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-rw-r--r--npc/051-3/reinforcements.txt83
1 files changed, 83 insertions, 0 deletions
diff --git a/npc/051-3/reinforcements.txt b/npc/051-3/reinforcements.txt
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+051-3,47,30,0 script #BndtRnfrcmtsTrigger NPC32767,2,3,{
+ @step = 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_2_progress == 2) goto L_CallReinforcements;
+ end;
+
+L_CallReinforcements:
+ donpcevent "Door::OnRnfrcmts";
+ end;
+
+L_ShouldNotBeHere:
+ heal -Hp, 0;
+ end;
+}
+
+051-3,37,24,0 script Door NPC400,{
+ @step = 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ mes "Try open the door?";
+ menu
+ "Yes", L_TryOpen,
+ "Do nothing", L_close;
+
+L_ShouldNotBeHere:
+ heal -Hp, 0;
+ end;
+
+L_TryOpen:
+ if ($@illia_level_2_progress < 4)
+ goto L_KeyNotFound;
+ goto L_Warp;
+
+L_KeyNotFound:
+ mes "You do not see a way to open this door.";
+ close;
+
+L_Warp:
+ mes "You place the key in the door and open the lock.";
+ warp "051-1", 118, 55;
+ close;
+
+OnRnfrcmts:
+ $@illia_level_2_progress = 3;
+ // Spawn 20 bandits
+ areamonster "051-3", 29, 25, 48, 39, "", 1064, 18, "Door::OnB";
+ // Spawn 4 bandit lords
+ areamonster "051-3", 29, 25, 48, 39, "", 1065, 3, "Door::OnB";
+ initnpctimer;
+ mapannounce "051-3", "Bandit Lords : Do not let them escape!!" , 0;
+ areatimer 0, "051-3", 25, 20, 80, 85, 10, "Door::OnDRnfrcmts";
+ end;
+
+OnB:
+ end;
+
+OnDRnfrcmts:
+ message strcharinfo(0), "Oh no, reinforcements! We must kill them all!";
+ end;
+
+OnTimer2000:
+ setnpctimer 0;
+ if ($@illia_level_2_progress != 3 || $@illia_progress != 2)
+ end;
+ if (mobcount("051-3", "Door::OnB") <= 0)
+ goto L_OpenDoor;
+ end;
+
+L_OpenDoor:
+ $@illia_level_2_progress = 4;
+ $@illia_progress = 3;
+ callfunc "UpdateIlliaProgress";
+ $@illia_max_time = $@illia_max_time + 300;
+ areatimer 0, "051-3", 25, 20, 80, 85, 10, "Door::OnKeyFound";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnKeyFound:
+ message strcharinfo(0), "One of the defeated bandit lords had a door key attached to his belt.";
+ end;
+L_close:
+ close;
+}