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-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index 045a4cd6..1fad1261 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -30,14 +30,14 @@
L_cry:
mes "[Crying Child]";
- mes "\"Waaahhhhh! (Sniffle)\"";
+ mes "\"Waaahhhhh! *sniffle*\"";
close;
L_intro:
mes "[Crying Child]";
mes "\"Waaah!\"";
next;
- mes "\"(Sniffle)\"";
+ mes "\"*Sniffle*\"";
next;
menu
"Calm down kid, what happened?",-,
@@ -48,7 +48,7 @@ L_intro:
menu
"My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-;
mes "[Crying Child]";
- mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\"";
+ mes "\"My parents told me not to talk to strangers... But you look nice... I guess I can trust you... I'm Aldred and we live here, my parents and me. This is our inn.\"";
next;
mes "[Aldred]";
mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\"";
@@ -56,7 +56,7 @@ L_intro:
menu
"Here, here, don't cry... What did you do?",-;
mes "[Aldred]";
- mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\"";
+ mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be fun to play with it for a while, so I took it with me. But I... *sniffle*... I lost it...\"";
next;
mes "\"I don't know what happened. I was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
next;
@@ -72,7 +72,7 @@ L_intro:
L_return:
mes "[Aldred]";
- mes "\"Please, help me " +@madamsir$+ ". What will I say If my father asks me why I'm crying?\"";
+ mes "\"Please, help me " +@madamsir$+ ". What will I say if my father asks me why I'm crying?\"";
close;
@@ -90,7 +90,7 @@ L_return1:
"Err... kind of...",-;
next;
mes "[Aldred]";
- mes "\"Now I will put this thing in its right place... Thank you!\"";
+ mes "\"Now I will put this thing back in its proper place... Thank you!\"";
set @state, 3;
callsub S_Update_Mask;
close;
@@ -98,13 +98,13 @@ L_return1:
L_return2:
mes "[Aldred]";
- mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I am only a child, I have nothing to give you!\"";
+ mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I'm just a kid, I have nothing to give you!\"";
next;
menu
"Don't worry, you don't need to give me anything...",-;
next;
mes "[Aldred]";
- mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I think there is no problem to let you keep it.\"";
+ mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I don't think it would be a problem to let you keep it.\"";
next;
menu
"Sounds interesting... But who are your parents?",-,
@@ -115,7 +115,7 @@ L_return2:
mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
next;
mes "\"Don't forget to come back with the beetle after you talk to my parents.\"";
- message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small compartment of your backpack";
+ message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small pocket of your backpack";
close;
L_return3:
@@ -147,7 +147,7 @@ L_return4:
getitem "ScarabArmlet", 1;
set @state, 7;
callsub S_Update_Mask;
- mes "\"Now I will tell my parents how great and helpfull you are... Maybe they can even let you stay here at the inn for free!\"";
+ mes "\"I will tell my parents how great and helpful you are. Maybe they can even let you stay here at the inn for free!\"";
close;
L_return5: