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-rw-r--r--npc/012-3/_import.txt9
-rw-r--r--npc/012-3/_mobs.txt18
-rw-r--r--npc/012-3/_warps.txt12
-rw-r--r--npc/012-3/beheader.txt187
-rw-r--r--npc/012-3/mana-seed.txt227
-rw-r--r--npc/012-3/mapflags.txt1
-rw-r--r--npc/012-3/traveler.txt7
-rw-r--r--npc/012-3/warningsigns.txt16
8 files changed, 477 insertions, 0 deletions
diff --git a/npc/012-3/_import.txt b/npc/012-3/_import.txt
new file mode 100644
index 00000000..14dac983
--- /dev/null
+++ b/npc/012-3/_import.txt
@@ -0,0 +1,9 @@
+// Map 012-3: Moggun Cave
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/012-3/_mobs.txt",
+"npc/012-3/_warps.txt",
+"npc/012-3/beheader.txt",
+"npc/012-3/mana-seed.txt",
+"npc/012-3/mapflags.txt",
+"npc/012-3/traveler.txt",
+"npc/012-3/warningsigns.txt",
diff --git a/npc/012-3/_mobs.txt b/npc/012-3/_mobs.txt
new file mode 100644
index 00000000..00650e6a
--- /dev/null
+++ b/npc/012-3/_mobs.txt
@@ -0,0 +1,18 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 012-3: Moggun Cave mobs
+012-3,458,75,9,3 monster Moggun 1061,5,100000,30000
+012-3,452,55,9,3 monster Moggun 1061,5,100000,30000
+012-3,422,41,9,3 monster Moggun 1061,5,100000,30000
+012-3,357,49,4,8 monster Moggun 1061,5,100000,30000
+012-3,373,111,8,9 monster Moggun 1061,10,100000,30000
+012-3,456,91,9,3 monster Moggun 1061,5,100000,30000
+012-3,398,148,8,3 monster Moggun 1061,5,100000,30000
+012-3,419,88,4,8 monster Moggun 1061,5,100000,30000
+012-3,392,162,8,3 monster Moggun 1061,5,100000,30000
+012-3,440,127,4,8 monster Moggun 1061,5,100000,30000
+012-3,340,110,4,8 monster Moggun 1061,5,100000,30000
+012-3,279,148,8,9 monster Moggun 1061,10,100000,30000
+012-3,198,62,8,9 monster Moggun 1061,10,100000,30000
+012-3,175,116,8,9 monster Moggun 1061,10,100000,30000
+012-3,10,10,0,0 monster Bat 1017,100,0,0
+012-3,10,10,0,0 monster Cave Snake 1021,75,0,0
diff --git a/npc/012-3/_warps.txt b/npc/012-3/_warps.txt
new file mode 100644
index 00000000..34bbf648
--- /dev/null
+++ b/npc/012-3/_warps.txt
@@ -0,0 +1,12 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 012-3: Moggun Cave warps
+012-3,47,92,0 warp #012-3_47_92 0,0,012-1,98,100
+012-3,90,84,0 warp #012-3_90_84 0,0,012-1,109,93
+012-3,48,167,0 warp #012-3_48_167 0,0,012-1,123,91
+012-3,280,122,0 warp #012-3_280_122 0,0,012-1,92,105
+012-3,186,148,0 warp #012-3_186_148 0,0,012-1,65,128
+012-3,365,198,0 warp #012-3_365_198 0,0,012-1,44,89
+012-3,380,54,0 warp #012-3_380_54 0,0,012-1,51,40
+012-3,363,89,0 warp #012-3_363_89 0,0,012-1,41,49
+012-3,483,116,0 warp #012-3_483_116 0,0,012-1,146,67
+012-3,458,71,0 warp #012-3_458_71 0,0,012-4,193,57
diff --git a/npc/012-3/beheader.txt b/npc/012-3/beheader.txt
new file mode 100644
index 00000000..dd5207ee
--- /dev/null
+++ b/npc/012-3/beheader.txt
@@ -0,0 +1,187 @@
+
+012-3,460,76,0 script The Beheader NPC429,{
+ if (FLAGS & FLAG_BEHEADER_MASK) goto L_Complete;
+ mes "[The Beheader]";
+ mes "\"I am The Beheader, known for beheading Terranites.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Unfortunately, even with this disguise they could recognize and avoid me. I'll need a new one...\"";
+ next;
+ menu
+ "I'm sorry to hear that.", L_close,
+ "Uh... Try wearing a mask?", L_Mask,
+ "Can I behead Terranites on my own?", L_Beheader,
+ "You monster!", L_close;
+
+L_Mask:
+ mes "";
+ mes "[The Beheader]";
+ mes "\"A mask, ohh! Not a bad idea. I might even have a better idea! If only...\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Hey, how about we do this deal: You bring me a [@@766|@@] and I'll give you one of my finest [@@5209|@@]. It has even been polished and might be useful in combat for you.\"";
+ next;
+ menu
+ "Maybe later, pal.", L_close,
+ "Sorry, I'm keeping my helmet.", L_Confirm,
+ "Take it, I thought it was ugly anyway...", L_Exchange;
+
+L_Exchange:
+ mes "";
+ if (countitem("TerraniteHelmet") < 1)
+ goto L_Nope;
+
+ getinventorylist;
+ if (@inventorylist_count == 100)
+ goto L_Nope;
+
+ delitem "TerraniteHelmet", 1;
+ getitem "TerraniteHead", 1;
+ getexp 100000, 0;
+ FLAGS = FLAGS | FLAG_BEHEADER_MASK;
+ mes "[The Beheader]";
+ mes "\"Muahaha, I'll let you know how it went later.\"";
+ close;
+
+L_Confirm:
+ mes "";
+ mes "[The Beheader]";
+ mes "\"What, really? A Terranite Head is waaay cooler than the helmet. And to be honest, you will never be able to obtain a head as cool as the one I am offering you.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"You may regret in not making this deal with me! I ask you to reconsider.\"";
+ mes "##9Note: Refusing to exchange is permanent and you'll never be able to obtain a [@@5209|@@] with this char, unless you win one at an event. Please be sure you really want this.##0";
+ next;
+ menu
+ "...I'll think on this more thoroughly.", L_close,
+ "Sorry, I'm keeping my helmet.", L_ReallyGiveUp;
+
+L_ReallyGiveUp:
+ mes "";
+ if (countitem("TerraniteHelmet") < 1)
+ goto L_Nope;
+ getexp 100000, 0;
+ FLAGS = FLAGS | FLAG_BEHEADER_MASK;
+ mes "[The Beheader]";
+ mes "\"Meeeh, I'll try to get someone else to do it for me, then! Hmpf.\"";
+ close;
+
+L_Complete:
+ mes "[The Beheader]";
+ mes "\"I am The Beheader, known for beheading Terranites.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Come back later, my [@@576|@@] is itching to strike on something.\"";
+ next;
+ menu
+ "Okay, good bye.", L_close,
+ "How much later?", L_Later,
+ "Can I behead Terranites on my own?", L_Beheader;
+
+L_Later:
+ mes "";
+ mes "[The Beheader]";
+ mes "\"Time passes so quickly. It would seem that later is now. I wonder if now is then, then. Hmmmm...\"";
+ if (!(FLAGS & FLAG_GOT_BEHEADER_SWORD)) goto L_MaybeBeheader;
+ // NOTE: Room for future expansion if needed.
+ // Previous text: "Some February, I don't know. If you want to help, go to Hurnscald square, look for the noisy person with an AFK Cap which is always sitting with their kitty, and tell them to start working. That might just do the trick."
