diff options
Diffstat (limited to 'npc/048-2/helperMYetiClaw.txt')
-rwxr-xr-x | npc/048-2/helperMYetiClaw.txt | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/npc/048-2/helperMYetiClaw.txt b/npc/048-2/helperMYetiClaw.txt new file mode 100755 index 00000000..062b36d4 --- /dev/null +++ b/npc/048-2/helperMYetiClaw.txt @@ -0,0 +1,91 @@ + +048-2,97,78,0 script Santeri NPC366,{ + @claw_amount = 8; + @claw_exp = 10000; + + if (QUEST_BlueSage & $@Q_BlueSageMaterialClaw) goto L_Done; + if (BaseLevel >= $@Q_BlueSageMinimumLevel) goto L_Quest; + + mes "[Santeri]"; + mes "\"Hm. Please don't disturb me, I'm trying to concentrate.\""; + goto L_close; + +L_Quest: + mes "[Santeri]"; + mes "\"Welcome. Are you an adventurer? I could use some help.\""; + menu + "I am. What heroic action is needed?",L_HeroicAction, + "How can I help?",L_HeroicAction, + "I'm not interested.",L_close; + +L_HeroicAction: + mes "[Santeri]"; + mes "\"You see, we're working on repairing all of the damaged books and creating new ones for those that were lost."; + mes "Therefore we need a lot of glue, but our supplies are nearly used up. I need " + @claw_amount + " Yeti Claws as ingredient to make new glue. Do you have that?\""; + menu + "Yes, here you go.",L_TurnIn, + "I need to look in my storage.",L_close, + "No, sorry.",L_Investigate; + +L_TurnIn: + if(countitem("YetiClaw") < @claw_amount) + goto L_NoItem; + delitem "YetiClaw", @claw_amount; + getexp @claw_exp, 0; + QUEST_BlueSage = (QUEST_BlueSage | $@Q_BlueSageMaterialClaw); + mes "[Santeri]"; + mes "\"Great! Thank you!\""; + goto L_Investigate; + +L_Done: + mes "[Santeri]"; + mes "\"Thanks to you, our glue supply is replenished and we can repair those books.\""; + goto L_Investigate; + +L_NoItem: + mes "[Santeri]"; + mes "\"What are you telling me? You don't have it!\""; + goto L_close; + +L_Investigate: + if ((QL_BSAGE_INVESTIGATE == 3) || (QL_BSAGE_INVESTIGATE == 4)) goto L_Ask_Visitor; + if ((QL_BSAGE_INVESTIGATE == 5) || (QL_BSAGE_INVESTIGATE == 8)) goto L_Ask_Helper; + if ((QL_BSAGE_INVESTIGATE == 6) || (QL_BSAGE_INVESTIGATE == 7) || (QL_BSAGE_INVESTIGATE == 9) || (QL_BSAGE_INVESTIGATE == 10)) goto L_Ask_Both; + goto L_close; + +L_Ask_Visitor: + menu + "Can you tell me anything about the visitor with the mask?",L_Visitor, + "I need to leave.",L_close; + +L_Ask_Helper: + menu + "What's your opinion of Peetu and how he does his work?",L_Helper, + "See you later.",L_close; + +L_Ask_Both: + menu + "Can you tell me anything about the visitor with the mask?",L_Visitor, + "What's your opinion of Peetu and how he does his work?",L_Helper, + "Bye.",L_close; + +L_Visitor: + mes "[Santeri]"; + mes "\"There was a visitor with a mask? I didn't notice. You see, I spend most of my time in the workshop, and concentrate on my work. There are other helpers who attend to the visitors. And hopefully keep them from disturbing my concentration.\""; + goto L_close; + +L_Helper: + mes "[Santeri]"; + mes "\"Oh, that's an interesting question. I was really surprised when I heard that he was responsible for the sealing spell. I've worked together with him before, and I have to say, it really was a pleasure. He's very accurate and diligent, but also polite and helpful.\""; + next; + mes "\"I really wonder what went wrong with that sealing spell. I can't imagine Peetu messing up something so important.\""; + if ((QL_BSAGE_INVESTIGATE != 5) && (QL_BSAGE_INVESTIGATE != 6) && (QL_BSAGE_INVESTIGATE != 7)) + goto L_close; + QL_BSAGE_INVESTIGATE = QL_BSAGE_INVESTIGATE + 3; + goto L_close; + +L_close: + @claw_amount = 0; + @claw_exp = 0; + close; +} |