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+029-2,27,27,0 script Sorfina NPC154,0,1,{
+ @npc_distance = 2;
+ callfunc "PCtoNPCRange";
+ if(@npc_check) end;
+ goto L_Main;
+
+L_Main:
+ if (QL_BEGIN == 10) goto L_Hasan;
+ if (QL_BEGIN >= 4) goto L_Again;
+ if (QL_BEGIN == 3) goto L_Clothes;
+ if (QL_BEGIN == 2) goto L_Dresser;
+ if (QL_BEGIN == 1) goto L_Carpet;
+ goto L_Start;
+
+L_Start:
+ mes l("You open your eyes.");
+ mes "";
+ mesn l("Old Woman");
+ mes l("\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since.");
+ mes l("You must have been thrown off one of the ships sailing during that last tremor.\"");
+ next;
+ mes l("\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed.");
+ mes l("We've been taking care of you ever since. Waiting for you to wake up.\"");
+ next;
+ mesq l("You didn't have any possessions on you when we found you and no one knows who you are.");
+ mes l("Do you have a name?");
+ select
+ strcharinfo(0);
+
+ mesn l("Old Woman");
+ mesq l("Well %s what else can you tell me about yourself?.", strcharinfo(0));
+ next;
+ mesn l("Old Woman");
+ mesq l("Go on. If you need to think a bit, take your time.");
+ select
+ l("... Tulimshar in Tonori ... I'm a Talpan.");
+ mes "";
+ mesn l("Old Woman");
+ mesq l("Anything else you can remember?");
+ select
+ l("Umm... no... I... I don't remember anything else...");
+
+ mesn l("Old Woman");
+ mes l("Well I can tell you some useful things, if you want to hear.");
+ mes l("Some of it might jog your memory or at least help you catch your bearings.");
+ mes l("Oh, and by the way my name is Sorfina.\"");
+ menu
+ l("That would be great!"), L_Tut,
+ l("No, thanks. I already know how things are going."), L_SkipTut;
+
+L_Tut:
+ clear;
+ mesc l("She smiles at you.");
+ mesn;
+ mes "\"You have arrived at a very strange time. The Council is visiting Candor today.\"";
+ mes "\"All the recent rumbling from the cave has all of Candor worried.\"";
+ mes "\"Our guess is something with the last big shaker was the reason you ended up here.\"";
+ mes "\"Ok, lets start by getting you dressed.\"";
+ goto L_Carpet;
+
+L_Carpet:
+ mesn;
+ mes "\"Try to take a few steps and walk to that carpet over there.";
+ next;
+ camera "#Carpet";
+ mapmask getmask() | 4;
+ next;
+ camera;
+ mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
+ mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
+ mes " or click on the place you want to go to.\"";
+ QL_BEGIN = 1;
+ goto L_close;
+
+L_Dresser:
+ mesn;
+ mes "\"You should get dressed now.\"";
+ next;
+ camera "Dresser#tutorial";
+ mapmask getmask() | 32;
+ mes "\"In that dresser there are some clothes you can wear.\"";
+ mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\"";
+ next;
+ camera;
+ mes "\"Now get the clothes out of the dresser.\"";
+ goto L_close;
+
+L_Naked:
+ mesn;
+ mes "\"Press [###keyWindowInventory;] or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
+ mes "\"Once we stop talking, double-click on the clothes to equip.\"";
+ mes "\"Talk to me again after you get dressed. You can either click on me, or press [###keyTargetNPC;] to focus on me and [###keyTalk;] to talk.\"";
+ goto L_close;
+
+L_Clothes:
+ if (getequipid(equip_torso) < 0)
+ goto L_Naked;
+ mesn;
+ mes "\"That's much better, don't you think?\"";
+ mes "\"Here take this.\"";
+ getitem "HitchhikersTowel", 1;
+ mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
+ mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
+ mes "\"I think this will help you a bit. To get more information, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
+ mes "Talk to me again if you want me to explain more things.\"";
+
+ mes "\"Oh, and if you're looking for extra work, you should talk to Aidan and Valon when you go outside. They're giving rewards for monster hunting.";
+ mes "You can find Aidan near the camp fire outside and Valon out by the fields in the east.\"";
+ next;
+
+ mes "She digs in her pocket for a moment.";
+ mes "\"And here is some money for you. Don't spend it all in one place.";
+ mes "Now go help Tanisha downstairs.\"";
