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-rw-r--r--npc/011-1/oscar.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/011-1/oscar.txt b/npc/011-1/oscar.txt
index 7e5f9481..e6780ff3 100644
--- a/npc/011-1/oscar.txt
+++ b/npc/011-1/oscar.txt
@@ -312,7 +312,7 @@ L_TimerFunction:
goto L_AllPumpkinsDead;
// A quick "cheer up"
if ($@HalloweenQuest_PumpkinsTimer == 300)
- npctalk strnpcinfo(0), "Hurry up " + $@HalloweenQuest_PumpkinHunter$ + "! My farm is being ruined!";
+ npctalk "Hurry up " + $@HalloweenQuest_PumpkinHunter$ + "! My farm is being ruined!";
// 7 mins max
if ($@HalloweenQuest_PumpkinsTimer > 420)
goto L_PumpkinsRuined;
@@ -337,7 +337,7 @@ OnTimer6000:
if ($@HalloweenQuest_PumpkinsState != 0)
end;
emotion EMOTE_AFRAID;
- npctalk strnpcinfo(0), "Oh no, these pumpkins look strange and infested with bugs! Help me get rid of them " + $@HalloweenQuest_PumpkinHunter$ + "!";
+ npctalk "Oh no, these pumpkins look strange and infested with bugs! Help me get rid of them " + $@HalloweenQuest_PumpkinHunter$ + "!";
$@HalloweenQuest_PumpkinsState = 1;
setnpctimer 0;
end;
@@ -383,7 +383,7 @@ L_KillBadHunter:
end;
L_PumpkinsRuined:
- npctalk strnpcinfo(0), "No! " + $@HalloweenQuest_PumpkinHunter$ + " how could you let that happen? All my farm is a mess now! All my trees are infested with bugs!";
+ npctalk "No! " + $@HalloweenQuest_PumpkinHunter$ + " how could you let that happen? All my farm is a mess now! All my trees are infested with bugs!";
goto L_Fail;
L_AllPumpkinsDead:
@@ -400,15 +400,15 @@ S_CheckPlayer:
return;
L_PlayerOff:
- npctalk strnpcinfo(0), "What? Where is " + $@HalloweenQuest_PumpkinHunter$ + "? Someone, help me!";
+ npctalk "What? Where is " + $@HalloweenQuest_PumpkinHunter$ + "? Someone, help me!";
goto L_Fail;
L_PlayerLeft:
- npctalk strnpcinfo(0), "What the!! " + $@HalloweenQuest_PumpkinHunter$ + " left me alone with all this! Someone, help me!";
+ npctalk "What the!! " + $@HalloweenQuest_PumpkinHunter$ + " left me alone with all this! Someone, help me!";
goto L_Fail;
L_PlayerDead:
- npctalk strnpcinfo(0), "Oh no I can't believe it! " + $@HalloweenQuest_PumpkinHunter$ + " just died! Someone, help me!";
+ npctalk "Oh no I can't believe it! " + $@HalloweenQuest_PumpkinHunter$ + " just died! Someone, help me!";
goto L_Fail;
L_Fail:
@@ -425,7 +425,7 @@ L_Success:
goto L_PlayerOff;
Quest_Halloween = 6;
emotion EMOTE_GRIN;
- npctalk strnpcinfo(0), "Hurray, " + $@HalloweenQuest_PumpkinHunter$ + " you did it! Thank you thank you! Come here!";
+ npctalk "Hurray, " + $@HalloweenQuest_PumpkinHunter$ + " you did it! Thank you thank you! Come here!";
goto L_Clean;
L_Clean: