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+
+
+
+
+030-4,32,21,0 script AniManOMat NPC400,{
+ $@XmasBattleStatusClone = 0;
+ callfunc "XmasStates";
+ @xmas_battle_side = 0;
+ if ($@XmasBattleCoolDown)
+ goto L_CoolDown;
+ if (@xmas_side)
+ @xmas_battle_side = 1;
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ if (@xmas_state < $@xmas_boss_door_open_state)
+ goto L_ThrowOut;
+ if ((@xmas_boss_start) && (@xmas_state > $@xmas_boss_door_open_state))
+ goto L_Helper;
+ if (@xmas_state == $@xmas_boss_door_open_state)
+ goto L_InitiateBattle;
+ goto L_InitiateBattle;
+
+L_InitiateBattle:
+ callfunc "XmasSetBossStart";
+ if(@xmas_battle_side)
+ goto L_BattleBad;
+ goto L_BattleGood;
+
+L_BattleBad:
+ mes "[Orum's Homunculus]";
+ mes "\"So this is where this whole shallow charade will end...\"";
+ mes "\"Good. Are you ready to get this over with?\"";
+ menu
+ "Huh? Sure, why not.", L_KeepGoing,
+ "Wait a sec.", L_close,
+ "Well... since you ask... I prefer to leave now, this is way to dangerous. I have responsibities.", L_Coward;
+
+L_KeepGoing:
+ mes "[Orums Homunculus]";
+ mes "\"Okay now listen closely, at least for once.\"";
+ mes "\"Put the mana battery into that vessel in front of you.\"";
+ next;
+ menu
+ "Ok.", L_YeahOk,
+ "No way, I prefer to leave. Now!", L_Coward,
+ "Give me a second, I need to consider my options.", L_close;
+
+L_YeahOk:
+ mes "You carefully install the Mana Battery as good as you can manage.";
+ mes "As you bend over, you notice a strong sulphur odour coming from the crate";
+ next;
+ mes "[Orum]";
+ mes "\"Ok. now this should be enough.\"";
+ mes "\"Get out of here, before the bomb explodes!.\"";
+ menu
+ "Agreed.", L_StartBad,
+ "You know what? If I pull this lever this should become HUGE! (Beware! that's dangerous)", L_StartBadHard;
+
+L_BattleGood:
+ mes "You stare into a box that even through your unexperienced eyes looks less than secure to harbour such a powerful device as the mana battery is.";
+ menu
+ "Ok, this should be where the battery belongs.", L_StartGood,
+ "No WAY! I am not going to put my life in danger", L_close,
+ "Ok that does it, I am going to leave! I cannot be responsible for blowing up the entire mana world.", L_Coward,
+ "I studied magic and this looks all wrong. (Beware! that's dangerous)", L_StartGoodHard;
+
+L_StartGood:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ @xmas_battle_status = 1;
+ goto L_Start;
+
+L_StartGoodHard:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
+ @xmas_battle_status = 2;
+ goto L_Start;
+
+L_StartBad:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ @xmas_battle_status = 3;
+ goto L_Start;
+
+L_StartBadHard:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
+ @xmas_battle_status = 4;
+ goto L_Start;
+
+L_Start:
+ mes "You struggle a little with your task, since the mana battery doesn't seem to fit in as smooth as you expected it.";
+ next;
+ mes "W00t!";
+ next;
+ mes "Now it is glowing wildly";
+ next;
+ mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!";
+ next;
+ npctalk strnpcinfo(0), "The Guards are out of control!";
+ if ($@XmasBattleStatus)
+ goto L_BattleAlreadyStarted;
+ $@XmasBattleStatus = @xmas_battle_status;
+ $@XmasBattleStatusClone = $@XmasBattleStatus;
+ $@XmasBossRound = 0;
+ $@XmasBossPlayerCount = getmapusers("030-4");
+ areamonster "030-4", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath";
+ initnpctimer;
+ goto L_close;
+
+L_ThrowOut:
+ // if the player didnt get a bomb yet
+ mes "This looks dangerous. Come back when you are prepared";
+ next;
+ warp "030-2",151,25;
+ goto L_close;
+
+L_Coward:
+ //Player chose to cancel
+ mes "What a pitty now you still have a bomb in your hands but...";
+ mes "As you wish.";
+ next;
+ warp "030-2",151,25;
+ goto L_close;
+
+L_Helper:
+ //Player used up his own chance to start
+ mes "mmh the AniManOMat is empty again, maybe we should try with a different mana battery.";
+ menu
+ "No I prefer to leave now, get me out of here.", L_Quit,
+ "Wait let me check if i can fix this ...(Beware!)", L_Repeat,
+ "Why would I do that? Aaaah... Nevermind.", L_close;
+
+L_Repeat:
+ //Player wants to try again on hard mode again
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ @xmas_battle_status = (2 * (@xmas_battle_side)) + 2;
+ goto L_Start;
+
+L_Quit:
+ warp "030-2",151,25;
+ goto L_close;
+
+L_CoolDown:
+ mes "The AniManOMat is too hot to handle right now, you should wait a bit to try a new battery.";
+ menu
+ "No I prefer to leave now, get me out of here.", L_Quit,
