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Diffstat (limited to 'npc/008-2-14/doctor.txt')
-rw-r--r-- | npc/008-2-14/doctor.txt | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/npc/008-2-14/doctor.txt b/npc/008-2-14/doctor.txt new file mode 100644 index 00000000..aac419e6 --- /dev/null +++ b/npc/008-2-14/doctor.txt @@ -0,0 +1,114 @@ +// Evol scripts. +// Author: +// gumi +// The Mana World Project +// Quest states: +// [1] 0 - cannot do the quest +// [1] 1 - can do the quest +// [1] 2 - talked to inspector (1) <= start +// [1] 3 - talked to old woman (1) +// [1] 4 - talked to old woman (2) +// [1] 5 - talked to inspector (2) +// [1] 6 - talked to troupe leader (1) +// [1] 7 - talked to inspector (3) +// [1] 8 - talked to old man +// [1] 9 - talked to old woman (3) +// [1] 10 - talked to inspector (4) +// [1] 11 - talked to old woman (4) +// [1] 12 - talked to malek +// [1] 13 - searched the bookcase +// [1] 14 - talked to inspector (5) +// [1] 15 - talked to troupe leader (2) <= reward +// [1] 16 - talked to inspector (6) <= reward, end +// [2] unused +// [3] unused +// [t] unused +// Description: +// The crazy Hurnscald Doctor. + +008-2-14,27,27,0 script Doctor NPC_DOCTOR_LEGACY,{ + function doctorAxeHat; + function doctorEyePatch; + + if (getequipid(EQI_HEAD_TOP) == AxeHat) + doctorAxeHat(); + if (getequipid(EQI_ACC_R) == Eyepatch) + doctorEyePatch(); + + speech(4, + l("Hello, can I help you?")); + + selectd( + l("I think I am sick!"), + l("No, I feel fine."), + rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?"))); + + switch (@menu) + { + case 1: + narrator(4, + l("The doctor examines you briefly.")); + // TODO: check for poison or other status conditions currently in use + speech( + l("Nonsense!"), + l("You look fine and dandy to me."), + l("All you need is a bit more exercise and fresh fruit in your diet!")); + close; + case 2: + speech( + l("Then please stop wasting my precious time.")); + close; + case 3: + speech( + l("No, I haven't seen anything.")); + close; + } + end; + +function doctorAxeHat { + mesn; + mesq l("Oh my, what happened to you?"); + next; + mesn; + mesq l("Wait. Thats just a fake. Shame on you!"); + next; + mesn; + mesq l("Anyway..."); + next; + return; +} + +function doctorEyePatch { + mesn; + mesq l("Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir."); + next; + select + l("No, thank you."), + l("Yes, please."); + mes ""; + if (@menu == 1) { + mesn; + mesq l("If you change your mind, just say the word. Anyway..."); + next; + return; + } + mesn; + mesq l("Now, where did I put that box of eyes..."); + next; + mesn; + mesc l("He goes off to look for them and comes back empty handed."); + mesq l("I can't seem to find where I put that box. You should come back later, I may have found them by then."); + next; + mesn; + mesq l("Anyway..."); + next; + return; +} + + +OnInit: + .quest_inspector = HurnscaldQuests_Inspector; + .quest_debug = .quest_inspector; + .distance = 3; + end; +} |