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+013-1,1,1,0 script #FlowerPentagram NPC32767,{
+end;
+
+OnSummon:
+ // This is just annoying
+ //announce "Sagatha:* What kind of a foolish trick is this? Who dares to create such calamity in my forest?", 0;
+
+ callsub S_CleanUp;
+ // area closely to sagatha
+ areamonster "013-1", 119, 21, 134, 36, "", 1105, 3, "#FlowerPentagram::OnSquirrelDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1106, 2, "#FlowerPentagram::OnMushroomDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1107, 3, "#FlowerPentagram::OnBlueparDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1104, 2, "#FlowerPentagram::OnMoubooDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1003, 10, "#FlowerPentagram::OnScorpionDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1004, 7, "#FlowerPentagram::OnRScorpionDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1057, 5, "#FlowerPentagram::OnAScorpionDeath";
+ areamonster "013-1", 119, 21, 134, 36, "", 1009, 3, "#FlowerPentagram::OnBScorpionDeath";
+ // wider area around sagatha
+ areamonster "013-1", 68, 25, 133, 73, "", 1105, 3, "#FlowerPentagram::OnSquirrelDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1106, 3, "#FlowerPentagram::OnMushroomDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1107, 5, "#FlowerPentagram::OnBlueparDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1104, 2, "#FlowerPentagram::OnMoubooDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1003, 6, "#FlowerPentagram::OnScorpionDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1004, 5, "#FlowerPentagram::OnRScorpionDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1057, 4, "#FlowerPentagram::OnAScorpionDeath";
+ areamonster "013-1", 68, 25, 133, 73, "", 1009, 2, "#FlowerPentagram::OnBScorpionDeath";
+ // almost the entire map
+ areamonster "013-1", 24, 22, 136, 100, "", 1105, 4, "#FlowerPentagram::OnSquirrelDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1106, 3, "#FlowerPentagram::OnMushroomDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1107, 5, "#FlowerPentagram::OnBlueparDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1104, 3, "#FlowerPentagram::OnMoubooDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1003, 5, "#FlowerPentagram::OnScorpionDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1004, 4, "#FlowerPentagram::OnRScorpionDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1057, 3, "#FlowerPentagram::OnAScorpionDeath";
+ areamonster "013-1", 24, 22, 136, 100, "", 1009, 1, "#FlowerPentagram::OnBScorpionDeath";
+ end;
+
+OnSquirrelDeath:
+ @mobId = 1105;
+ callfunc "MobPoints";
+ end;
+
+OnMushroomDeath:
+ @mobId = 1106;
+ callfunc "MobPoints";
+ end;
+
+OnBlueparDeath:
+ @mobId = 1107;
+ callfunc "MobPoints";
+ end;
+
+OnMoubooDeath:
+ @mobId = 1104;
+ callfunc "MobPoints";
+ end;
+
+OnScorpionDeath:
+ @mobId = 1003;
+ callfunc "MobPoints";
+ end;
+
+OnRScorpionDeath:
+ @mobId = 1004;
+ callfunc "MobPoints";
+ end;
+
+OnAScorpionDeath:
+ @mobId = 1057;
+ callfunc "MobPoints";
+ end;
+
+OnBScorpionDeath:
+ @mobId = 1009;
+ callfunc "MobPoints";
+ end;
+
+S_CleanUp:
+ killmonster "013-1", "#FlowerPentagram::OnSquirrelDeath";
+ killmonster "013-1", "#FlowerPentagram::OnMushroomDeath";
+ killmonster "013-1", "#FlowerPentagram::OnBlueparDeath";
+ killmonster "013-1", "#FlowerPentagram::OnMoubooDeath";
+ killmonster "013-1", "#FlowerPentagram::OnScorpionDeath";
+ killmonster "013-1", "#FlowerPentagram::OnRScorpionDeath";
+ killmonster "013-1", "#FlowerPentagram::OnAScorpionDeath";
+ killmonster "013-1", "#FlowerPentagram::OnBScorpionDeath";
+ return;
+}
+
+function script FlowerPentagramCount {
+ set $@Flower_Pentagram_Mobcount,
+ mobcount("013-1", "#FlowerPentagram::OnSquirrelDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnMushroomDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnBlueparDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnMoubooDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnScorpionDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnRScorpionDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnAScorpionDeath") +
+ mobcount("013-1", "#FlowerPentagram::OnBScorpionDeath") +
+ 8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters
+ return;
+}