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-rw-r--r--npc/012-2-2/_import.txt5
-rw-r--r--npc/012-2-2/_savepoints.txt28
-rw-r--r--npc/012-2-2/_warps.txt3
-rw-r--r--npc/012-2-2/sorfina.txt34
4 files changed, 70 insertions, 0 deletions
diff --git a/npc/012-2-2/_import.txt b/npc/012-2-2/_import.txt
new file mode 100644
index 00000000..3990e3db
--- /dev/null
+++ b/npc/012-2-2/_import.txt
@@ -0,0 +1,5 @@
+// Map 012-2-2: Sleeping Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/012-2-2/_savepoints.txt",
+"npc/012-2-2/_warps.txt",
+"npc/012-2-2/sorfina.txt",
diff --git a/npc/012-2-2/_savepoints.txt b/npc/012-2-2/_savepoints.txt
new file mode 100644
index 00000000..1aedace4
--- /dev/null
+++ b/npc/012-2-2/_savepoints.txt
@@ -0,0 +1,28 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 012-2-2: Sleeping Room saves
+012-2-2,25,27,0 script #save_012-2-2_25_27 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+
+OnTouch:
+ bedTouch();
+ end;
+}
+012-2-2,28,27,0 script #save_012-2-2_28_27 NPC_SAVE_POINT,0,0,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+
+OnTouch:
+ bedTouch();
+ end;
+}
diff --git a/npc/012-2-2/_warps.txt b/npc/012-2-2/_warps.txt
new file mode 100644
index 00000000..f174dc7c
--- /dev/null
+++ b/npc/012-2-2/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 012-2-2: Sleeping Room warps
+012-2-2,30,35,0 warp #012-2-2_30_35 0,0,012-2-1,53,31
diff --git a/npc/012-2-2/sorfina.txt b/npc/012-2-2/sorfina.txt
new file mode 100644
index 00000000..4c8f476e
--- /dev/null
+++ b/npc/012-2-2/sorfina.txt
@@ -0,0 +1,34 @@
+// Evol scripts.
+// Author:
+// Micksha
+// Description:
+// Sorfina, the former starting NPC. Could need a new job.
+// THIS IS A PLACEHOLDER!
+
+012-2-2,26,30,0 script Sorfina NPC_SORFINA,{
+ speech
+ l("Welcome, adventurer."),
+ l("I will never know why people barge in others' houses and get away with it."),
+ l("Ah, no, I'm not telling you to go away. Visits are always welcome, it gets lonely over time. But I don't have anything to offer you otherwise.");
+ if (islegacyaccount() && countitem(ClothesPack)) goto L_Legacy;
+ close;
+
+L_Legacy:
+ next;
+ mesn;
+ mesq l("Actually, I see you have some really torn %s.", getitemlink(ClothesPack));
+ next;
+ mesn;
+ mesq l("I see things from several kinds on it - from iron, to steel, to bone, rock, leather, cotton, cashmere, and many others.");
+ next;
+ mesn;
+ mesq l("I wonder what sort of sea disaster could have destroyed them so badly. But, I believe they can be repaired with magic.");
+ next;
+ mesn;
+ mesq l("If only the developers - my next door neighbor - weren't so lazy, maybe I would be able to repair them or know someone able to do that. Sorry.");
+ close;
+
+OnInit:
+ .distance = 4;
+ end;
+}