+ // The "noisy person w/ an AFK Cap and a kytty" is Jesusalva (script author)
+ close;
+
+L_MaybeBeheader:
+ next;
+ menu
+ "Okay, good bye.", L_close,
+ "Can I behead Terranites on my own?", L_Beheader;
+
+L_Beheader:
+ if (FLAGS & FLAG_GOT_BEHEADER_SWORD) goto L_Again;
+ if (TERRAC == 1501) goto L_Finish;
+ if (TERRAC > 0) goto L_Status;
+ mes "";
+ mes "[The Beheader]";
+ mes "\"You obviously know nothing about Terranite Anatomy, hahaha!\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"You don't even have the proper tools. Nah, I bet you wouldn't know how to use them even if you had, hahaha!\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Sorry, this is just funny! Most people of your age already realized that it takes a life of dedication and skill honing to be able to scavenge anything from a monster.\"";
+
+ // Quest requirement check (not really needed, is old code)
+ if (BaseLevel < 60) goto L_close;
+ next;
+ mes "[The Beheader]";
+ mes "\"Maybe we can make a deal. I can give you the proper tools but not the proper training, so don't expect much; But I'm interested in seeing how you'll fail at my hands... I'm an old man and seeing young people like you running around doing meaningless tasks is fun.\"";
+ next;
+ //mes "\"So. Hmm. Lemme think. What I wanted again? *suffers from AFK-induced amnesia and becomes a huge TODO sign*\"";
+ menu
+ "Very well. Give me your task.", L_Accept,
+ "I knew it, you are as crazy as Arkim!", L_close;
+
+L_Accept:
+ mes "";
+ mes "[The Beheader]";
+ mes "So... Hmm, lemme think... Ah, I know! Thou shall ##Bkill me 1500 [@@m1062|@@]##b. Why? Because that's pointless, and you want a weapon you won't be able to use, so a pointless task for a pointless reward! Now get going!";
+ TERRAC = 1;
+ close;
+
+L_Status:
+ mes "";
+ mes "[The Beheader]";
+ mes "\"Get going, running in circles and amusing me, you only killed "+(TERRAC-1)+"/1500 [@@m1062|@@] until now.\"";
+ close;
+
+L_Again:
+ mes "";
+ mes "[The Beheader]";
+ mes "\"Again, it takes a life of dedication and skill honing to be able to scavenge anything from a monster.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"You must imagine where the Hyoid bone would be in a Terranite and make a clear cut with a [@@576|@@], but as you are currently, that will not be possible. Maybe in the future you may find a monster anatomy professor.\"";
+ mes "##9(Development note: TMWA Engine does not support altering monster drops depending on the weapon. However, Evol2 engine does, and TMW rEvolt probably will have this feature.)##0";
+ close;
+
+L_Finish:
+ mes "";
+ getinventorylist;
+ if (@inventorylist_count == 100)
+ goto L_Nope;
+
+ mes "[The Beheader]";
+ mes "\"I'm always impressed at how the young folks never give up on their dreams. Well, listen carefully:\"";
+ next;
+
+ mes "[The Beheader]";
+ mes "\"To behead a Terranite, you need a clear cut at the Hyoid Bone, otherwise you won't be able to behead them even with the proper weapon. I took a decade training and even so I rarely manage to get a clear cut.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Uh? No man, Terranites doesn't have neck bones. Ever saw a Terranite turning its neck to face you?? I said that because we Talpans have and it was the only reference I could think of for you.\"";
+ next;
+ mes "[The Beheader]";
+ mes "\"Well, I guess you'll need an anatomy professor to teach you the specifics to get a Terranite Head... Uh, and of course, you might want to learn how to polish them. You know. For the bonuses.\"";
+ next;
+
+ getinventorylist;
+ if (@inventorylist_count == 100)
+ goto L_Nope;
+
+ getitem "Beheader", 1;
+ getexp 750000, 0;
+ FLAGS = FLAGS | FLAG_GOT_BEHEADER_SWORD;
+ TERRAC = 0;
+
+ mes "[The Beheader]";
+ mes "\"Anyway, a deal is a deal and here is your [@@576|@@]. I hope you can actually make good use of it!\"";
+ mes "##9(Development note: TMWA Engine does not support altering monster drops depending on the weapon. However, Evol2 engine does, and TMW rEvolt probably will have this feature.)##0";
