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-rw-r--r--npc/019-1/_import.txt7
-rw-r--r--npc/019-1/_mobs.txt6
-rw-r--r--npc/019-1/_warps.txt6
-rwxr-xr-xnpc/019-1/mapflags.txt1
-rwxr-xr-xnpc/019-1/santa_helper.txt92
-rwxr-xr-xnpc/019-1/snowman.txt84
6 files changed, 196 insertions, 0 deletions
diff --git a/npc/019-1/_import.txt b/npc/019-1/_import.txt
new file mode 100644
index 00000000..b6018c04
--- /dev/null
+++ b/npc/019-1/_import.txt
@@ -0,0 +1,7 @@
+// Map 019-1: snow Field
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/019-1/_mobs.txt",
+"npc/019-1/_warps.txt",
+"npc/019-1/mapflags.txt",
+"npc/019-1/santa_helper.txt",
+"npc/019-1/snowman.txt",
diff --git a/npc/019-1/_mobs.txt b/npc/019-1/_mobs.txt
new file mode 100644
index 00000000..77b1dc7e
--- /dev/null
+++ b/npc/019-1/_mobs.txt
@@ -0,0 +1,6 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 019-1: snow Field mobs
+019-1,0,0,0,0 monster Cuco 1020,50,100000,30000
+019-1,0,0,0,0 monster Penguin 1094,4,100000,30000
+019-1,0,0,0,0 monster Reaper 1095,5,100000,30000
+019-1,0,0,0,0 monster Demonic Spirit 1112,4,100000,30000
diff --git a/npc/019-1/_warps.txt b/npc/019-1/_warps.txt
new file mode 100644
index 00000000..944982d1
--- /dev/null
+++ b/npc/019-1/_warps.txt
@@ -0,0 +1,6 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 019-1: snow Field warps
+019-1,70,21,0 warp #019-1_70_21 3,0,020-1,70,127
+019-1,96,40,0 warp #019-1_96_40 0,0,019-3,98,30
+019-1,38,75,0 warp #019-1_38_75 0,0,019-3,39,101
+019-1,21,70,0 warp #019-1_21_70 0,1,033-1,118,69
diff --git a/npc/019-1/mapflags.txt b/npc/019-1/mapflags.txt
new file mode 100755
index 00000000..e6de9fb1
--- /dev/null
+++ b/npc/019-1/mapflags.txt
@@ -0,0 +1 @@
+//019-1 mapflag resave 020-1,52,118
diff --git a/npc/019-1/santa_helper.txt b/npc/019-1/santa_helper.txt
new file mode 100755
index 00000000..4b120682
--- /dev/null
+++ b/npc/019-1/santa_helper.txt
@@ -0,0 +1,92 @@
+
+019-1,74,75,0 script Santa's Helper NPC105,{
+ callfunc "XmasStates";
+
+ if (($@xmas_time) && (@xmas_sh_done)) goto L_Done;
+ if ($@xmas_time) goto L_Quest;
+
+ mes "[Santa's Helper]";
+ mes "\"Ah, isn't it peaceful here? Around Christmas time we always have problems with some slimy monsters.";
+ mes "They steal the presents boxes. I think they feel attracted by the spiritual power of the Christmas presents.\"";
+ next;
+ mes "He smiles happily.";
+ mes "[Santa's Helper]";
+ mes "\"But at this time of the year everything's calm and relaxing.\"";
+ goto L_close;
+
+L_Quest:
+ mes "[Santa's Helper]";
+ mes "\"Hello my young friend.";
+ mes "Would you like to help me?\"";
+ next;
+ mes "[Santa's Helper]";
+ mes "\"Those monsters stole Santa's presents.";
+ mes "If you help me, I'll give you something very nice\"";
+ next;
+ goto L_Menu;
+
+L_Menu:
+ menu
+ "I have some present boxes", L_Yes,
+ "Hmm, see you later", L_No,
+ "What you need exactly?", L_Help;
+
+L_Yes:
+ mes "[Santa's Helper]";
+ mes "\"Hmm, let me check what you have.\"";
+ next;
+ if (countitem("PurplePresentBox") < $@xmas_sh_purple_amount)
+ goto L_NoItem;
+ if (countitem("BluePresentBox") < $@xmas_sh_blue_amount)
+ goto L_NoItem;
+ if (countitem("GreenPresentBox") < $@xmas_sh_green_amount)
+ goto L_NoItem;
+ getinventorylist;
+ @SantasHelper_Reward$ = $@SantasHelper_Annual_Reward$[ rand(getarraysize($@SantasHelper_Annual_Reward$)) ];
+ if ((@inventorylist_count > 99) || (checkweight(@SantasHelper_Reward$, 1) == 0))
