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+
+026-2,30,56,0 script Chef#graveyard NPC300,{
+ shop .name$;
+ goodbye;
+ close;
+
+OnInit:
+ tradertype(NST_ZENY);
+ sellitem ZombieNachos;
+ sellitem LadyFingers;
+ sellitem JellAhh;
+ sellitem Snapple;
+ .distance = 5;
+ end;
+}
+
+026-2,38,30,0 script Estrilda NPC301,{
+ shop .name$;
+ goodbye;
+ close;
+
+OnInit:
+ tradertype(NST_ZENY);
+ sellitem BeetleJuice;
+ sellitem GutBuster;
+ sellitem BloodWine;
+ .distance = 5;
+ end;
+}
+
+026-2,31,119,0 script Leofwin NPC304,{
+ shop .name$;
+ goodbye;
+ close;
+
+OnInit:
+ tradertype(NST_ZENY);
+ sellitem CactusDrink;
+ sellitem CactusPotion;
+ sellitem BugLeg;
+ sellitem SmallMushroom;
+ sellitem IronPotion;
+ sellitem ConcentrationPotion;
+ sellitem HardSpike;
+ sellitem DarkCrystal;
+ sellitem Root;
+ sellitem WispPowder;
+ sellitem SpectrePowder;
+ sellitem PoltergeistPowder;
+ .distance = 5;
+ end;
+}
+
+026-2,22,120,0 script Umfrey NPC302,{
+ shop .name$;
+ goodbye;
+ close;
+
+OnInit:
+ tradertype(NST_ZENY);
+ sellitem BoneArrows;
+ sellitem ShockSweet;
+ .distance = 5;
+ end;
+}
+
+026-2,40,24,0 script Edwin NPC309,{
+ @npcname$ = "Edwin";
+
+ mes "[" + @npcname$ + "]";
+ mes "\"This place is always busy.\"";
+ next;
+ mes "\"Be careful about bumping into the patrons, they might not take it kindly if you spill their drink.\"";
+ close;
+}
+
+026-2,75,23,0 script Barbara Grey NPC320,{
+ @npcname$ = "Barbara Grey";
+ @Cost = 1000;
+
+ mes "[" + @npcname$ + "]";
+ mes "\"Don't be shy, darling.";
+ mes "\"Come on in and have a nice long... long slumber...";
+ next;
+ callfunc "Inn";
+ close;
+}
+
+026-2,25,120,0 script J.P. Morbid NPC321,{
+ @npcname$ = "J.P. Morbid";
+ callfunc "Banker";
+ close;
+}