+ close;
+
+L_Nope:
+ mes "[The Beheader]";
+ mes "\"Stop trolling me, or I might consider putting your head on my collection.\"";
+ close;
+
+L_close:
+ close;
+}
+
diff --git a/npc/012-3/mana-seed.txt b/npc/012-3/mana-seed.txt
new file mode 100644
index 00000000..405b8038
--- /dev/null
+++ b/npc/012-3/mana-seed.txt
@@ -0,0 +1,227 @@
+012-3,72,139,0 script Forest Mana Seed#_M NPC166,{
+ setarray @exp_bonus,
+ 0,
+ 1000, // level 1
+ 10000,
+ 100000,
+ 400000,
+ 2000000; // level 5
+
+ setarray @min_level,
+ 0,
+ 10,
+ 30,
+ 50,
+ 65,
+ 80; // level 5
+
+ @visions_nr = 12;
+ setarray @visions$,
+ "You feel soft, fluffy fur brushing against your skin and are filled with happiness. Somehow, the word `" + b("joyplim") + "' comes to mind...",
+ "You see a dark underground temple; you are kneeling, praying for the safety of the planet. You smile as a friend joins you in the dark – but suddenly a shadow falls over you from above, and a stabbing pain...",
+ "It is midnight; you are in an underground cavern deep inside the desert ruins. Slowly, as if half-asleep, you wander up the spiral pathway, towards the ancient vase at its center. As you reach out to touch it...",
+ "The old castle smells of mildew and swamp gas. It has not been used in centuries, but you were here before, when the world was young. You turn to face your companions – but something is wrong with all three; an ancient force has possessed them...",
+ "As you put the horn to your lips, you feel winds flowing, gathering, condensing in your chest. Soon, you can no longer contain it; the storm unleashes through your mouth, into a deafening fanfare. The black dome around you begins to crack...",
+ "You are alone inside your head, confined by the laughing man's circlet. Powerless, you witness how your hands shoot out flame after flame, incinerating innocents for that man's experiments...",
+ "The village may be in ruins, but it must have been where you grew up. The engravings on the walls – images of powerful beasts – look strangely familiar, and you can make out writing, words about you, wishes and prayers for you... You are at home...",
+ "Deep underneath the city, the rocky cavern maze turns into an opulent palace. This must be where the beast of the many eyes resides. Nervously you grip the wand; will the power to repel it be sufficient to defeat it and its magic?",
+ "At the bottom of the abyss, infinity opens before you. You have proven yourself worthy, and the ancient finally reveals its wisdom...",
+ "You may only be children, but you recognize that it is this man only who can save the world. As the walls rush towards you to crush your small group, you exchange a glance with your twin sister – there is no doubt what you must do...",
+ "The sacred place is surrounded by nothingness; were it not for your magic, you would have no hope of returning. The old and young man stands nearby; he has been waiting for you, for centuries. He has all the time in the world, after all...",
+ "Nothing remains behind. The underground castle is empty now, its chambers plundered, its throne destroyed. Shivering, you climb down the stairs, towards the wailing of the underworld that is waiting beneath...";
+
+ @max_magic = 2;
+
+ @has_magic = getskilllv(SKILL_MAGIC);
+ @drank_potion = MAGIC_FLAGS & MFLAG_DRANK_POTION;
+ @knows_seed = MAGIC_FLAGS & MFLAG_KNOWS_MANASEED;
+
+ // Set up SkillUp function
+ @SUP_id = SKILL_MAGIC;
+ @SUP_name$ = "Magic";
+
+ if (@has_magic)
+ goto L_Magic_start;
+ if (@knows_seed)
+ goto L_quick_nomagic;
+
+ // first time here
+
+ MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_KNOWS_MANASEED;
+
+ mes "[Mana Seed]";
+ mes "You see a glowing orb, swimming in the water like a sea rose.";
+ mes "An unearthly glow is emanating from within, lighting up the water and filling the cave with an eerie light.";
+ next;
+ mes "[Mana Seed]";
+ if (@drank_potion)
+ mes "Slowly, the tingling sensation you felt before begins to spread through your body again.";