+ mapmask getmask() | 8;
+ Zeny = Zeny + 30;
+ QL_BEGIN = 4;
+ goto L_close;
+
+L_Again:
+ mesn;
+ mes "\"Make yourself at home! Do you have any questions?\"";
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "Could I get Healed?",L_Heal,
+ "No, thanks.",L_close;
+
+L_Heal:
+ if (BaseLevel > 20)
+ goto L_NoHeal;
+ mesn;
+ mes "\"Hello Dear! You look tired, you should rest a moment.\"";
+ mes "You take a short nap and feel refreshed.";
+ heal MaxHp, 0;
+ goto L_Main;
+
+L_NoHeal:
+ mesn;
+ mes "\"I'm sorry but your wounds are far to advanced for my skills.\"";
+ goto L_Main;
+
+L_Explain:
+ menu
+ "... walking?",L_Walk,
+ "... talking?",L_Talk,
+ "... the inventory and items?",L_Items,
+ "... shortcuts?",L_Shortcut,
+ "... what to do in Candor?",L_Aidan,
+ "... change my appearence?",L_Barber,
+ "... nevermind.",L_close;
+
+L_Walk:
+ mesn;
+ mes "\"You can use the arrow keys to walk around.";
+ mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
+ mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
+ mes " or click on the place you want to go to.";
+ mes "This only works if that place is reachable and walkable.\"";
+ goto L_close;
+
+L_Talk:
+ mesn;
+ mes "\"If you want to talk to a normal person, you can click at him or her.";
+ mes "Or you can press [###keyTargetNPC;] to focus on the nearest person and then press [###keyTalk;] to talk.\"";
+ next;
+ mes "\"If you want to talk to other adventurers, press [###keyChat;] to open your chat window.";
+ mes "Then type your message and press Enter to send.\"";
+ next;
+ mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
+ mes "After pressing [###keyChat;] type '/whisper [name] [message]'.";
+ mes "Or you can right click on someone and choose the whisper option.\"";
+ next;
+ mes "\"Press [###keyWindowChat;] to show and hide your chat window.\"";
+ goto L_close;
+
+L_Items:
+ mesn;
+ mes "\"There are three types of items.";
+ mes "They can be Consumables, Equipment or Miscellaneous.\"";
+ next;
+ mes "\"Consumable items such as Potions, can be used only once.";
+ mes "After use, they will disappear from your inventory.";
+ mes "There are some rare items that can be used but don't get consumed.\"";
+ next;
+ mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
+ next;
+ mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
+ next;
+ mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
+ mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
+ next;
+ mes "\"Press [###keyWindowInventory;] to open your inventory.";
+ mes "When placing your cursor over an item there, you can see a box with some information about that item.\"";
+ next;
+ mes "\"To use or equip an item, select it by double-clicking on it.";
+ mes "Selecting the item then pressing Use or Equip also works.\"";
+ goto L_close;
+
+L_Shortcut:
+ mesn;
+ mes "\"Press [###keyWindowShortcut;] or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
+ next;
+ mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
+ next;
+ mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
+ goto L_close;
+
+L_Aidan:
+ mesn;
+ mes "\"I heard Aidan and Valon are looking for brave adventurers, you might want to talk to them. ";
+ mes "You can find Aidan near the camp fire outside. The fields are just south of the town exit. ";
+ mes "You'll see Valon of the city gaurd standing there. They both are offering rewards for monster hunting.\"";
+ next;
+ mes "\"When you leave this area to the South, you'll come to the docks.";
+ mes "They will take you to Hurnscald, a major trading port.\"";
+ next;
+ mes "\"Go east out of Candor and north. You will find the cave everyone is talking about to the north.";
+ next;
+ mes "Talk to everybody. You can never tell when they might know something useful.\"";
+ goto L_close;
+
+L_Barber:
+ mesn;
+ mes "\"Jessie downstairs can change your appearance.\"";
+ mes "\"They will allow you to change your hair color or style as well as gender.\"";
+ next;
+ mes "\"There are a number of people across the continent that can change this for you.\"";
+ mes "\"There is no cost or limit to the number of times it can be changed.\"";
+ goto L_close;
+
+L_Hasan:
+ mesn;
+ mes "\"Make yourself at home! Do you have any questions?\"";
+ menu
+ "A guy named Hasan is bullying people.",L_Next,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_close;
+
+L_Next:
+ mes "\"Ah, Hasan. He's causing trouble again?\"";
+ mes "She shakes her head.";
+ mesn;
+ mes "\"This guy has been a plague ever since he could walk. He's always causing trouble.\"";
+ mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
+ mes "\"He took him into the desert and then left him there!";
+ mes "Hasan was only seven years old!\"";
+ mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
+ mes "She shakes her head.";
+ mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
+ mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "She sighs.";
+ QL_BEGIN = 11;
+ goto L_close;
+
+L_SkipTut:
+ mesn;
+ mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
+ menu
+ "Thinking about it twice... please tell me.",L_Tut,
+ "Yeah, but thanks for the offer. Bye.",L_Bye;
+
+L_Bye:
+ mesn;
+ mes "\"Alright, if you say so. But take at least this. See you later.\"";
+ getitem Knife, 1;
+ getitem SlingShot, 1;
+ getitem SlingBullet, 500;
+ getitem HitchhikersTowel, 1;
+ getitem CottonShirt, 1;
+ getitem RaggedShorts, 1;
+ set Zeny, Zeny + 35; // tanisha gives 5 Zeny
+ QL_BEGIN = 8;
+ equip(CottonShirt);
+ equip(RaggedShorts);
+ equip(Knife);
+ close;
+
+L_close:
+ close;
+
+OnTouch:
+ if (QL_BEGIN > 0)
+ end;
+ goto L_Start;
+}
+
+029-2,33,27,0 script #Carpet NPC127,1,1,{
+ if (QL_BEGIN != 1)
+ end;
+ mapmask getmask();
+ mesn l("Sorfina");
+ mesq l("You should get dressed now.");
+ next;
+ camera "Dresser#tutorial";
+ mapmask getmask() | 16;
+ mesq l("In that dresser there are some clothes you can wear.");
+ mesc l("To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.");
+ next;
+ camera;
+ mesq l("Now get the clothes out of the dresser.");
+ QL_BEGIN = 2;
+ close;
+}
+
+029-2,29,23,0 script Dresser#tutorial NPC400,{
+ if (QL_BEGIN > 2) goto L_Empty;
+ if (QL_BEGIN == 2) goto L_Shirt;
+ goto L_Walk;
+
+L_Walk:
+ mesn l("Sorfina");
+ mesq l("Thats not what I said to do. Please don't skip ahead.");
+ close;
+
+L_Shirt:
+ mapmask getmask();
+ mesc l("You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.");
+ getitem CottonShirt, 1;
+ getitem RaggedShorts, 1;
+ QL_BEGIN = 3;
+ mesn l("Sorfina");
+ mesq l("Great! Now you can equip it.");
+ mesc l("You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.");
+ next;
+ mesq l("After we finish talking, click on the clothes and press the equip button.");
+ close;
+
+L_Empty:
+ mes l("The dresser is empty.");
+ close;
+
+OnInit:
+ .distance=1;
+ end;
+}
+
+029-2,44,31,0 script #DoorOutTut1 NPC45,0,0,{
+ if (QL_BEGIN < 4)
+ goto L_Block;
+ mapmask getmask();
+ warp "029-2", 112, 85;
+ end;
+
+L_Block:
+ message strcharinfo(0), "Sorfina : ##BWait a moment! ##bYou're not ready to leave.";
+ // FIXME: this should be changed to npctalk with strcharinfo(0) once we increase the view area
+ end;
+}
+029-2,23,24,0 script #GameRules1 NPC32767,0,1,{
+ if (TUT_var > 0)
+ end;
+ mes "[Server/Client Notice]";
+ mesc l("The explanations in this tutorial are based on the Manaplus client.");
+ mesc l("If you're using another client, settings and controls may be different.");
+ callfunc "GameRules";
+ close;
+}
+029-2,21,24,0 script #GameRules2 NPC32767,0,1,{
+ if (TUT_var > 0)
+ end;
+ mes "[Server/Client Notice]";
+ mesc l("The explanations in this tutorial are based on the Manaplus client.");
+ mesc l("If you're using another client, settings and controls may be different.");
+ callfunc "GameRules";
+ close;
+}
+029-2,22,26,0 script #GameRules3 NPC32767,1,0,{
+ if (TUT_var == 0)
+ goto L_KnockBack;
+ end;
+
+L_KnockBack:
+ message strcharinfo(0), "Server : ##BPlease Accept the Game rules";
+ warp "029-2", 22, 24;
+ end;
+}
+029-2,24,24,0 script #GameRules4 NPC32767,0,1,{
+ if (TUT_var == 0)
+ goto L_KnockBack;
+ end;
+
+L_KnockBack:
+ message strcharinfo(0), "Server : ##BPlease Accept the Game rules";
+ warp "029-2", 22, 24;
+ end;
+}