summaryrefslogtreecommitdiff
path: root/npc/008-2-1/inspector.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/008-2-1/inspector.txt')
-rw-r--r--npc/008-2-1/inspector.txt190
1 files changed, 190 insertions, 0 deletions
diff --git a/npc/008-2-1/inspector.txt b/npc/008-2-1/inspector.txt
new file mode 100644
index 00000000..6d7915d5
--- /dev/null
+++ b/npc/008-2-1/inspector.txt
@@ -0,0 +1,190 @@
+// Evol scripts.
+// Author:
+// gumi
+// Quest states:
+// [1] 0 - cannot do the quest
+// [1] 1 - can do the quest
+// [1] 2 - talked to inspector (1) <= start
+// [1] 3 - talked to old woman (1)
+// [1] 4 - talked to old woman (2)
+// [1] 5 - talked to inspector (2)
+// [1] 6 - talked to troupe leader (1)
+// [1] 7 - talked to inspector (3)
+// [1] 8 - talked to old man
+// [1] 9 - talked to old woman (3)
+// [1] 10 - talked to inspector (4)
+// [1] 11 - talked to old woman (4)
+// [1] 12 - talked to malek
+// [1] 13 - searched the bookcase
+// [1] 14 - talked to inspector (5)
+// [1] 15 - talked to troupe leader (2) <= reward
+// [1] 16 - talked to inspector (6) <= reward, end
+// [2] unused
+// [3] unused
+// [t] unused
+// Description:
+// robberies in hurnscald
+
+008-2-1,30,34,0 script Inspector NPC_INSPECTOR,{
+
+ if (BaseLevel < .min_level)
+ {
+ npctalk3(l("I'm sorry, but I'm busy looking into this string of robberies."));
+ end;
+ }
+
+ // OnTalk:
+ switch (getq(.quest))
+ {
+ case 0:
+ case 1:
+ speech(4,
+ l("Hmm... what to do."));
+ narrator(4,
+ l("He looks up and into your face."));
+ speech(4,
+ l("You look capable, will you help me solve these robberies?"),
+ l("I would go myself, but for some reason I'm a non-walking NPC."));
+
+ if (selectd("Yes", "No") == 2) {
+ closeclientdialog();
+ close;
+ }
+
+ speech(
+ l("Ok then."),
+ l("I'd like you to ask the villagers about the recent string of robberies."));
+
+ close2;
+ setq(.quest, 2);
+ end;
+
+ case 2:
+ npctalk3(l("Please continue talking to the villagers."));
+ end;
+
+ case 3:
+ speech(
+ l("Hm..."),
+ l("I don't know if I trust her eyesight or memory."),
+ l("See if someone else knows anything."));
+ close;
+
+ case 4:
+ speech(
+ l("Someone in a theater mask, eh?"),
+ l("There was a traveling theater troupe in town recently, but they've moved on to Tulimshar."),
+ l("Please go talk to their leader about this."));
+
+ close2;
+ setq(.quest, 5);
+ end;
+
+ case 5:
+ npctalk3(l("Please go talk to the leader of the traveling troupe about the theater mask."));
+ end;
+
+ case 6:
+ speech(
+ l("Hm... an old man?"),
+ l("Could you interrogate him for me?"));
+
+ close2;
+ setq(.quest, 7);
+ end;
+
+ case 7:
+ npctalk3(l("Have you talked with the old man yet?"));
+ end;
+
+ case 8:
+ npctalk3(l("Can you verify that with his wife?"));
+ end;
+
+ case 9:
+ speech(
+ l("Hm... then it couldn't be him."),
+ l("I'm not sure where to go from here, maybe you can find something else."),
+ l("Try talking to everyone again."));
+
+ close2;
+ setq(.quest, 10);
+ end;
+
+ case 10:
+ npctalk3(l("Made any progress yet?"));
+ end;
+
+ case 11:
+ npctalk3(l("Then go north and investigate!"));
+ end;
+
+ case 12:
+ npctalk3(l("Did you look over the basement?"));
+ end;
+
+ case 13:
+ speech(
+ l("What a strange note."),
+ l("I'll keep track of this, while you return the mask to the troupe."),
+ l("I would go myself, but the developers were too lazy to make me walk."),
+ "...",
+ l("By the way, stay sharp! I may call upon you again."));
+
+ close2;
+ setq(.quest, 14);
+ end;
+
+ case 14:
+ npctalk3(l("Please return the mask to the traveling troupe."));
+ end;
+
+ case 15:
+ speech(
+ l("My men have found all of the stolen items."),
+ l("They were all in the mining camp."),
+ l("We still don't know who did it.")); // XXX: feel free to extend this quest beyond this point
+
+ close2;
+ setq(.quest, 16);
+ quest_xp(.maxLevel, .reward_exp);
+ end;
+
+ case 16:
+ npctalk3(l("Remember to stay sharp. I might need your help on another case."));
+ end;
+ }
+
+ closeclientdialog();
+ close;
+
+OnPCLoginEvent:
+OnPCBaseLvUpEvent:
+ if (BaseLevel >= .min_level && getq(.quest) < 1)
+ {
+ setq(.quest, 1); // allow the player to do the quest
+ dispbottom(l("New quest available: %s (level %d+)",
+ getquestlink(.quest), .min_level)); // XXX: requires new manaplus versions, maybe show a different message for old versions?
+ }
+ end;
+
+OnInit:
+ .min_level = 30; // min level to do the quest
+ .maxLevel = 60;
+
+ .reward_exp = 2500;
+
+ .quest = HurnscaldQuests_Inspector;
+ .quest_debug = .quest;
+ .distance = 3;
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+//if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
+ end;
+}