+ goto L_TooMany;
+ mes "[Santa's Helper]";
+ mes "\"Great! Here is something for you\"";
+ delitem "PurplePresentBox", $@xmas_sh_purple_amount;
+ delitem "BluePresentBox", $@xmas_sh_blue_amount;
+ delitem "GreenPresentBox", $@xmas_sh_green_amount;
+ getitem @SantasHelper_Reward$, 1;
+ @SantasHelper_Reward$ = "";
+ XMASTIME = XMASTIME | $@xmas_sh_bit;
+ @karma_bonus = $@xmas_karma_bonus;
+ callfunc "XmasNice";
+ goto L_close;
+
+L_Help:
+ mes "[Santa's Helper]";
+ mes "\"I need:";
+ mes $@xmas_sh_purple_amount + " Purple Present Boxes";
+ mes $@xmas_sh_blue_amount + " Blue Present Boxes";
+ mes $@xmas_sh_green_amount + " Green Present Boxes\"";
+ next;
+ goto L_Menu;
+
+L_No:
+ mes "[Santa's Helper]";
+ mes "\"Enjoy your holidays and I wish you a happy Christmas!\"";
+ goto L_close;
+
+L_NoItem:
+ mes "[Santa's Helper]";
+ mes "\"You dont seem to have enough presents.\"";
+ goto L_close;
+
+L_Done:
+ mes "[Santa's Helper]";
+ mes "\"All the children got their Christmas presents.";
+ mes "Thank you for your help.\"";
+ goto L_close;
+
+L_TooMany:
+ mes "[Santa's Helper]";
+ mes "\"It doesn't look like you have room for this. Come back later.\"";
+ goto L_close;
+
+L_close:
+ close;
+}
diff --git a/npc/019-1/snowman.txt b/npc/019-1/snowman.txt
new file mode 100755
index 00000000..8fbdf683
--- /dev/null
+++ b/npc/019-1/snowman.txt
@@ -0,0 +1,84 @@
+
+019-1,77,44,0 script Snowman NPC129,{
+ if (FLAGS & FLAG_SNOWMAN) goto L_Done;
+ if (gettime(6) == 12 || gettime(6) == 1 || gettime(6) == 2) goto L_Quest;
+
+ mes "A beautiful snowman. It looks almost alive.";
+ mes "Maybe the magic of Christmas time will breath life into it?";
+ goto L_close;
+
+L_Quest:
+ @candy_amount = 15;
+ @chocolate_amount = 10;
+ @cactus_amount = 5;
+
+ mes "[Snowman]";
+ mes "\"Hello there.";
+ mes "Would you like a Christmas hat?\"";
+ next;
+ goto L_Menu;
+
+L_Menu:
+ menu
+ "Yes", L_Sure,
+ "No", L_Next,
+ "What do you need?", L_Need;
+
+L_Next:
+ mes "[Snowman]";
+ mes "\"Well, thats too bad, but make sure to have the holiday spirit!\"";
+ goto L_close;
+
+L_Sure:
+ mes "[Snowman]";
+ mes "\"Hmm, let me see what you have.\"";
+ next;
+ if(countitem("Candy") < @candy_amount)
+ goto L_NoItem;
+ if(countitem("ChocolateBar") < @chocolate_amount)
+ goto L_NoItem;
+ if(countitem("CactusPotion") < @cactus_amount)
+ goto L_NoItem;
+ getinventorylist;
+ if (@inventorylist_count > 99)
+ goto L_TooMany;
+ delitem "Candy", @candy_amount;
+ delitem "ChocolateBar", @chocolate_amount;
+ delitem "CactusPotion", @cactus_amount;
+ mes "[Snowman]";
+ mes "\"Here you go, enjoy your new hat!\"";
+ getitem "SantaHat", 1;
+ FLAGS = FLAGS | FLAG_SNOWMAN;
+ goto L_close;
+
+L_Need:
+ mes "[Snowman]";
+ mes "\"For this special hat, I need a pint of magic and a little help.";
+ mes "Just kidding. I would like to get some food:";
+ mes @candy_amount + " pieces of Candy";
+ mes @chocolate_amount + " Chocolate Bars";
+ mes @cactus_amount + " Cactus Potions\"";
+ next;
+ goto L_Menu;
+
+L_NoItem:
+ mes "[Snowman]";
+ mes "\"Well, I am interested in some food and you don't have enought to get a hat.\"";
+ goto L_close;
+
+L_Done:
+ mes "[Snowman]";
+ mes "\"Thank you for your help!\"";
+ goto L_close;
+
+L_TooMany:
+ mes "[Snowman]";
+ mes "\"It doesn't look like you have room for this. Come back later.\"";
+ goto L_close;
+
+L_close:
+ @candy_amount = 0;
+ @chocolate_amount = 0;
+ @cactus_amount = 0;
+ close;
+}