diff options
Diffstat (limited to 'npc/009-2')
-rw-r--r-- | npc/009-2/doctor.txt | 43 |
1 files changed, 22 insertions, 21 deletions
diff --git a/npc/009-2/doctor.txt b/npc/009-2/doctor.txt index 9d6093cc..e829a4ae 100644 --- a/npc/009-2/doctor.txt +++ b/npc/009-2/doctor.txt @@ -2,10 +2,10 @@ 009-2,148,25,0 script Doctor NPC107,{ @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - if (getequipid(equip_head) == 616) goto L_Axe; - if (getequipid(equip_head) == 621) goto L_EyePatch; + if (isequipped(AxeHat)) goto L_Axe; + if (isequipped(Eyepatch)) goto L_EyePatch; - mes "[Doctor]"; + mesn; mes "\"Hello, can I help you?\""; next; @@ -19,42 +19,43 @@ "No, I feel fine.", L_Next; L_Next: - mes "[Doctor]"; - mes "\"Then please stop wasting my precious time.\""; + mesn; + mesq l("Then please stop wasting my precious time."); goto L_close; L_Cure: - mes "[Doctor]"; - if (sc_check(SC_POISON)) + mesn; + if (sc_check(SC_POISON) || sc_check(SC_DPOISON)) goto L_CurePoison; - mes "The doctor examines you briefly."; - mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\""; + mesc l("The doctor examines you briefly."); + mesq l("Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!"); goto L_close; L_CurePoison: - mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\""; + mesq l("Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?"); next; - mes "[Doctor]"; - mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."; - mes "\"Now hold still, this won't hurt a bit...\""; + mesn; + mesc l("The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."); + mesq l("Now hold still, this won't hurt a bit..."); next; - mes "[Doctor]"; + mesn; sc_end(SC_POISON); + sc_end(SC_DPOISON); sc_end(SC_SLOWPOISON); mes "*Ouch!*"; mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\""; goto L_close; L_Axe: - mes "[Doctor]"; + mesn; mes "\"Oh my, what happened to you?\""; next; - mes "[Doctor]"; + mesn; mes "\"Wait. Thats just a fake. Shame on you!\""; goto L_close; L_EyePatch: - mes "[Doctor]"; + mesn; mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\""; next; menu @@ -62,21 +63,21 @@ L_EyePatch: "No thank you", L_Next1; L_Next1: - mes "[Doctor]"; + mesn; mes "\"If you change your mind, please come back and see me.\""; goto L_close; L_EyePatch_GlassEye: - mes "[Doctor]"; + mesn; mes "\"Now, where did I put that box of eyes...\""; mes "He goes off to look for them and comes back empty handed."; next; - mes "[Doctor]"; + mesn; mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\""; goto L_close; L_NohMask: - mes "[Doctor]"; + mesn; mes "\"No, I haven't seen anything.\""; goto L_close; |