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+013-2,66,39,0 script Old Wizard#_W NPC116,{
+ @has_magic = getskilllv(SKILL_MAGIC);
+ MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
+
+ @run = ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT);
+ if ((@run == 2) && (QL_KYLIAN == 13))
+ goto L_Deliver;
+ goto L_Start;
+
+L_Deliver:
+ menu
+ "I have a delivery for you", L_Delivery;
+
+L_Delivery:
+ mesn;
+ mes "\"Good now I can get to work on some stronger brew..\"";
+ QL_KYLIAN = 14;
+ goto L_close;
+
+L_Start:
+ mesn;
+ mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
+ next;
+ menu
+ "Thanks, that's very kind of you!", L_Thanks,
+ "Can you teach me magic?", L_TeachRude,
+ rif(get_nibble(##03_TMWQUEST, 0), l("Actually, have you ever heard of Yeti's kidnapping little girls?")), L_VaultQuest,
+ "Oh, shut up!", L_ShutUp;
+
+L_TeachRude:
+ mesn;
+ mes "\"I certainly could, but I already have an apprentice.\"";
+ goto L_close;
+
+L_ShutUp:
+ mesn;
+ mes "\"That attitude isn't going to get you very far, my dear.\"";
+ goto L_close;
+
+L_Thanks:
+ mesn;
+ mes "\"Behind this door, my apprentice will serve you.\"";
+ next;
+ if (@has_magic)
+ menu
+ "Alright.", L_Agree,
+ "I am studying magic, can you help?", L_NewStudent,
+ "Your apprentice? ... No thanks.", L_Decline;
+ menu
+ "Alright.", L_Agree,
+ "Your apprentice? ... No thanks.", L_Decline;
+
+L_Decline:
+ mesn;
+ mes "\"Goodbye, then!\"";
+ goto L_close;
+
+L_NewStudent:
+ mesn;
+ mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
+ next;
+
+ // check if the player has the knowledge of any skill
+ if (getskilllv(SKILL_POOL) && (getskilllv(SKILL_MAGIC_ASTRAL) < 1) || (getskilllv(SKILL_ASTRAL_SOUL) == 0))
+ menu
+ "That would be very kind of you!", L_TeachSpell,
+ "Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul,
+ "No, but thank you!", L_Decline;
+ menu
+ "That would be very kind of you!", L_TeachSpell,
+ "No, but thank you!", L_Decline;
+
+L_TeachSpell:
+ mesn;
+ mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
+ next;
+ mesn;
+ mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
+ next;
+ mesn;
+ mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\"";
+ next;
+ mesn;
+ mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
+ next;
+ if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
+ goto L_close;
+ mesn;
+ mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
+ goto L_close;
+
+L_AstralSoul:
+ mesn;
+ mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
+ next;
+ mes "\"I can teach you the ability to focus on magical stuff.\"";
+ next;
+ mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
+ menu
+ "Here we go.", L_Next,
+ "Ok be right back. I'll get them", L_Decline;
+
+L_Next:
+ if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
+ delitem "Pearl", 1;
+ delitem "Acorn", 100;
+ mesn;
+ mes "\"Okay, listen:\"";
+ next;
+ mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
+ next;
+ mes "\"To do so, think of a magic spell!\"";
+ next;
+ mes "The old wizard mumbles some invocations";
+ next;
+ @SUP_lvl = 1;
+ @SUP_id = SKILL_ASTRAL_SOUL;
+ @SUP_name$ = "Astral Soul";
+ @SUP_xp = 2500;
+ callfunc "SkillUp";
+ mes "\"Now go and try to find someone who can actually activate that focus.\"";
+ next;
+ mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
+ goto L_close;
+
+L_NotEnough:
+ mesn;
+ mes "\"Please learn to count.\"";
+ next;
+ mes "\"When you are done with that, come back again.\"";
+ goto L_close;
+
+L_Agree:
+ mesn;
+ mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
+ next;
+ mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
+ goto L_close;
+
+L_VaultQuest:
+ .@q = get_nibble(##03_TMWQUEST, 0);
+ mes "";
+ mesc l("%s raises an eyebrow at you.", strnpcinfo(1));
+ if (.@q == 1) {
+ mesn;
+ mesq l("Are you being serious?");
+ next;
+ //if (askyesno() == ASK_NO) close;
+ mesn;
+ mesq l("Have you at least asked Celestia about it? She is very knowledgeable about Yetis.");
+ next;
+ select
+ l("Who is Celestia?"),
+ l("Yes I did."),
+ l("No I didn't, I'll ask her.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ mesn;
+ mesq l("Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after.");
+ close;
+ case 3:
+ close;
+ }
+ mesn;
+ mesq l("And what did she say?");
+ next;
+ mesc l("You explain to the wizard about the situation.");
+ next;
+ mesn;
+ mesq l("If she said Yetis doesn't do it, then they doesn't do it... In this world, at least.");
+ if (!getvaultid()) close; // Duplicate code, for double safety
+ next;
+ select
+ l("\"this world\"?");
+ mes "";
+ mesn;
+ mesq l("Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing.");
+ next;
+ set_nibble(##03_TMWQUEST, 0, 2);
+ .@q = 2;
+ }
+ if (.@q == 2) {
+ mesn;
+ mesq l("It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret.");
+ next;
+ mesn;
+ mesq l("So, lemme think. There was this world, \"Moubootaur Lake\" or something, don't recall how they call themselves."); // Typo on purpose
+ next;
+ mesn;
+ mesq l("You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world.", b("Celestia"));
+ next;
+ mesn;
+ mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention")));
+ next;
+ mesn;
+ mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town")));
+ next;
+ mesn;
+ mesq l("Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s.",
+ b(l("Go south until you see a big road")),
+ b(l("Head east until you see the town")));
+ next;
+ mesn;
+ mesq l("If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all.");
+ next;
+ mesn;
+ mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be.");
+ next;
+ }
+ mesn;
+ mesq l("Good luck, and come back to me if you need help.");
+ close;
+
+L_close:
+ @has_magic = 0;
+ close;
+}