+ "Ughhh, but I'm certain this time the battery will work!", L_close;
+
+L_BattleInProgress:
+ mes "The mana battery looks like it is about to explode. You better take cover!";
+ goto L_close;
+
+L_BattleAlreadyStarted:
+ mes "Seems like someone was faster than you.";
+ goto L_close;
+
+L_close:
+ callsub S_ClearVariables;
+ close;
+
+ // per NPC logic
+OnTimer5000:
+ setnpctimer 0;
+ if ($@XmasBattleStatus)
+ goto L_CaveLogic;
+ goto L_CleanUp;
+
+L_Return_1:
+ $@XmasBossPlayerCount = 0;
+ areatimer 0, "030-4", 0, 0, 60, 60, 10, "AniManOMat::OnTick";
+ end;
+
+L_CaveLogic:
+ if ($@XmasBossPlayerCount < 1)
+ goto L_AllDead;
+ set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds
+ if ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0)
+ goto L_NextWave;
+ if ($@BombTimer >= 120)
+ goto L_NextWave;
+ goto L_Return_1;
+
+L_NextWave:
+ $@BombTimer = 0;
+ $@DangerCellNumber = rand(8);
+ $@XmasBossRound = $@XmasBossRound + 1;
+ if (($@XmasBossRound > 10) && ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0))
+ goto L_Finished;
+ // Break/LastChance(s)
+ if (($@XmasBossRound > 10) && ($@XmasBossRound <= 16))
+ goto L_Return_1;
+ //KillerWaves
+ if ($@XmasBossRound > 16)
+ areamonster "030-4", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath";
+ //Normal Waves 1 to 10
+ // Guard Amount doubles if on hard mode
+ $@GuardAmount = 1 + (6 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 7;
+ $@SkullAmount = 1 + ($@GuardAmount * $@GuardAmount) / 4;
+
+ if ($@GuardAmount > 15)
+ $@GuardAmount = 15;
+
+ //Obliatory Guard Of Honour in the Southern Hallway
+ areamonster "030-4", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath";
+ //CopperSlimes, I love Copper Slimes anywhere anytime
+ areamonster "030-4", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::OnGuardDeath";
+ //IceSkulls for hard mode in room 3 and 4
+ if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
+ areamonster "030-4", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
+ areamonster "030-4", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath";
+ //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6
+ if ($@XmasBattleStatus == 1)
+ areamonster "030-4", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 1)
+ areamonster "030-4", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ //Candied Slimes for Nice Mode in Rooms 1 and 2
+ if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
+ areamonster "030-4", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
+ areamonster "030-4", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath";
+ //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6
+ if ($@XmasBattleStatus == 3)
+ areamonster "030-4", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 3)
+ areamonster "030-4", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2
+ if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
+ areamonster "030-4", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
+ areamonster "030-4", 41, 21, 49, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath";
+
+ $@msgnumber = (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1);
+ $@msg$ = $@XmasBossMes$[ $@msgnumber ];
+ $@msgnumber = 0;
+ if ($@XmasBossRound > 10) goto L_Return_1;
+ callsub S_Announce;
+ goto L_Return_1;
+
+OnTick:
+ if (ispcdead()) end;
+ $@XmasBossPlayerCount = $@XmasBossPlayerCount + 1;
+ if(isin("030-4", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber]))
+ goto L_DangerCell;
+ end;
+
+L_DangerCell:
+ message strcharinfo(0), "Target Aquired. Locking on Now.";
+ misceffect 10001, strcharinfo(0);
+ heal ((MaxHp/100) * -20), 0;
+ end;
+
+OnGuardDeath:
+ end;
+
+L_AllDead:
+ $@msg$ = $@xmas_final_announce$[ ($@XmasBattleStatus - 1) / 2 ];
+ callsub S_Announce;
+ goto L_CleanUp;
+
+L_Finished:
+ $@msg$ = $@xmas_final_announce$[ (($@XmasBattleStatus - 1) / 2) + 2 ];
+ callsub S_Announce;
+ goto L_CleanUp;
+
+L_CleanUp:
+ areatimer 0, "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
+ $@XmasBossPlayerCount = 0;
+ $@XmasBossRound = 0;
+ $@BombTimer = 0;
+ $@GuardAmount = 0;
+ $@SkullAmount = 0;
+ killmonster "030-4", "AniManOMat::OnGuardDeath";
+ stopnpctimer;
+ donpcevent "#XmasChamberCooler::OnCommandCoolDown";
+ end;
+
+OnReward:
+ if (ispcdead())
+ end;
+ if (($@XmasBattleStatusClone % 2) == 0)
+ XMASTIME = XMASTIME | $@xmas_boss_hero_bit;
+ @xmas_state = (XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT;
+ @bonus = (55 - (BaseLevel / 2));
+ DailyQuestBonus = DailyQuestBonus + @bonus;
