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-// The Mana World scripts.
-// Author:
-// Micksha
-// Jesusalva
-// Description:
-// Eomie, the real Nature Mage. Whatever Hocus is saying.
-// ANWAR QUEST PART IS COPY-PASTA FROM MOUBOOTAUR LEGENDS
-// THIS IS A PLACEHOLDER!! The Nature Magic questline is missing.
-
-020-1,76,96,0 script Eomie NPC_EOMIE,{
- .@q=getq(TulimsharQuest_AnwarField);
-
- // Results: 6 - nothing. 7- bug feast.
- // On status 7, you need to talk to Hocus.
- // Then Hocus will finish stuff for you, and it's reward time.
- if (.@q == 10) goto L_Gift;
- if (.@q == 7) goto L_Success;
- if (.@q == 6) goto L_Fail;
- if (.@q == 4) goto L_Craft;
- if (.@q == 3) goto L_Back;
- if (.@q == 2) goto L_Start;
- if (.@q == 1) goto L_Refuse;
-
- // Placeholder dialog
- if (.@q == 5)
- mesc l("I still have Anwar's fertilizer with me.");
- speech
- l("Hi!"),
- l("Did you talk to Hocus already? He will tell you about salad, again."),
- l("Sometimes I think he is more a chef than a mage, but oh well, everybody should do what suits them best.");
- close;
-
-// READ THE HOLY DIALOGS!!
-L_Refuse:
- mesn strcharinfo(0);
- mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?");
- next;
- mesn;
- mesq l("Not now, I'm busy tending the garden.");
- close;
-
-L_Start:
- mesn strcharinfo(0);
- mesq l("Hello, could I help you in exchange for fertilizer?");
- next;
- mesn;
- mesq l("Actually, yes. The birthday of me and my boyfriend is coming up. He always give me chocolate cake, so I want to surprise him for once. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake));
- setq TulimsharQuest_AnwarField, 3;
- close;
-
-L_Back:
- mesn;
- mesq l("So, did you brought me the twelve cherry cakes?");
- mes "";
- mesn strcharinfo(0);
- if (askyesno() != ASK_YES) {
- close;
- }
- mes "";
- if (countitem("CherryCake") < 12)
- goto L_Lying;
-
- delitem CherryCake, 12;
- getexp 200, 5;
- setq TulimsharQuest_AnwarField, 4;
- mesn;
- mesq l("Okay, that is very useful. However, I do need a few reagents to make it.");
- next;
- mesn;
- mesq l("Please, come back later. I'll see whatever I can fetch for that.");
- close;
-
-L_Craft:
- mesn;
- mesq l("So, for the fertilizer. The thing is, all that thing is unstable.");
- next;
- mesn;
- mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself.");
- next;
- mesn;
- mesq l("I have no way to know how much fertilizer you'll be needing. I need @@ @@ and @@ @@ to make a Certified Fertility Potion for you.", 3, getitemlink(Plushroom), 9, getitemlink(MaggotSlime));
- next;
- mesn;
- mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?");
- if (askyesno() != ASK_YES)
- close;
- mes "";
-
- if (countitem(Plushroom) < 3||
- countitem(MaggotSlime) < 9)
- goto L_Lying;
-
- inventoryplace FertilityPotion, 1;
- delitem Plushroom, 3;
- delitem MaggotSlime, 9;
- getitembound(FertilityPotion, 1, IBT_CHARACTER);
- setq1 TulimsharQuest_AnwarField, 5;
-
- mesn;
- mesq l("Here it is. Come back to report the results.");
- close;
-
-L_Fail:
- setq1 TulimsharQuest_AnwarField, 4;
- .@q2=getq2(TulimsharQuest_AnwarField);
- if (.@q2 < 10)
- getexp 180-(.@q2*10), 0;
- else
- getexp 90, 0;
- mesn;
- switch (.@q2) {
- case 1:
- mesq l("Well, that could not be enough, I said. Here is some experience.");
- break;
- case 2:
- mesq l("Don't worry, third time is the charm. Here is some experience. Let's try again.");
- break;
- case 3:
- mesq l("Okay, here is some experience, and forgot what I've said before. We can try again.");
- break;
- case 4:
- mesq l("Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!");
- break;
- case 5:
- mesq l("I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?");
- break;
- case 6:
- mesq l("Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?");
- break;
- case 7:
- mesq l("I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!");
- break;
- case 8:
- mesq l("I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again.");
- break;
- default:
- mesq l("Well, that could fail, I said. Here is some experience.");
- break;
- }
- next;
- if (countitem(Plushroom) >= 3 &&
- countitem(MaggotSlime) >= 9)
- goto L_Craft;
- mesn;
- mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you.");
- close;
-
-L_Success:
- mesn;
- mesq l("WHAT? The farm is plagued with insects?!");
- next;
- mesn;
- mesq l("Quick, tell that to Hocus. No one is better at Nature Magic than Hocus, I'm sure he can help.");
- close;
-
-L_Gift:
- .@q2=getq2(TulimsharQuest_AnwarField);
- if (.@q2 & 1) {
- mesn;
- mesq l("Thanks for the nice gift!");
- close;
- }
- // Tip. WHAT DID YOU DID WITH THE BOUND ITEM? IT SHOULD BE HARD TO GET RID OF IT...
- if (countitem(SilverBell) < 1) {
- mesn;
- mesq l("Ah, I wish I got something for helping people out...");
- close;
- }
- mesn strcharinfo(0);
- mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(SilverBell));
- next;
- setq2 TulimsharQuest_AnwarField, .@q2+1;
- delitem SilverBell, 1;
- getexp 95, 1;
- mesn;
- mesq l("WOW, THIS IS AWESOME! Many, many thanks!!");
- close;
-
-L_Lying:
- mesn;
- mesq l("Ah, so you think you can fool me?");
- next;
- percentheal -5, -5;
- warp "Save", 0, 0;
- dispbottom l("Ah... Was I warped?");
- closedialog;
- close;
-
-OnInit:
- .distance = 4;
- end;
-}