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Diffstat (limited to 'npc/008-3-5/bryant.txt')
-rw-r--r-- | npc/008-3-5/bryant.txt | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/npc/008-3-5/bryant.txt b/npc/008-3-5/bryant.txt deleted file mode 100644 index 4199c484..00000000 --- a/npc/008-3-5/bryant.txt +++ /dev/null @@ -1,79 +0,0 @@ -// TMW2 Script. -// Author: -// Jesusalva -// Description: -// Part of Helena's quest -// Gives spoilers about what Jesusalva plans in doing with Bryant - -008-3-5,101,85,0 script Bryant NPC_CRASMANDE,{ - function bryantBanditLord; - function bryantSilverKey; - function bryantComplete; - .@q=getq(HurnscaldQuest_Bandits); - if (.@q == 5) bryantSilverKey(); - if (.@q == 6) bryantBanditLord(); - if (.@q >= 7) bryantComplete(); - mesn; - mesq l("Welcome."); - next; - mesn; - mesq l("I'm looking everywhere for the bandit leader. I can't seem to find him. So I stopped here to rest a bit."); - close; - -function bryantSilverKey { - mesn; - mesq l("Don't say anything, I can smell the scent of Lena's hair on you."); - next; - inventoryplace PiberriesInfusion, 3; - getitem PiberriesInfusion, 3; - setq HurnscaldQuest_Bandits, 6; - mesn; - mesq l("I guess she sent you to kill the Bandit Lord, right? I'll lure him for you."); - next; - mesn; - mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often."); - next; - mesn; - mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion)); - close; -} - -function bryantBanditLord { - mesn; - mesq l("What are you waiting for? Go kill the bandit lord."); - next; - mesn strcharinfo(0); - select - l("I'm going, don't worry."), - l("There was nobody on the Bandit Lord's room."); - if (@menu == 1) - close; - mes ""; - mesn; - mesq l("...Have you ever gone there yet?"); - next; - mesn; - mesq l("Go kill the Bandit Lord!"); - close; -} - -function bryantComplete { - mesn; - mesq l("Good job defeating the Bandit Lord."); - close; -} - -OnInit: - /* - .@npcId = getnpcid(.name$); - setunitdata(.@npcId, UDT_HEADTOP, FairyHat); - setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor); - setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps); - setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); - setunitdata(.@npcId, UDT_HAIRSTYLE, 24); - setunitdata(.@npcId, UDT_HAIRCOLOR, 1); - */ - - .distance = 5; - end; -} |