+ message strcharinfo(0), "You feel a temporary rush of power and zest for action.";
+ if (@xmas_state != $@xmas_boss_door_open_state )
+ goto L_End;
+ @xmas_state = $@xmas_reward_start;
+ callfunc "XmasSetState";
+ @xmas_state = 0;
+ @karma_bonus = $@xmas_boss_bonus;
+ message strcharinfo(0), "Wow, what happened here?.";
+ goto L_End;
+
+L_End:
+ if ((($@XmasBattleStatus - 1) / 2) == 0) goto L_EndNice;
+ goto L_EndNaughty;
+
+L_EndNaughty:
+ callfunc "XmasNaughty";
+ callsub S_ClearVariables;
+ end;
+
+L_EndNice:
+ callfunc "XmasNice";
+ callsub S_ClearVariables;
+ end;
+
+OnCommandChamberReset:
+ areatimer 0, "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
+ $@XmasBattleStatus = 0;
+ $@XmasBossPlayerCount = 0;
+ $@XmasBossRound = 0;
+ $@BombTimer = 0;
+ $@GuardAmount = 0;
+ $@SkullAmount = 0;
+ killmonster "030-4", "AniManOMat::OnGuardDeath";
+ stopnpctimer;
+ setnpctimer 0;
+ goto L_Restart;
+
+OnInit:
+ goto L_Restart;
+
+L_Restart:
+ $@XmasBattleStatus = 0;
+ setarray $@XmasBossMes$,
+ "", // unused
+ "", // unused
+ "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
+ "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
+ "Avalia : I am getting a weird sensation ... ",
+ "Orums Homunculus : I think they know what we are up to!",
+ "Avalia : Oh no! This is going to blow up",
+ "Orums Homunculus : The Door is locked you idiot, fight for your life.",
+ "Avalia : Guards of Honor I demand you: STOP!",
+ "Orums Homunculus : Okay, this is somewhat funny... why are they coming back?!?",
+ "Avalia : You brave fighters! Deactivate the nutcrackers! they are out of control!",
+ "Orums Homunculus : The good news is: if we make it this time we will never have to do that again!",
+ "Avalia : Oh boy we are so screwed.",
+ "Orums Homunculus : Report: I am an Idiot",
+ "Avalia : Quick, we need to kill the nutcrackers, before they ruin everything we've been working for.",
+ "Orums Homunculus : Strange they are getting more and not less.",
+ "Avalia : Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.",
+ "Orums Homunculus : If I was smart enough to stop talking, it would have happened already..",
+ "Avalia : I cannot believe it, this is making them stronger. More and more of them are coming.",
+ "Orums Homunculus : I think we are almost done, the bomb should explode any second.",
+ "Avalia : Those poor creatures. Just kill them all.",
+ "Orums Homunculus : A N Y S E C O N D.",
+ "Avalia : Oh well... just try again, I trust in you.",
+ "Orum's Homunculus : just lol.",
+ "Avalia : Wow! You saved christmas.",
+ "Orum's Homunculus : Yep, it's over... and strange enough you survived.";
+
+ setarray $@xmas_final_announce$,
+ "Avalia : Oh no, not only did you slay half my Guard of Honour, but also the issue was not fixed, try to install the battery again!",
+ "Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!",
+ "Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.",
+ "Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!";
+ // Danger Cells to attack sitters
+ // 0: 19,20,29,29
+ // 1: 30,20,40,29
+ // 2: 41,20,50,29
+ // 3: 19,31,29,40
+ // 4: 30,31,40,40
+ // 5: 41,31,50,40
+ // 6: 19,42,29,50
+ // 7: 30,42,40,50
+ // 8: 41,42,50,50
+ setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41;
+ setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42;
+ setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50;
+ setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50;
+ end;
+
+S_Announce:
+ mapannounce "030-4", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0;
+ mapannounce "030-4", $@msg$, 0;
+ mapannounce "030-2", $@msg$, 0;
+ $@msg$ = "";
+ return;
+
+S_CheckHardReq:
+ if (BaseLevel < $@BossHardLevel)
+ goto L_NotHighEnough;
+ if (countitem($@xmas_boss_req$[ @xmas_battle_side ]) < $@xmas_boss_amount[ @xmas_battle_side ])
+ goto L_NotEnoughItems;
+ goto L_Return;
+
+L_NotEnoughItems:
+ mes "Nono, you need to bring " + $@xmas_boss_amount[ @xmas_battle_side ] + " " + $@xmas_boss_req$[ @xmas_battle_side ] + "s.";
+ goto L_close;
+
+L_NotHighEnough:
+ mes "\"Err no sweetie, you don't. just do it the normal way.\"";
+ goto L_close;
+
+L_Return:
+ return;
+
+S_ClearVariables:
+ @xmas_battle_side = 0;
+ @bonus = 0;
+ @xmas_state = 0;
+ @xmas_battle_status = 0;
+ @karma_bonus = 0;
+ return;
+}
+
+030-4,0,0,0 script #XmasChamberCooler NPC32767,{
+ end;
+OnCommandCoolDown:
+ $@XmasBattleStatus = 0;
+ $@XmasBattleCoolDown = 1;
+ initnpctimer;
+ end;
+
+OnTimer120000:
+ $@XmasBattleCoolDown = 0;
+ stopnpctimer;
+ end;
+}