+ mes "What would you like to do?";
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_quick_nomagic:
+ mes "[Mana Seed]";
+ mes "Again you stand before the orb.";
+ if (@drank_potion)
+ mes "Slowly, the tingling sensation you felt before begins to spread through your body again.";
+ mes "What would you like to do?";
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_Nomagic_mainmenu:
+ menu
+ "Examine it more closely", L_Nomagic_examine,
+ "Take it with you", L_Nomagic_touch,
+ "Touch it", L_Nomagic_touch,
+ "Throw a rock at it", L_Nomagic_throwrock,
+ "Destroy it", L_Nomagic_destroy,
+ "Leave it alone", L_End;
+
+L_Nomagic_examine:
+ mes "[Mana Seed]";
+ mes "The orb seems to be perfectly round and emitting a steady glow. It appears to be floating in the water.";
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_Nomagic_throwrock:
+ mes "[Mana Seed]";
+ mes "Your rock makes hardly a sound as it strikes the orb and glances off into the water, leaving neither scratch nor impression.";
+ mes "The orb budges slightly, but then floats back into its old position, as if it were tethered into place.";
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_Nomagic_touch:
+ mes "[Mana Seed]";
+ if (@drank_potion)
+ goto L_Magic_level_1;
+ mes "As you touch the orb, you feel a terrible force within, separated from you by only the thinnest of membranes – like a tempest, all packed up in one tiny waterskin.";
+ next;
+ mes "[Mana Seed]";
+ mes "For one instant you feel that force rushing past your hands, through your body, as if you had unleashed this tempest upon yourself. Unable to contain the power, you stumble backwards, away from the orb.";
+ MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_TOUCHED_MANASEED;
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_Magic_level_1:
+ if (getskilllv(SKILL_MAGIC))
+ goto L_End; // shouldn't be happening
+ mes "Again you feel the tempest rushing through the Mana Seed's membrane, into your body. You only manage to hold on to it for an instant and find yourself forced to pull your hands away again quickly.";
+ next;
+ mes "[Mana Seed]";
+ mes "But this time something is different – that tingling sensation is back, and stronger than before. It is spreading through your body, head to toes, and you feel yourself brimming with energy.";
+ next;
+ mes "[Mana Seed]";
+ mes "It is a light-headed feeling, and you find yourself forced to sit down for a few seconds to recover.";
+ mes "Something is different. A new power has grown within you and is waiting to be understood.";
+ @SUP_xp = 1000;
+ @SUP_lvl = 1;
+ callfunc "SkillUp";
+ next;
+ goto L_End;
+
+L_Nomagic_destroy:
+ mes "[Mana Seed]";
+ mes "Try as you might, the orb seems impervious to all forms of attack you can fathom. You are forced to abandon your efforts.";
+ next;
+ goto L_Nomagic_mainmenu;
+
+L_Magic_start:
+ mes "[Mana Seed]";
+ mes "The Mana Seed is still in the same place as during your last visit, spreading its light throughout the cavern.";
+ mes "What would you like to do?";
+ next;
+ goto L_Magic_mainmenu;
+
+L_Magic_mainmenu:
+ menu
+ "Touch it", L_Magic_touch,
+ "Destroy it", L_Magic_destroy,
+ "Leave it alone", L_End;
+
+L_Magic_touch:
+ mes "[Mana Seed]";
+ mes "You touch the Mana Seed again.";
+ if (getskilllv(SKILL_MAGIC) >= @max_magic)
+ goto L_Magic_maxed_out;
+ if (abizit() >= 10)
+ goto L_Magic_levelup;
+ setarray .@messages$,
+ "The orb's energy effortlessly rushes through you, ignoring your feeble attempts at containing it. You will need considerably more practice with your magical skills before you can hope to contain it.",
+ "You only barely manage to hang on to some strands of the orb's energy, but not enough to contain it. You still need noticeably more practice with your magical skills.",
+ "The orb's powers are still no match for you; you will need more practice to contain more of its powers.",
+ "You feel close to being able to contain the orb's powers. Still, some more practice is needed.",
