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+
+015-1,52,53,0 script Alice NPC106,{
+ @cat = ((Katze & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
+ @Hiss = ((Katze & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
+
+ mes "[Alice]";
+ mes "\"Greeting, fellow wanderer.";
+ mes "Are you collecting herbs, too?\"";
+ next;
+ if (@Hiss == 2 && @cat < 4)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "I saw the cat, but it doesn't like me.", L_cat;
+ if (@Hiss == 1)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "There is a monster in that cave!", L_Cave;
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close;
+
+L_findmany:
+ mes "[Alice]";
+ mes "\"And? Did you already find a lot?\"";
+ next;
+ menu
+ "Yes, I already got plenty of them.", L_plenty,
+ "No, I am out of luck.", L_Next;
+
+L_Next:
+ mes "[Alice]";
+ mes "\"Oooh, how sad. Let me give you a little tip:";
+ mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
+ goto L_close;
+
+L_plenty:
+ mes "[Alice]";
+ mes "\"That's great.";
+ mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
+ mes "Good brewers get much better healing potions from them.";
+ mes "The most important characteristic of a good brewer is intelligence.\"";
+ goto L_close;
+
+L_herbs:
+ mes "[Alice]";
+ mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
+ mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
+ mes "Now everyone is running around in the woods to harvest the herbs.\"";
+ goto L_close;
+
+L_Cave:
+ mes "[Alice]";
+ mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
+ next;
+ menu
+ "But it wanted to kill me!", L_Next1,
+ "A cat!? I'll go and kill it!", L_Next1;
+
+L_Next1:
+ mes "[Alice]";
+ mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
+ next;
+ menu
+ "Ok, let's try it without clothes then", L_Next2,
+ "What a stupid cat!", L_Next2;
+
+L_Next2:
+ mes "[Alice]";
+ mes "\"Please don't do her any harm. See you later!\"";
+ goto L_close;
+
+L_cat:
+ mes "[Alice]";
+ mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
+ next;
+ menu
+ "Thank you so much!", L_close,
+ "Are you crazy? Taming a cat?", L_Next3;
+
+L_Next3:
+ mes "[Alice]";
+ mes "\"Well, it's up to you.\"";
+ goto L_close;
+
+L_close:
+ @cat = 0;
+ @Hiss = 0;
+ close;
+}