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-rw-r--r--npc/051-3/ambush.txt165
1 files changed, 165 insertions, 0 deletions
diff --git a/npc/051-3/ambush.txt b/npc/051-3/ambush.txt
new file mode 100644
index 00000000..48a051a9
--- /dev/null
+++ b/npc/051-3/ambush.txt
@@ -0,0 +1,165 @@
+
+051-3,40,52,0 script #WayBlockedTrigger NPC32767,2,2,{
+ message strcharinfo(0), "There is no way I can pass here. Let's find another way.";
+ end;
+}
+
+051-3,31,70,0 script #AmbushReadyTrigger NPC32767,2,2,{
+ @step = 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if (strcharinfo(0) == $@iLLIA_HERO$ && $@illia_level_2_progress == 0) goto L_PrepareAmbush;
+ end;
+
+L_PrepareAmbush:
+ disablenpc "Sneaky Bandit";
+ disablenpc "Another Sneaky Bandit";
+ end;
+
+L_ShouldNotBeHere:
+ heal -Hp, 0;
+ end;
+
+}
+
+051-3,31,93,0 script #BanditAmbushTrigger NPC32767,3,3,{
+ @step = 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_2_progress == 0 && strcharinfo(0) == $@iLLIA_HERO$) goto L_MakeAmbush;
+ end;
+
+L_MakeAmbush:
+ $@illia_level_2_progress = 1;
+ donpcevent "#BndtTl::OnCommandAmbush";
+ end;
+
+L_ShouldNotBeHere:
+ heal -Hp, 0;
+ message strcharinfo(0), "Your throat got cut by a sneaky bandit!";
+ end;
+}
+
+051-3,1,1,0 script #BndtTl NPC32767,{
+ end;
+
+OnCommandAmbush:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ enablenpc "Sneaky Bandit";
+ donpcevent "Sneaky Bandit::OnCommandTalk";
+ enablenpc "Another Sneaky Bandit";
+ donpcevent "Another Sneaky Bandit::OnCommandTalk";
+ end;
+
+OnTimer9000:
+ areawarp "051-3", 22, 45, 42, 97, "051-3", 101, 13;
+ end;
+
+OnTimer11000:
+ areatimer 0, "051-3", 22, 12, 102, 97, 500, "#BndtTl::OnOuch";
+ areatimer 0, "051-3", 22, 12, 102, 97, 3000, "#BndtTl::OnA";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnOuch:
+ message strcharinfo(0), "Ouch my head...";
+ end;
+
+OnA:
+ if (strcharinfo(0) == $@iLLIA_HERO$)
+ goto L_CaptureHero;
+ if (strcharinfo(0) == $@iLLIA_HELPER1$)
+ goto L_CaptureHelper1;
+ if (strcharinfo(0) == $@iLLIA_HELPER2$)
+ goto L_CaptureHelper2;
+ if (strcharinfo(0) == $@iLLIA_HELPER3$)
+ goto L_CaptureHelper3;
+ // kill that player otherwise, since not part of the quest.
+ heal -Hp, 0;
+ end;
+
+L_CaptureHero:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ heal MaxHp, 0;
+ heal ((MaxHp/100) * -60), 0;
+ warp "051-3", 69, 109;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper1:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ heal MaxHp, 0;
+ heal ((MaxHp/100) * -60), 0;
+ warp "051-3", 64, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper2:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ heal MaxHp, 0;
+ heal ((MaxHp/100) * -60), 0;
+ warp "051-3", 62, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper3:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ heal MaxHp, 0;
+ heal ((MaxHp/100) * -60), 0;
+ warp "051-3", 58, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+}
+
+051-3,29,94,0 script Sneaky Bandit NPC32767,{
+ end;
+
+OnCommandTalk:
+ initnpctimer;
+ end;
+
+OnTimer100:
+ npctalk strnpcinfo(0), "Did you think you could sneak in our den without a problem?";
+ end;
+
+OnTimer3600:
+ npctalk strnpcinfo(0), "Drop your weapons, and come with us!";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+}
+
+051-3,33,95,0 script Another Sneaky Bandit NPC32767,{
+ end;
+
+OnCommandTalk:
+ initnpctimer;
+ end;
+
+OnTimer1500:
+ npctalk strnpcinfo(0), "W00t! More slaves!";
+ end;
+
+OnTimer5500:
+ npctalk strnpcinfo(0), "Ahaha, that was easy! Ok, knock them out!";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+}