SC_POISON, 1, 4; + if (rand(0,100) < 10) + getitem "PumpkinSeeds", 1; + + if (countitem("PumpkinSeeds") >= $@halloween_num_seeds) + goto L_EnoughSeeds; + + @mobId = 1063; + callfunc "MobPoints"; + goto L_Destroy; + +L_EnoughSeeds: + message strcharinfo(0), "Pumpkin : " + $@halloween_num_seeds + " should be enough seeds for Oscar. And this pumpkin gas gets too bad to stand it any longer..."; + Quest_Halloween = 2; + // Reset this to get the message for the "heavy" poison + @discover_poisonous_pumpkin = 0; + goto L_Destroy; + +L_HeavyPoison: + if (@discover_poisonous_pumpkin == 0) + goto L_HeavyPoison0; + if (@discover_poisonous_pumpkin == 1) + goto L_HeavyPoison1; + goto L_HeavyPoison2; + +L_HeavyPoison0: + @discover_poisonous_pumpkin = @discover_poisonous_pumpkin + 1; + message strcharinfo(0), "Pumpkin : Ouch, this pumpkin is totally poisonous! Let's get away from them!"; + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + heal -150,0; + sc_start SC_POISON, 1, 60; + goto L_Destroy; + +L_HeavyPoison1: + @discover_poisonous_pumpkin = @discover_poisonous_pumpkin + 1; + message strcharinfo(0), "Pumpkin : This is really awful! I should not touch them!"; + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + heal -350,0; + sc_start SC_POISON, 1, 120; + goto L_Destroy; + +L_HeavyPoison2: + @discover_poisonous_pumpkin = @discover_poisonous_pumpkin + 1; + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + heal -Hp, 0; + goto L_Destroy; + +OnAppear: + fakenpcname strnpcinfo(0), strnpcinfo(0), 1063; // set the sprite (implies enablenpc) + end; + +L_Destroy: + disablenpc strnpcinfo(0); // makes the npc invisible, unclickable + addnpctimer .death_t, strnpcinfo(0) + "::OnReallyDestroy"; // schedule a respawn + end; + +OnReallyDestroy: + set .nodes[.i], get(.nodes[.i], "_N-Pumpkin") - 1, "_N-Pumpkin"; // tell the puppeteer we lost an egg + destroy; + + + +S_MakeNode: + set .nID, .nID + 1; // give the node an id + .@name$ = "#_Pkin" + chr(3) + .nID; + if (.nID == 2147483647) + set .nID, 0; // start over if id = 0x7FFFFFFF + goto S_FindXY; + +S_FindXY: + .@x = rand(.x1[.i], .x2[.i]); + .@y = rand(.y1[.i], .y2[.i]); + if (iscollision(.m$[.i], .@x, .@y) == 1) + goto S_FindXY; + goto S_ReallySpawn; + +S_ReallySpawn: + set .@p, puppet(.m$[.i], .@x, .@y, .@name$, 32767); // spawn the node (but not on map, because 32767) + if (.@p < 1) goto S_MakeNode; // silently retry + disablenpc .@name$; // make sure it can't be clicked by guessing the being id + set .i, .i, .@p; // tell the puppet what object contains it + set .death_t, rand(.death_t/2, .death_t), .@p; // tell the puppet when to die + set .@timer, if_then_else(.done_initial[.i], rand(.appear_t/2, .appear_t), 0); // timer depends on if first spawn or if respawned after death + addnpctimer .@timer, .@name$+"::OnAppear"; // we spawn the node instantly but it only appears after the timer + .nodes[.i] = .nodes[.i] + 1; + return; + +S_IterateObjects: + if (.min_nodes[.i] == 0) + .min_nodes[.i] = (.min * min(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor)); + if (.max_nodes[.i] == 0) + .max_nodes[.i] = (.max * max(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor)); + + if (.nodes[.i] >= .max_nodes[.i]) + goto S_NextObject; + + callsub S_MakeNode; + if (.nodes[.i] < if_then_else(.done_initial[.i], .min_nodes[.i], .max_nodes[.i])) + goto S_IterateObjects; + goto S_NextObject; + +S_NextObject: + .done_initial[.i] = 1; + if (.i >= (.count - 1)) + goto S_Return; + set .i, .i + 1; // object iterator++ + goto S_IterateObjects; + +S_Return: + return; + +OnHeartbeat: + set .i, 0; // object iterator + freeloop 1; + callsub S_IterateObjects; + freeloop 0; + addnpctimer .spawn_t, strnpcinfo(0) + "::OnHeartbeat"; // heartbeat + end; + +OnMaybeStart: + if (.x1[1] == 0) + end; + set .min, 0; // relative min number of nodes per object => (min * (((x2 - x1) * (y2 - y1)) / divisor)) + set .max, 5; // relative max number of nodes per object => (max * (((x2 - x1) * (y2 - y1)) / divisor)) + set .divisor, 32; // see .min & .max ^ + set .count, getarraysize(.x1); // number of nodes objects in TSX + set .spawn_t, 18000; // heartbeat rate + set .death_t, 1000; // rand(timer/2, timer) before a node triggers respawn after death + set .appear_t, 40000; // rand(timer/2, timer) before a node becomes visible after spawn + if (.started) + end; + .started = 1; + addnpctimer 10000, strnpcinfo(0)+"::OnHeartbeat"; // first heartbeat + end; +} |