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-// Evol scripts.
-// Author:
-// gumi
-// The Moubootaur Legends Development Team
-// Quest states:
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// Hurnscald Nurse. Robberies in Hurnscald.
-
-008-2-12,28,30,0 script Nurse NPC_NURSE_LEGACY,{
- function bloodDonor;
- .@q2=getq2(HurnscaldQuests_BloodDonor);
-
- speech(4,
- l("How can I help you?"));
-
- // XXX: this npc used to teach the resist poison skill, do we still want that?
-
- selectd(
- l("Oooh, these wounds! They hurt so much!"),
- l("I don't feel so well, I might be sick."),
- rif(.@q2 < gettimetick(2), l("I would like to donate blood.")),
- l("No, I'm fine."),
- rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?")));
-
- switch (@menu)
- {
- case 1:
- if (BaseLevel > .heal_max_level)
- {
- speech(
- l("I'm sorry but I'm here only to help young adventurers and the town residents."),
- l("Your level is already higher than %d.", .heal_max_level),
- l("You can get some rest at the inn near here."));
- close;
- }
- speech(4,
- l("Here, let me heal you."));
-
- // Jesusalva: I don't trust npcskill()
- npcskill(AL_HEAL, .heal_skill_level, .heal_npc_stats, .heal_npc_level);
-
- speech(
- l("There you go, like new."));
- break;
- case 2:
- speech(
- l("Then you should better see the doctor."),
- l("He is usually in his office on the 3rd floor."));
- break;
- case 3:
- bloodDonor();
- break;
- case 4:
- speech(
- l("Then I would ask you to leave."),
- l("There are people who really need our help."));
- break;
- case 5:
- speech(
- l("I'm too busy here to observe the town."));
- break;
- }
- close;
-
-function bloodDonor {
- .@q2=getq2(HurnscaldQuests_BloodDonor);
- .@q3=getq3(HurnscaldQuests_BloodDonor);
- // Cheating??!
- if (.@q2 > gettimetick(2))
- kick(getcharid(3));
- // Anyway, ML code comes here, adapted for TMW
- mesc l("Donating blood will BLOCK YOUR MOVEMENT for three minutes.");
- mesc l("Do not disconnect while waiting. You need 100% HP to donate.");
- next;
- // Always show Info if it is your first time donating blood
- @menu = 1;
- if (.@q3) {
- select
- l("Info"),
- rif(readparam(Hp) == readparam(MaxHp), l("Yes, please use my blood to save lifes.")),
- l("I changed my mind");
- mes "";
- }
- if (@menu == 3)
- return;
- if (@menu == 1) {
- mesn;
- mesq l("Donating blood is a noble act, which allows to save lifes.");
- next;
- mesn;
- mesq l("When people loses too much blood, they die, unless we can lend them somebody's else blood.");
- next;
- mesn;
- mesq l("Not everyone can be a blood donor. For example, you must be healthy.");
- mesq l("You can find more info about this on these links:");
- mes "";
- mes "[@@https://www.blood.co.uk/|https://www.blood.co.uk/@@]";
- mes "[@@https://www.nhsbt.nhs.uk/what-we-do/blood-services/blood-donation/|https://www.nhsbt.nhs.uk/what-we-do/blood-services/blood-donation/@@]";
- mes l("France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]");
- mes l("Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]");
- if (readparam(Hp) < readparam(MaxHp))
- return;
- next;
- mesc l("Donate blood?", 1);
- if (askyesno() == ASK_NO)
- return;
- }
- // Donate blood
- mesn;
- mesq l("This will take only a short while.");
- next;
- setq1 HurnscaldQuests_BloodDonor, 2;
- percentheal -90, 0;
- addtimer(180000, "Nurse::OnDonationComplete");
- warp "008-2-14", 31, 27;
- setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, true);
- dispbottom l("Any movement/skill/item will be without effect until time is up.");
- closedialog;
- return;
-}
-
-OnDonationComplete:
- if (checkpcblock() & PCBLOCK_ATTACK)
- setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_MOVE, false);
- warp "008-2-12", 30, 30;
- percentheal 100, 0;
- // Experience gain is based on HP
- getexp readparam(Hp)*2, readparam(Hp)/100;
- .@q3=getq3(HurnscaldQuests_BloodDonor)+1;
- // Cooldown: 60*60*24*30: 30 days
- setq HurnscaldQuests_BloodDonor, 1, gettimetick(2)+(2592000), .@q3;
- if (BaseLevel >= 30)
- getitem Bread, 1;
- if (BaseLevel >= 50)
- getitem ChocolateBar, 1;
- if (BaseLevel >= 70)
- getitem BottleOfWater, 1;
- mesn;
- mesq l("Thanks for donating blood. You can donate again in 30 days.");
- mesq l("You should eat and drink water after donating blood. Thanks for saving lifes!");
- close;
-
-
-OnInit:
- .heal_max_level = 20; // she will only heal low level players
-
- .heal_skill_level = 10; // what level of the healing skill to use
- .heal_npc_stats = 99; // what stat points the NPC has
- .heal_npc_level = 60; // what level the npc has
-
- .quest_inspector = HurnscaldQuests_Inspector;
- .quest_debug = .quest_inspector;
- .distance = 3;
- end;
-}