+ "The orb's energy only barely evades your attempts at containing it. Soon you will be able to extract more power from it.";
+ .@index=abizit()/2;
+ mes .@messages$[.@index];
+ next;
+ goto L_Magic_mainmenu;
+
+L_Magic_levelup:
+ @BaseLevel_needed = @min_level[getskilllv(SKILL_MAGIC) + 1];
+ if (BaseLevel < @BaseLevel_needed)
+ goto L_ins_BaseLevel;
+ mes "Its energy permeates you, surrounds you. You are suddenly uncertain if it is you who is containing the orb's powers or if it is the orb who is seeking out yours.";
+ next;
+ mes "[Mana Seed]";
+ mes "The Seed's tempest is calming beneath your hands, and its energies resonate with yours.";
+ next;
+ mes "[Mana Seed]";
+ mes "A feeling of harmony is spreading through your body, and the tingling sensation is back, within and without.";
+ next;
+ mes "[Mana Seed]";
+ mes "As the tingling increases, you feel light-headed, weightless.";
+ mes "Everything fades...";
+ next;
+ mes "Both the tingling and the sense of harmony have vanished, making room for darkness. You can't feel the Mana Seed anymore...";
+ next;
+ mes "... you can't feel anything.";
+ next;
+ mes "You are floating...";
+ next;
+ mes "The darkness is no longer complete. You begin to make out stars in the distance, circling each other, dancing a cosmic dance.";
+ next;
+ mes "Images rush past you, shadows of thoughts and dreams. Some touch you, filling you with powerful emotions – despair, ecstasy; sometimes loss, sometimes hope; hate, love.";
+ next;
+ mes "Someone else's thoughts pass through your mind...";
+ next;
+ @nr = rand(@visions_nr);
+ if (@nr == 0)
+ learnskill SKILL_JOYPLIM;
+ mes @visions$[@nr];
+ next;
+ mes "The image fades.";
+ next;
+ mes "[Mana Seed]";
+ mes "You awaken, lying on the ground.";
+ next;
+ mes "[Mana Seed]";
+ mes "Something has changed... you feel more confident in your magical abilities.";
+ @SUP_xp = @exp_bonus[1 + getskilllv(SKILL_MAGIC)];
+ @SUP_lvl = 1 + getskilllv(SKILL_MAGIC);
+ callfunc "SkillUp";
+ heal 0, 10000;
+ next;
+ goto L_End;
+
+L_Magic_maxed_out:
+ mes "Strangely, you feel nothing, as if its membrane had closed towards you.";
+ MAGIC_FLAGS = MAGIC_FLAGS | MFLAG_MANASEED_MAXEDOUT;
+ next;
+ goto L_Magic_mainmenu;
+
+L_ins_BaseLevel:
+ mes "Its energies rush through you. You fight to keep them under control, to contain them in your body. Alas, your body is too frail – you have to let go.";
+ mes "Frustrated, you give up. You have the skill needed to control this power, but you will have to grow up some more before your body can handle it.";
+ next;
+ goto L_Magic_mainmenu;
+
+L_Magic_destroy:
+ mes "[Mana Seed]";
+ mes "Try as you might, you cannot find a way, magical or physical, to destroy the seed. Frustrated, you give up.";
+ next;
+ goto L_Magic_mainmenu;
+
+L_End:
+ close;
+}
diff --git a/npc/012-3/mapflags.txt b/npc/012-3/mapflags.txt
new file mode 100644
index 00000000..4934669d
--- /dev/null
+++ b/npc/012-3/mapflags.txt
@@ -0,0 +1 @@
+//012-3 mapflag resave 012-1,88,141
diff --git a/npc/012-3/traveler.txt b/npc/012-3/traveler.txt
new file mode 100644
index 00000000..50793fa7
--- /dev/null
+++ b/npc/012-3/traveler.txt
@@ -0,0 +1,7 @@
+
+012-3,449,71,0 script Meridith the Traveler NPC103,{
+ @npcname$ = "Meridith";
+ @NpcTravelBit = $@terranite_cave_bit;
+ callfunc "Traveler";
+ end;
+}
diff --git a/npc/012-3/warningsigns.txt b/npc/012-3/warningsigns.txt
new file mode 100644
index 00000000..082ed2a5
--- /dev/null
+++ b/npc/012-3/warningsigns.txt
@@ -0,0 +1,16 @@
+
+012-3,455,70,0 script sign#pvp-1 NPC187,{
+ mes "You are about to enter a dangerous area!";
+ next;
+ mes "This area has a great distance to town. So the protection spell of the town is not active in that cave!";
+ mes "That is why other players are able to attack you.";
+ close;
+}
+
+012-3,461,70,0 script sign#pvp-2 NPC186,{
+ mes "You are about to enter a dangerous area!";
+ next;
+ mes "This area has a great distance to town. So the protection spell of the town is not active in that cave!";
+ mes "That is why other players are able to attack you.";
+ close;
+}