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-// Evol scripts.
-// Author:
-// gumi
-// Quest states:
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// robberies in hurnscald
-
-008-2-1,30,34,0 script Inspector NPC_INSPECTOR,{
-
- if (BaseLevel < .min_level)
- {
- npctalk3(l("I'm sorry, but I'm busy looking into this string of robberies."));
- end;
- }
-
- // OnTalk:
- switch (getq(.quest))
- {
- case 0:
- case 1:
- speech(4,
- l("Hmm... what to do."));
- narrator(4,
- l("He looks up and into your face."));
- speech(4,
- l("You look capable, will you help me solve these robberies?"),
- l("I would go myself, but for some reason I'm a non-walking NPC."));
-
- if (selectd("Yes", "No") == 2) {
- closeclientdialog();
- close;
- }
-
- speech(
- l("Ok then."),
- l("I'd like you to ask the villagers about the recent string of robberies."));
-
- close2;
- setq(.quest, 2);
- end;
-
- case 2:
- npctalk3(l("Please continue talking to the villagers."));
- end;
-
- case 3:
- speech(
- l("Hm..."),
- l("I don't know if I trust her eyesight or memory."),
- l("See if someone else knows anything."));
- close;
-
- case 4:
- speech(
- l("Someone in a theater mask, eh?"),
- l("There was a traveling theater troupe in town recently, but they've moved on to Tulimshar."),
- l("Please go talk to their leader about this."));
-
- close2;
- setq(.quest, 5);
- end;
-
- case 5:
- npctalk3(l("Please go talk to the leader of the traveling troupe about the theater mask."));
- end;
-
- case 6:
- speech(
- l("Hm... an old man?"),
- l("Could you interrogate him for me?"));
-
- close2;
- setq(.quest, 7);
- end;
-
- case 7:
- npctalk3(l("Have you talked with the old man yet?"));
- end;
-
- case 8:
- npctalk3(l("Can you verify that with his wife?"));
- end;
-
- case 9:
- speech(
- l("Hm... then it couldn't be him."),
- l("I'm not sure where to go from here, maybe you can find something else."),
- l("Try talking to everyone again."));
-
- close2;
- setq(.quest, 10);
- end;
-
- case 10:
- npctalk3(l("Made any progress yet?"));
- end;
-
- case 11:
- npctalk3(l("Then go north and investigate!"));
- end;
-
- case 12:
- npctalk3(l("Did you look over the basement?"));
- end;
-
- case 13:
- speech(
- l("What a strange note."),
- l("I'll keep track of this, while you return the mask to the troupe."),
- l("I would go myself, but the developers were too lazy to make me walk."),
- "...",
- l("By the way, stay sharp! I may call upon you again."));
-
- close2;
- setq(.quest, 14);
- end;
-
- case 14:
- npctalk3(l("Please return the mask to the traveling troupe."));
- end;
-
- case 15:
- speech(
- l("My men have found all of the stolen items."),
- l("They were all in the mining camp."),
- l("We still don't know who did it.")); // XXX: feel free to extend this quest beyond this point
-
- close2;
- setq(.quest, 16);
- quest_xp(.maxLevel, .reward_exp);
- end;
-
- case 16:
- npctalk3(l("Remember to stay sharp. I might need your help on another case."));
- end;
- }
-
- closeclientdialog();
- close;
-
-OnPCLoginEvent:
-OnPCBaseLvUpEvent:
- if (BaseLevel >= .min_level && getq(.quest) < 1)
- {
- setq(.quest, 1); // allow the player to do the quest
- dispbottom(l("New quest available: %s (level %d+)",
- getquestlink(.quest), .min_level)); // XXX: requires new manaplus versions, maybe show a different message for old versions?
- }
- end;
-
-OnInit:
- .min_level = 30; // min level to do the quest
- .maxLevel = 60;
-
- .reward_exp = 2500;
-
- .quest = HurnscaldQuests_Inspector;
- .quest_debug = .quest;
- .distance = 3;
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-//if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
- end;
-}